Level up bonuses

I'd rather see more difficult flight and combat models, more complex navigation, energy and system management in order to distinguish the peans from pellets.

At the moment however, I like how this "game" or "simulation" encourages to enhance your real skills (hand-eye coordination and capability for quick evaluations, to mention few) and has not introduced somekind of artificial skillsystem according to which you can "magically" improve yourself (or your character) due the time by doing nothing, as was possible in Eve Online, for example.

-v
 
You get a cool 'Prestige' avatar which can be painted on your hull.

If you use the avatar, you lose the power-ups, and have to build them up again until you get another avatar to paint on your ship. Rinse and repeat until your ship is plastered with sexy avatars

And what will happen when there is no more space on your ship for another avatar? Upgrade your way to an Anaconda and rinse and repeat? What happens after the Anaconda?
 
And what will happen when there is no more space on your ship for another avatar? Upgrade your way to an Anaconda and rinse and repeat? What happens after the Anaconda?

The game resets and you get different coloured stickers.
 
The game resets and you get different coloured stickers.

Then perhaps ED should become a galactic equivalent of call of duty. One team against another. Lots of bonus points for finishing an opponent's ship off in record time. How about an insane multi-cannon that doesn't run out of ammo or need reloading? Oh wait..... My team was defeated...... Rinse and repeat......
 
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Then perhaps ED should become a galactic equivalent of call of duty. One team against another. Lots of bonus points for finishing an opponent's ship off in record time. How about an insane multi-cannon that doesn't run out of ammo or need reloading? Oh wait..... My team was defeated...... Rinse and repeat......

Which is what I was hinting at above ..... COD-Elite ;)
 
No thanks.

I would, however, like to receive a comms message on my panel when I crack a ranking. Just a small congratulatory note from the big boss of whichever faction space you are floating in.
 
I would, however, like to receive a comms message on my panel when I crack a ranking. Just a small congratulatory note from the big boss of whichever faction space you are floating in.

In previous versions you used to get a "Right on Commander" message.

Would be great if it could be introduced here, just so you actually know when you have changed Rank.
 
I would, however, like to receive a comms message on my panel when I crack a ranking. Just a small congratulatory note from the big boss of whichever faction space you are floating in.

This what power play will be, a 'right on commander' message will pop up. Cracked it.
 
Not interested in OP's method except as temporary solution. I'd like to be able to tweak my ship with some kind of tool kit I could buy/use to messs with my ships wiring, circuitry, and/or systems but every mod I did could make parts of my ship degrade fast. Also a convo system with bluffing, IOU's, and other ways of getting discounts. Exploring would combine the previous 2 to explore better and get better sell prices on your data. That's what I'd want but it'd have to wait til ship walking was in minimum.
 
Do not want.
If anything should be changed, it's the "points of interest" listed in the manual should sell special equipment.
First come, first served, waiting lists if inventory is depleted.
But no, never, not to magical abilities.
 
I'm on board with the "no magic" crowd. I don't want the skills in this game to be capital-letter Skills. There are lots of ways to add the kind of variety of experience to the game OP wants without giving us a skilltree to fill out.
 
Please no. Please don't do this. The beauty of Elite, ALL the versions of Elite, is that you're a person. A lowlife person at that. A single little spec owning a ship in a galaxy full of ships. You aren't the Dovakin or the Grey Warden or a Jedi Knight or some other crap.

Please don't have it so that we "level up" like wizards and turn it into that kind of game.
 
The only limiting factors for your ship should be the amount of credits you have and your skill at sticking gear onto it.
 
With the exception of bonuses based on rank/reputation with NPCs (new missions available based on rep and/or combat/trading/exploring rank, ships available based on faction rating etc.), I don't think there should be any artificial "level up" bonuses in this game. That really isn't what it's about IMO.
 
Do not want.
If anything should be changed, it's the "points of interest" listed in the manual should sell special equipment.
First come, first served, waiting lists if inventory is depleted.
But no, never, not to magical abilities.

I'm on board with the "no magic" crowd. I don't want the skills in this game to be capital-letter Skills. There are lots of ways to add the kind of variety of experience to the game OP wants without giving us a skilltree to fill out.

Please no. Please don't do this. The beauty of Elite, ALL the versions of Elite, is that you're a person. A lowlife person at that. A single little spec owning a ship in a galaxy full of ships. You aren't the Dovakin or the Grey Warden or a Jedi Knight or some other crap.

Please don't have it so that we "level up" like wizards and turn it into that kind of game.

I believe I said... "I'm not talking about magically making your ship stronger" etc.

oh never mind.
 
I believe I said... "I'm not talking about magically making your ship stronger" etc.

oh never mind.

We know; you're talking about magically making your in-game avatar stronger. Insofar as a concept for Elite it's the same thing. There aren't character sheets here, just a you that gets to run around in spaaaaaaaace. Any kind of ability-based gaming for Elite needs to be based on player ability, not player character ability.

It's like STALKER vs Fallout. In Fallout, eventually you can become strong enough to carry waaay more weight than you could at the start, and can facetank wounds from gatling guns and explosives. In STALKER, you are always a regular human, just sometimes with cooler toys. A pack of wild dogs is ALWAYS dangerous, because you are one dood and they are ten mutant dogs. Fighting them successfully means getting better, not getting leveled. A headshot means you just had a bullet go through your skull, probably killing you; there's not a pool of HP to fall back on.
 
I would imagine that faction rank and trade-/combat-/ explorerank should open the path to better paid missions or special equipment (security/ military class).

That would be easy to implement and not disballancing.

I thought that was going to be part of the mission restructuring in 1.3, I could be wrong of course as a superb chardonnay and a sunny afternoon may have affected my memory.
 
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