That is an awesome story Opus. Good use of sinks and a great strategy to use against a pirate.
Shame you didn't YouTube it.
~OP: Have a look at all the E: D videos out there, check out our Newcomers forum and Elite Dangerous on Reddit.
Mum wouldn't buy you an x55 for Christmas?Don't listen to the HOTAS players (unless you're using some sort of VR equipment, that is). A mouse is, and will always be, the most precise tool available for use in PC gaming. Everything else is just a tacky gimmick.
You don't need to engage silent running to avoid scans. I go in lit up like a Christmas tree on all scanners. You can achieve exactly the same result by just lining yourself up and going in full throttle.Learning proper heat management is key to evading destruction, evading detection and evading the police.
Ain't that the truth!That's what I love about the game. There is no "right" way to do anything. There's only what's "right" for you.
The best way to kill a conda is get behind them and stick behind him in his blind spot then target is power plant or thrusters. Its the only place that he can't shoot at you
I figured that muchI was mainly concerned that if I was in transit between stations or on a mission or something if I would have to get to a safe or saving area before logging out. If I have to wait a minute or two, no biggie but if it would be 20 minutes or something then that is different.
Why? Wouldn't it be more realistic to hold only one instance for each system? Sure, when a system gets full people start to get problems on weaker PCs and most cannot dock, because there are so many players. But you could allow multiple instances for stations and if the single instance of the system gets too full, people will flee into other systems in any case.While we're all in a persistent universe, many of us exist within different instances. In other words, you and I may be at the same system, same planet, same spot exactly, but we not be in the same instance, meaning we wouldn't see each other or know each other are there.
Hi, did not buy the game yet, just a question:
Why? Wouldn't it be more realistic to hold only one instance for each system? Sure, when a system gets full people start to get problems on weaker PCs and most cannot dock, because there are so many players. But you could allow multiple instances for stations and if the single instance of the system gets too full, people will flee into other systems in any case.
This way (how it is right now) meeting other people (not NPCs) seems to be rare cake, seems not?
Oh, I did not know this is P2P. So that reason makes sense.Why? That would require huge expensive servers and a monthly description. Ed is based on p2p with low base server requirements. The servers do 'very little' except assign people to p2p instances when they move areas.