Newcomer / Intro Thinking about getting the game - have a few questions

Don't listen to the HOTAS players (unless you're using some sort of VR equipment, that is). A mouse is, and will always be, the most precise tool available for use in PC gaming. Everything else is just a tacky gimmick.
 
That is an awesome story Opus. Good use of sinks and a great strategy to use against a pirate.
Shame you didn't YouTube it.


~OP: Have a look at all the E: D videos out there, check out our Newcomers forum and Elite Dangerous on Reddit.


I'm not a good videographer. But by going through these forums, the tutorials, the dev notes, and all the minutiae of the game, you get to understand the system and work it in your favor.

Everything in Elite:Dangerous is based on your heat signature. Your scanners are based on how sensitive they are to heat and how far they can detect it. Silent Running and learning to go cold won't always work, but it does now put the onus back on the attacker. How badly does he want to find you? How good are his scanners. Can you get out of his scanner range so that the only way he can detect you is visually. And just how far can you see an object in game moving without a telltale bracket?

I use all this information when evading scans with illicit cargo.

I circle around wide to the front of the station and drop everything but sensors at 7.5 km out. I tried to get as direct a line to the station front as possible to limit my to use thrusters. Since I suck with flight assist "off" I have to cool my ship as low as possible before I start my run. So I drop everything, and get down to around 10% heat. A cop would have to practically bump into me to scan me. Then I turn on silent running and power up the thrusters and beeline for the docking bay. Once I cross the threshold I'm usually at about 80% heat, so I disable silent running and dump all my excess heat into the station. (I wonder how many poor people I fried as I opened my heat vents on them as I flew over head).

This has only failed once, and it's because I was careless almost ran into a cop and he scanned me at extreme close range.

Learning proper heat management is key to evading destruction, evading detection and evading the police.
 
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Don't listen to the HOTAS players (unless you're using some sort of VR equipment, that is). A mouse is, and will always be, the most precise tool available for use in PC gaming. Everything else is just a tacky gimmick.
Mum wouldn't buy you an x55 for Christmas?

I'd stamp my feet and post inflammatory comments on forums too.

Different people have different preferences and find different control methods more or less intuitive and/or fun to use. You may have found kb/m to work for you, but that doesn't mean it works for everyone all the time and in all circumstances. If that were indeed the case, all aircraft would be piloted by mouse. But they're not.

Thanks for your contribution.
 
Learning proper heat management is key to evading destruction, evading detection and evading the police.
You don't need to engage silent running to avoid scans. I go in lit up like a Christmas tree on all scanners. You can achieve exactly the same result by just lining yourself up and going in full throttle.

I never get hit with fines for illegal cargo unless I forget I'm hauling it.

By that token, you could also state that speed is the key.
 
You are correct, If you are accurate and boost in, you can speed your way in as well. the problem going in lit up like a tree is, if you get cut off by a big fat anaconda or have to wait for a type 6 to clear moorings, you are sitting there in the threshold just asking to be scanned.

Of course if you monitored your contact lists, before your start your run, then you're good to go.

I like using silent running only because if I do have to make course adjustments towards the end, then a delay outside the station won't necessarily bite me in the hiney. As long as I get in before my heat gets past say 120% then I'm golden.

That's what I love about the game. There is no "right" way to do anything. There's only what's "right" for you.

I saw one guy on You tube start at about 10 clicks out, line up with the station, match rotation turn off flight assist and then use afterburners and shutdown thrusters. He crossed the threshold about 10% heat, flat line heat signature, but moving at over 300 m/s. As soon as he crossed the threshold, he turned on his thrusters and flight assist to brake and almost hit the far wall. Didn't get scanned though. Pretty ballsey move though, especially turning off thrusters and just coasting in with flight assist disabled......That's big ones, gentlemen.
 
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The best way to kill a conda is get behind them and stick behind him in his blind spot then target is power plant or thrusters. Its the only place that he can't shoot at you
 
The best way to kill a conda is get behind them and stick behind him in his blind spot then target is power plant or thrusters. Its the only place that he can't shoot at you

I've gotten much better at fighting Anacondas, but that first encounter kind of traumatized me for a while. I went weeks before willingly engaging an Anaconda one-on-one. With all I've learned and all the amped up modules and weapons in my Cobra, I've gotten good at surviving at the least. I often target the power plants of larger ships, which can definitely pay off quite well :)
 
I figured that much :) I was mainly concerned that if I was in transit between stations or on a mission or something if I would have to get to a safe or saving area before logging out. If I have to wait a minute or two, no biggie but if it would be 20 minutes or something then that is different.

The gametime keeps running when you're not logged in though. So if you take on a mission to deliver goods in 5 hours time and you quit the game after 20 minutes and then return the next day your mission will have expired.
 
Hi, did not buy the game yet, just a question:

While we're all in a persistent universe, many of us exist within different instances. In other words, you and I may be at the same system, same planet, same spot exactly, but we not be in the same instance, meaning we wouldn't see each other or know each other are there.
Why? Wouldn't it be more realistic to hold only one instance for each system? Sure, when a system gets full people start to get problems on weaker PCs and most cannot dock, because there are so many players. But you could allow multiple instances for stations and if the single instance of the system gets too full, people will flee into other systems in any case.

This way (how it is right now) meeting other people (not NPCs) seems to be rare cake, seems not?
 
Not for me. I see other players often as long as I'm not out on the fringes of the galaxy. Now if you're trying to find someone specific, that's where different instances becomes a bit of a weak spot. It's not impossible, but can be tough.
 
Hi, did not buy the game yet, just a question:


Why? Wouldn't it be more realistic to hold only one instance for each system? Sure, when a system gets full people start to get problems on weaker PCs and most cannot dock, because there are so many players. But you could allow multiple instances for stations and if the single instance of the system gets too full, people will flee into other systems in any case.

This way (how it is right now) meeting other people (not NPCs) seems to be rare cake, seems not?

Why? That would require huge expensive servers and a monthly description. Ed is based on p2p with low base server requirements. The servers do 'very little' except assign people to p2p instances when they move areas.
 
Why? That would require huge expensive servers and a monthly description. Ed is based on p2p with low base server requirements. The servers do 'very little' except assign people to p2p instances when they move areas.
Oh, I did not know this is P2P. So that reason makes sense.
 
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