The Star Citizen Thread v 3.0

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Most of the posts are from the 0.8 "era"... Chat with Erik about the FM if you want.. He's the guy playing AC all the day.
 
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I don't like automation, Autogimbal should be optional and not preinstalled... Just split aiming and maneuvering and everything will be fine. If M/Kb users want to use their gimbals then they have to give up their yaw/pitch controls or use another input device.

That's a decent enough compromise over dropping manual gimbal aiming alltogether, and I approve :)
 
Iam sorry to say, currently iam playing elite and sc daily and that is absolutly not my experience. Additionally iam in a big sc org and i never heard someone complaining about that. I agree that the gimbled weapons could need some work for improvments, but that does not make sc a call of duty in space. For that M+KB combo steers to and you are not able to use the full spectrum of the flight model.

additionally if you would stop playing with a M+KB combo you would understand the benfits of the boost...

With all respect, it is like we are playing different games.
SC's flight model may be more complex in the background simulation, but it doesn't show at all in gameplay. Because flying isn't that important right now,its mostly about aiming.
 
I dont want that ships in sc fly like ships in elite. I dont want airplanes in space.

Did you read a single word of what I wrote? I talked about Allegiance, which has a similar "Asteroids" flight model that SC has, only done much better. Try again.

I'll show you guys what I'm talking about. Here's a recording of an Allegiance squad game. This is after my active period, so I'm not flying, but I like the pilot's style.

Iron Coalition vs. Belters, and both sides are going with fighters. The Fighter is a general purpose combat ship, not as powerful as an interceptor, but more versatile. Let's start with a 1 vs. 1 in open space, and continue with some miner hunting. The carrier and miners seen here are drones, everything else is flown by a human pilot. https://www.youtube.com/watch?v=GK0Jo7-DEIY&feature=player_detailpage#t=645
 
Did you read a single word of what I wrote? I talked about Allegiance, which has a similar "Asteroids" flight model that SC has, only done much better. Try again.

Looks cool but I won't say that it's better than what SC has today... Again the mouse control scheme svcks, not the FM itself.
 
Allegiance was an amazing game with a very unique gaming experience.
I don't think I've played a similar multiplayer game since then.
 
Looks cool but I won't say that it's better than what SC has today... Again the mouse control scheme svcks, not the FM itself.

The mouse controlled gimbals and "instructor" flight is a big part of the problem, but not all of it. Even if you use no gimbals, and turn on proper vjoy, Allegiance did it better back in 2000. CIG shouldn't try to re-invent the wheel. It's been done before, and done well.
 
Question: Would you like to see Summer Glau in Sq42? :p
dragoncon2010_15.jpg

The mouse controlled gimbals and "instructor" flight is a big part of the problem, but not all of it. Even if you use no gimbals, and turn on proper vjoy, Allegiance did it better back in 2000. CIG shouldn't try to re-invent the wheel. It's been done before, and done well.

What kind of mouse controls did it have?
 
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Iam sorry to say, currently iam playing elite and sc daily and that is absolutly not my experience. Additionally iam in a big sc org and i never heard someone complaining about that. I agree that the gimbled weapons could need some work for improvments, but that does not make sc a call of duty in space. For that M+KB combo steers to and you are not able to use the full spectrum of the flight model.

additionally if you would stop playing with a M+KB combo you would understand the benfits of the boost...

Sorry but we must be playing a completely different game. Nobody here would be discussing the flight model and mouse controls unless there was a problem. There would also not be constant discussion of these issues on the Arena Commander forums, which are going on every single day.

The facts are, the Flight Model in SC is far far from finished let alone properly balanced. The current preferences in SC's combat is AIM over FLIGHT which makes it look like a COD set in space instead of an actual dog fighter. The only thing that matters in that game is who can keep their pointer longer on the enemy and given the current mouse controls it is very easy to do. The flight model might be "complex" but CIG has negated all of their efforts in that department by making mouse the easy mode of controls.

This is backed up entirely by the statistics of the leader boards where it is dominated by Mouse + Keyboard players. The best joystick players who utilize every single "crutch" given by CIG such as Look Ahead, Zoom modes and using Tracker IR are not even able to get into the top 10. The top 20 players in Arena Commander only has 1-3 joystick players of which neither is in the top 10.

SO yeah, there are some major issues going on right now. Calling SC flight model fun, challenging and being able to pull off crazy maneuvers is just ridiculous of a statement. It might get there once CIG finally finalizes the flight model, introduces proper thruster balancing and things such as armor and other parts that actually affect the flying. Also the biggest addressing that needs to be done is balance in the controls and proper implementation. Until those things get finalized, SC will be nothing but War Thunder set in space.
 
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The MOBI glass stuff is turning out pretty good. Way better than CR's "LETS 3D EVERYTHING INTERFACES"....2D is far superior in a lot of things!!! Now hopefully they work a ton more on the SHIP HUD/Interfacing and minimizing everything!!!
 
Way better than CR's "LETS 3D EVERYTHING INTERFACES"....2D is far superior in a lot of things!!!

Indeed.
I'd really like if they changed their crystal blue ball of clairvoyance and general cockpit layout to something like this (Aurora's 2D cockpit - already seen).
 
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Indeed.
I'd really like if they changed their crystal blue ball of clairvoyance and general cockpit layout to something like this (Aurora's 2D cockpit - already seen).

Yeah agreed. The thing is they only have one person working on the HUD/Interfacing which is Zane at the moment, I think. They really really and I do mean really need to make the cockpit HUD minimalistic as possible. It's why I like how FD designed theirs because you have all the key information right at the tips of your fingers without obstructing the view and if you need to fiddle around you can go into a more complex, but still simple menu.

Hopefully CR listens to his designers/producers because CR likes "Eye Candy" more than functionality, as it can be seen many a time in the reports on the different items CIG works on.
 
To my knowledge the current HUDs (blue ball and all), are more or less placeholders, and each ship will get something more custom like the aurora pic.
 
Here's a video in which Zane shows some of the new ship HUD concepts.
https://youtu.be/nYRhxhVuDlo

Sorry but we must be playing a completely different game. Nobody here would be discussing the flight model and mouse controls unless there was a problem. There would also not be constant discussion of these issues on the Arena Commander forums, which are going on every single day.

The facts are, the Flight Model in SC is far far from finished let alone properly balanced. The current preferences in SC's combat is AIM over FLIGHT which makes it look like a COD set in space instead of an actual dog fighter. The only thing that matters in that game is who can keep their pointer longer on the enemy and given the current mouse controls it is very easy to do. The flight model might be "complex" but CIG has negated all of their efforts in that department by making mouse the easy mode of controls.

This is backed up entirely by the statistics of the leader boards where it is dominated by Mouse + Keyboard players. The best joystick players who utilize every single "crutch" given by CIG such as Look Ahead, Zoom modes and using Tracker IR are not even able to get into the top 10. The top 20 players in Arena Commander only has 1-3 joystick players of which neither is in the top 10.

SO yeah, there are some major issues going on right now. Calling SC flight model fun, challenging and being able to pull off crazy maneuvers is just ridiculous of a statement. It might get there once CIG finally finalizes the flight model, introduces proper thruster balancing and things such as armor and other parts that actually affect the flying. Also the biggest addressing that needs to be done is balance in the controls and proper implementation. Until those things get finalized, SC will be nothing but War Thunder set in space.

Nah, the leaderboard is a[masked swearing redacted - please avoid this thank you]at the moment. Full of Sledge monoboaters who are able to one-shot everyone else. They don't really care about the flying skills. Sledgequisitors, who want to compete with them, have to, since they need to stay out of sledgers' range of fire.
 
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the leaderboard is a[masked swearing redacted - please avoid this thank you]at the moment. Full of Sledge monoboaters who are able to one-shot everyone else. They don't really care about the flying skills. Sledgequisitors, who want to compete with them, have to, since they need to stay out of sledgers' range of fire.

At the same time, the leaderboards have always been a total mess, if it's not one thing it's something else. All they reinforce is that some people will take every available option (obviously including P2W) to get ahead of other people.
 
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Here's a video in which Zane shows some of the new ship HUD concepts.
https://youtu.be/nYRhxhVuDlo



Nah, the leaderboard is a[masked swearing redacted - please avoid this thank you]at the moment. Full of Sledge monoboaters who are able to one-shot everyone else. They don't really care about the flying skills. Sledgequisitors, who want to compete with them, have to, since they need to stay out of sledgers' range of fire.

Yeah, except the fact that the leader boards have looked exactly the same even before SLEDGE became the flavor of the month. The point stands, that when you have the current mouse controls, no matter what the flavor of the month, be it OMNI or SLEDGE it dominates the leader boards because it is the easier method to do because all you are doing is pointing at the target.

It's not just the controls, the entire game places a huge focus on AIM over FLIGHT, this is not COD in space.
 
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