I'd rather see more difficult flight and combat models, more complex navigation, energy and system management in order to distinguish the peans from pellets.
At the moment however, I like how this "game" or "simulation" encourages to enhance your real skills (hand-eye coordination and capability for quick evaluations, to mention few) and has not introduced somekind of artificial skillsystem according to which you can "magically" improve yourself (or your character) due the time by doing nothing, as was possible in Eve Online, for example.
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At the moment however, I like how this "game" or "simulation" encourages to enhance your real skills (hand-eye coordination and capability for quick evaluations, to mention few) and has not introduced somekind of artificial skillsystem according to which you can "magically" improve yourself (or your character) due the time by doing nothing, as was possible in Eve Online, for example.
-v