Patch Notes Update Elite: Dangerous 1.2.07 incoming

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Very happy about Wanted gameplay changes - that along with potential bounty no pay timer will make being outlaw so much more interesting.

And capital ship kill stealing changes....didn't expected them sooner than 1.3 update. Really nice FD, big thumbs up. Nice surprise for 4 day working week.
 
Im not saying AI is perfect - people are say they AI is imperfect and flawed becuase it jumps in front of you and the Game is flawed becuase one accidental hit puts them in trouble and they should get away with it

What I'm saying is actually if you want perfect AI they SHOULD jump in front of you becuase I can (and have done), and they should be extremly unforgiving when hit on purpose or accidentally becuase I am (very vengeful )

I don't get it, why should be the AI 'extremely unforgiving when hit accidentally'? I totally do not mind a few glancing shots from friendly fire when chasing a high bounty criminal together with my allies. How exactly does punishing small mistakes with extreme prejudice make the game better?
 
Fer-de-Lance is listed under Saud Kruger BTW.

(I know they had some input in the outfitting of some of the F-d-Ls, according to the description, but it's listed as a ZPG ship in game)
 
I don't get it, why should be the AI 'extremely unforgiving when hit accidentally'? I totally do not mind a few glancing shots from friendly fire when chasing a high bounty criminal together with my allies. How exactly does punishing small mistakes with extreme prejudice make the game better?

Indeed... I'm getting hit all the time by NPCs in RES zones but I resist the temptation to go all jihad on them :)
 
so i now have 1868 lvl2 scans
but 0 levl 3 scans

i've done a great deal of detailed surface scans....so is this just not updating correctly for me?
 
Elite exploration - Level 2 and 3 detailed scans Elite exploration - Level 2 and 3 detailed scans

Anybody know what those mean? I found not a peep about these on the wiki or anywhere else. Up until now those fields in the statistics terminal were 0, so we all assumed it was gonna be implemented later. but today i noticed that it now has values.
See picture

Stats.jpg
 
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