I'm glad that you and your SC org likes it, but me and some other people don't.
Some other people like:
- http://www.reddit.com/r/starcitizen...nally_i_think_arena_commander_is_a_nightmare/
- https://forums.robertsspaceindustries.com/discussion/comment/2727063/#Comment_2727063
- https://forums.robertsspaceindustries.com/discussion/comment/131167/#Comment_131167
- https://forums.robertsspaceindustries.com/discussion/234978/overall-wonky-feel-of-fps-flight-ifcs
- https://forums.robertsspaceindustri.../flight-what-a-load-of-rubbish-curving-anyone
- http://www.reddit.com/r/starcitizen/comments/2s4rts/flying_feels_weird/
- https://forums.robertsspaceindustries.com/discussion/137450/arcadey-commander-chase-the-mouse/p1
- https://forums.robertsspaceindustri...t-from-pu-you-know-it-s-just-an-arcade-sim/p1
- https://www.youtube.com/watch?v=VY5x85F-DKM (very "skill" based)
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To me, it's very COD-in-space.
Approaching targets in SC looks like approaching a mad swarm of flies. One moment they're there, all looking good, you're approaching, then all of the sudden they buzz past by you.
I've talked already about this, the lack of visual feedback, enemy movement, the lack of impression of distance, etc.
Most of the posts are from the 0.8 "era"... Chat with Erik about the FM if you want.. He's the guy playing AC all the day.
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