So we don't know what kind of weapons or equipment will be available when the games finally released, however I've been thinking about what kind of load-out is 'ideal/standard' for each profession.
For example, a bounty hunter won't be requiring a large cargo hold but they'll need to be faster than average and need to pack a punch right?
To start with, I'm planning to explore for a while so aim to create a load-out that supports long-distance travel and has a more defensive nature. I'm presuming we won't be able to create the perfect ship that excels at everything (large cargo + super fast etc).
What ship abilities would you say are 'essential' for each profession/style of play?
For example, a bounty hunter won't be requiring a large cargo hold but they'll need to be faster than average and need to pack a punch right?
To start with, I'm planning to explore for a while so aim to create a load-out that supports long-distance travel and has a more defensive nature. I'm presuming we won't be able to create the perfect ship that excels at everything (large cargo + super fast etc).
What ship abilities would you say are 'essential' for each profession/style of play?