Trading in an Anaconda v a Type 9

Also I was interdicted by an NPC Eagle pirate twice yesterday while flying my Anaconda. Stupid pirates...

1) Don't colour your text. It makes your posts impossible to read for many people. I have stripped the colour tags for the purposes of this reply.

2) You're right, there's no rhyme or reason to it. My A-fit Vulture got interdicted by unshielded Sidewinders twice yesterday. A single solid shot is more or less all it takes to wipe one out with large bursts. It seems like a waste of time :)
 
Aren't shield boosters +20%, so 5 would be enough to double your shield capacity? Do they need to be recharged/take ammo?

Actually that more than doubles it. First booster adds 20% to the base shields, the second already adds to the total including the boost from the first and so on.
 
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Looking at details on EliteShipYard:

4A shield (STR: 372) +2 boosters (TOTAL - STR: 522) seems stronger than a 6A shield (STR: 510), but costs ~14M less. Sounds bug-like, even if the boosters take up more power (but only 1.1 more)...
 
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How can an Asp masslock a T9? Isn't it a 1000t ship?

Masslock isn't determined by ship mass, but a roll of the dice by the devs which ship should masslock which. IMO one of the worst design decisions, this really should be decided by ship mass only, and I mean total mass. That would allow some nice strategical variety. Pirates would sure appreciate it if they could upgrade their masslock capabilities by fitting all B modules, making the ship heavy.
 
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1) Don't colour your text. It makes your posts impossible to read for many people. I have stripped the colour tags for the purposes of this reply

Sorry, I didn't mean to color the text. It was copy pasted from my own post prior to editing it. I blame the forum which includes meta data in the copied text.
 
Sorry, I didn't mean to color the text. It was copy pasted from my own post prior to editing it. I blame the forum which includes meta data in the copied text.

Paste via notepad, very useful for stripping out all manner of horrible formatting and other junk ;)
 
I'd suggest a fuel scoop in there.

I also wouldn't downgrade the shield as some others have suggested; seen far too many spontaneously exploding anacondas posted on here where it turns out they had a lower shield class fitted...


Don't really need a fuel scoop. With a 30+ ly range, you can go over 120ly before needing to refuel. Similar to an Asp in that regard and you can stretch that much further if you reduce the range of your jumps. This works while laden as well.

An A4 shield with 2 shield boosters is much lighter and larger capacity than a D7 shield. 4 puts you on par with an A7 and still gives you 452t of cargo and a 19.5 laden range. I've rammed T9s in the letterbox at full boosted speed (4 pips to ENG, 2 into SHD) and not dropped my shields.

The spontaneous bug was due to an issue with the landing gear. Fell victim to it myself. Shields weren't a factor. Those dying in the letterbox usually crunched their power plant which is located on the bottom.
 
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An A4 shield with 2 shield boosters is much lighter and larger capacity than a D7 shield. 4 puts you on par with an A7 and still gives you 452t of cargo and a 19.5 laden range. I've rammed T9s in the letterbox at full boosted speed (4 pips to ENG, 2 into SHD) and not dropped my shields.

This is what has me concerned, I'm not sure how this can be considered intentional in its design. A4 shield with 4 boosters is costing you ~3M cr vs A7 shield @ 50M for a difference of ~2.8 on the power usage and a stronger shield...
 
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Sorry, I didn't mean to color the text. It was copy pasted from my own post prior to editing it. I blame the forum which includes meta data in the copied text.

Argh, how annoying! I tend to use the quote button, then at least you get a proper view of the text, with all the tags.
 
Just to add my 2 cents, it depends on the route you have, in most cases there will be nothing in it profit per hour-wise. If you have a route that has 1-2 jumps which the T9 can do, then youll be hard pressed to make any significant improvement in that with an anaconda. Yes theyre faster, but that extra speed often doesnt make up for losing 20% of your cargo hold.

To give an example, I had a trade route which was x2 12LY jumps in a type 9 or a single 17LY jump in an anaconda, plus a 50LS trip on one end and a 800LS trip on the other. Both netted me pretty much the same 4.5 million CR profit per hour.

Now I absolutely accept that there will be routes where the conda can kick the T9's , but I wouldnt expect an amazing difference between them.
 
If you play in Open then you want an Anaconda. If you play Solo then you are better with a T9.

I had a T9 and traded up to a Anaconda, used it for a couple of months but felt like there was too much money tied up in it for 'just trading' plus I could get more cargo in a T9, so I went back to the T9.
 
This is what has me concerned, I'm not sure how this can be considered intentional in its design. A4 shield with 4 boosters is costing you ~3M cr vs A7 shield @ 50M for a difference of ~2.8 on the power usage and a stronger shield...

Why should it be an issue? You can also use them with class 7 shields and get a huge benefit as well. Of all the ships in the game, the Anaconda sees the biggest benefit from them for two reasons. It's base shield is the highest in the game, and it's got 8 utility module slots and can effectively power them all. That's entirely by design. ;)
 
Looking at details on EliteShipYard:

4A shield (STR: 372) +2 boosters (TOTAL - STR: 522) seems stronger than a 6A shield (STR: 510), but costs ~14M less. Sounds bug-like, even if the boosters take up more power (but only 1.1 more)...

You did see that this combination costs more power than a 7A shield on its own? Same power consumption, 7A beats it because it can also fit boosters...


I don't see the problem. It means traders can sacrifice jump range for a bigger power plant and these boosters and actually have strong shields. I don't like the current mechanic that most traders have absolute rubbish shields too much anyways. They're weak enough as it is
 
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Anaconda makes a great trader, and if you want to have some fun at the nav points you can.

Much better jump range, so more trade routes make economic sense.
Faster so you can dock faster (more Cr/Tonne/Hr)
Only slightly less cargo space than T9
More fun, pirates run away.
 
I'd suggest a fuel scoop in there.

I also wouldn't downgrade the shield as some others have suggested; seen far too many spontaneously exploding anacondas posted on here where it turns out they had a lower shield class fitted...

I completely disagree. For pure trading purposes, you run either the lowest possible class shield or no shields at all.

The screenshots posted earlier here are showing 432 tons cargo - which is also way lower than what you should have.

For pure cargo, run something like this:

http://www.edshipyard.com/#/L=606,,2-4sBa9Y8SD8D86k,0Bk0AA0AA0AA08c08c08c7Q407207203w

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How is the Anaconda compared to the Python in trading aspect? I'm in a Python for weeks now but cant decide if I should change to an Anaconda. The Anaconda has ca. 60% more cargo than a Python, but cant dock at outposts and is slower and less manoeuvrable. I spend ca. 70% of my playtime in trading and 30% in combat. Should I go for the Anaconda? Or wait for 1.2? Or stick with the Python? I dont know what to do:(

Pretty much what you just said.... A lot more cargo, a lot better jump range, but large pad.

If there was any doubt though: You make a lot more credits/hour in a conda than the python, even if you find a sweet 3k outpost route.
 
for me, t9 is better because i like to do both trading and combat. for example, i do let's say 3 trading routes and then jump into fdl to do some combat. i'll do those 3 routes doesn't matter if i do one in 12 or 9 mins. so t9 wins for me.
 
for me, t9 is better because i like to do both trading and combat. for example, i do let's say 3 trading routes and then jump into fdl to do some combat. i'll do those 3 routes doesn't matter if i do one in 12 or 9 mins. so t9 wins for me.

You could do both in a Conda too. Though Conda combat is less in the dogfighting variety but rather in the let the insignificant bugs get fried by my turrets variety. Also known as AFK combat rank gaining, being parked next to a capital ship in a conflict zone with 4 pips in shieldboosted shields and turrets set to fire at will :)
 
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