Yep - all of that.
Did you really name a station "Norman & Mavis' Bingo Palace"?
Yes.
I named it after my late mom and dad. They liked going to bingo together. So it is a tribute.
Yep - all of that.
Did you really name a station "Norman & Mavis' Bingo Palace"?
Yes.
I named it after my late mom and dad. They liked going to bingo together. So it is a tribute.![]()
Hi KING5TON. I hate to complain but your sig seems to have some missing features (<INSERT THING HERE>). Also your N4ME seems to be a bit buggy (All caps and a number in it). Apart from that your post is good to ship. Good work....no one really should complain of bugs or missing features...
I do worry a little that many who can afford £200 for alpha don't quite have the free time to dedicate to experimenting and bug hunting in the game. Alpha testing does require a lot of deliberately trying to break the game - thinking of things that 99% of players would never bother doing, but as soon as one person does it everything goes spluuuuurt. Try ramming asteroids multiple times from all angles, flying backwards into them whilst firing, shooting lasers whilst spinning stupidly fast and hyperspacing, dumping heat at the same time as triggering something that superloads the temperature, etc. If you just do the predictable flying and docking you won't find anything new.
A few crazy teenagers with a lot of free time would really help![]()
I do worry a little that many who can afford £200 for alpha don't quite have the free time to dedicate to experimenting and bug hunting in the game. Alpha testing does require a lot of deliberately trying to break the game - thinking of things that 99% of players would never bother doing, but as soon as one person does it everything goes spluuuuurt. Try ramming asteroids multiple times from all angles, flying backwards into them whilst firing, shooting lasers whilst spinning stupidly fast and hyperspacing, dumping heat at the same time as triggering something that superloads the temperature, etc. If you just do the predictable flying and docking you won't find anything new.
A few crazy teenagers with a lot of free time would really help![]()
I do worry a little that many who can afford £200 for alpha don't quite have the free time to dedicate to experimenting and bug hunting in the game. Alpha testing does require a lot of deliberately trying to break the game - thinking of things that 99% of players would never bother doing, but as soon as one person does it everything goes spluuuuurt. Try ramming asteroids multiple times from all angles, flying backwards into them whilst firing, shooting lasers whilst spinning stupidly fast and hyperspacing, dumping heat at the same time as triggering something that superloads the temperature, etc. If you just do the predictable flying and docking you won't find anything new.
A few crazy teenagers with a lot of free time would really help![]()
I think Alpha is more to nail down core game play concepts, like docking, trading and combat. Reporting bugs will be cool, but more they will want to hear feedback so we they can go with one of configurations they have in mind.
I'm pretty sure that there will be some people that will complain, start whining and raging and whatsoever 'cause they don't understand what this is all about...
But keeping in mind that alpha access isn't "cheap" to get, i suppose that probably most of the people spending those bucks DO know what "alpha testing" means.
So i'm very confident that their contributions will be very valuable for the dev team
The only point i'm a little bit worried about are the very short sheduled test phases...
Having been participant in several beta tests in the past, i'm very curious how such a complex game can get rid of most (important) bugs and can be polished (so it will be playable and fun) from alpha to release in under 6 months...?!!?
I have seen too many games being released in a bug-driven beta stadium...
But my hopes still live that this game will be awesome...!![]()
Ayo, are you aware that FD have an opening in their Marketing department?To those looking forward to playing or watching others play with the Alpha builds
Don't get your hopes up. It will probably be pretty boring to play initially with nothing much to do. It will crash and bug out on many machines. I'm sure it will put many people off the game.
Ah yes, the year Falcon DeLacey stock plummeted....do the weapons fire... are they coming from the guns or the toilet.
I didn't know you had watched my Frontier Let's Play!Try ramming asteroids multiple times from all angles, flying backwards into them whilst firing, shooting lasers whilst spinning stupidly fast and hyperspacing, dumping heat at the same time as triggering something that superloads the temperature, etc.
FYI
I'm in the alpha and I will try to stream/release some video publicly but I will be cautious to restrict it to stuff that cannot be easily misinterpreted by loud-mouth idiots and cause bad publicity.
I get the impression that most others feel the same way.
But seriously, I doubt very much it will be boring but I agree that it is likely to be buggy and crash etc. If anyone is put off by the game at this early stage then they have clearly misunderstood the implications of having Alpha and Beta access, and what they should expect when running such code.
Well, I'm sure it will be better handled than the Godus Alpha, which transformed into a (paid for) Beta on Steam within a couple of weeks when it was not even close to being a fifth feature complete. There's not actually been a new release in about 3 months as the feedback was so bad that it seems that they're re-writing it and changing the design almost completely.
Having been participant in several beta tests in the past, i'm very curious how such a complex game can get rid of most (important) bugs and can be polished (so it will be playable and fun) from alpha to release in under 6 months...?!!?