Trading is boring.. So many people say so, and I believe them. I got into my Anaconda via Exploration (yes you can do it!) and thought I'd try my hand at Trading, I thought it would be fun finding new trades, something someone else has not found and making a mint.
It's easy to get a 2300 cr/ton (10,000cr/ton/hour) 1 jump route. With a bit of trying you can get a 2600-2800 cr/ton route but it might be longer than the 2300 route.If your not in huge population, wealthy industrial/refinary (secondary to an agricultural system) trading with a hightech something like that then you are not going to make any more than the standard routes.
There's very little likelihood of finding a decent 3 step or 4 step route either. And Agricultural stations? Useless! (Sometimes they can be good for Imperial Slaves but that's only in Empire).
Then I realised something, every commodity in Elite is artificially limited with a lower and an upper price regardless of demand. This makes the entire economy completely flat, no surprises, very little difference if people are trading or if the system is never visited.
Frontier I beg you!:
Step 1:
Please remove your artificial limits from the commodities, if there's demand and nobody is supplying that demand then surely the price should start to go up. Those systems that are 400,000ls from warp in. Nobody goes to them, however if the price they are offering for their goods starts to go up, and their stockpile of goods increases so the price you can buy stuff keeps going lower. At some point someone is going to find that station, let out a cheer and start making some credits. Of course this is offset by the time they spent going from system to system playing the game and LOOKING for trades instead of watching netflix while their trading ship goes from system A to System B (repeat endlessly).
Those small outposts with small demands.. let the price go up.. and up.. then some new player in a T6 or T7 will find 'wow this platform is paying 30k for palladium!' go off and fill the demand of 200 to 400 units. They just made the trade of the year (for them), the price goes back down and then slowly starts building up again.
Step 2:
Add some commodities to Agriculture or dramatically raise the price of an existing one so that they have something to export. 'Luxury Food' maybe.
Step 3:
Mini Local community Galnet news items that last a day or two at most :
'Gold found in them thar hills!' Huge reserve of gold found planet-side. : Causes supply of gold to increase and price to fall (even on planets that don't normally have it)
'Bio terrorists release crop destroying bug' Price of food cartridges shoots up to 1800 cr/ton for short while.
Limited by demand these would expire quickly and would only be found by people going round looking for them very easy to automate.
TL;DR
Make trading an interesting profession, I'm not saying to increase the income, to find 'better' trades takes time that could have been used for trucking A-B which evens things out.
Remove the artificial price limits
Add commodities to the 'useless' economies.
Dont nerf the existing trades but let people explore to find higher value shorter term trades. (Taking into account the time to explore the income would probably be similar.. but more satisfying).
It's easy to get a 2300 cr/ton (10,000cr/ton/hour) 1 jump route. With a bit of trying you can get a 2600-2800 cr/ton route but it might be longer than the 2300 route.If your not in huge population, wealthy industrial/refinary (secondary to an agricultural system) trading with a hightech something like that then you are not going to make any more than the standard routes.
There's very little likelihood of finding a decent 3 step or 4 step route either. And Agricultural stations? Useless! (Sometimes they can be good for Imperial Slaves but that's only in Empire).
Then I realised something, every commodity in Elite is artificially limited with a lower and an upper price regardless of demand. This makes the entire economy completely flat, no surprises, very little difference if people are trading or if the system is never visited.
Frontier I beg you!:
Step 1:
Please remove your artificial limits from the commodities, if there's demand and nobody is supplying that demand then surely the price should start to go up. Those systems that are 400,000ls from warp in. Nobody goes to them, however if the price they are offering for their goods starts to go up, and their stockpile of goods increases so the price you can buy stuff keeps going lower. At some point someone is going to find that station, let out a cheer and start making some credits. Of course this is offset by the time they spent going from system to system playing the game and LOOKING for trades instead of watching netflix while their trading ship goes from system A to System B (repeat endlessly).
Those small outposts with small demands.. let the price go up.. and up.. then some new player in a T6 or T7 will find 'wow this platform is paying 30k for palladium!' go off and fill the demand of 200 to 400 units. They just made the trade of the year (for them), the price goes back down and then slowly starts building up again.
Step 2:
Add some commodities to Agriculture or dramatically raise the price of an existing one so that they have something to export. 'Luxury Food' maybe.
Step 3:
Mini Local community Galnet news items that last a day or two at most :
'Gold found in them thar hills!' Huge reserve of gold found planet-side. : Causes supply of gold to increase and price to fall (even on planets that don't normally have it)
'Bio terrorists release crop destroying bug' Price of food cartridges shoots up to 1800 cr/ton for short while.
Limited by demand these would expire quickly and would only be found by people going round looking for them very easy to automate.
TL;DR
Make trading an interesting profession, I'm not saying to increase the income, to find 'better' trades takes time that could have been used for trucking A-B which evens things out.
Remove the artificial price limits
Add commodities to the 'useless' economies.
Dont nerf the existing trades but let people explore to find higher value shorter term trades. (Taking into account the time to explore the income would probably be similar.. but more satisfying).