personally I have never understood the fascination with walking in stations, flying around planets and taking in the scenery sounds good , but I cant think of any reason I would need to be walking around anywhere.
It's more immersive, if you can "be" your character and not just a spaceship. I've played space sims where you are just a space ship and they always feel like they are missing something.
There are a number of social factors tied to an in-game avatar. People like to congregate, have a drink together, role-play, show-off their clothing, etc. as you can imagine ad infinitum.
Walking around your ship, manning other consoles, turrets, performing repairs, boarding other ships, engaging in EVA such as space-walking out to repair an external component damaged during a battle, and FPS game-play.
The possibilities are really limitless. It's up to the game developers to implement whatever they can.
Realistically, avatars will enhance E: D's accessibility by appealing to a wider audience and make Frontier more profit. More profit means lots of content updates and expansions resulting in a more robust game experience.
The difference I think is that flying over a planet to dock and admiring the scenery belongs in the game and would really add to the immersion.
Running around shooting things or doing missions I think is best left to other titles.
If you aren't forced to do it, why are you opposed to it. I have a hard time understanding why people would rather limit a games depth and embrace redundancy over innovation.
There are already a million space sims where you are your ship and that's it...
yeah this is an important lesson to learn from X: Rebirth. Don't force everyone to always need to travel on foot to places, provide short cuts/quick access from the ship etc.
I agree. If people don't want to leave their ships. Leave an onboard menu/interface intact and accessible.
You see to me, that is not Elite, I would think they are going down the wrong road if they look to add that stuff.
just my two-pennies worth tho, I suppose I could be proven wrong.
Technology is the primary bottleneck in game and software development. Back when elite first came out the biggest problem in computing was primary and secondary storage. Of course graphics technology was in it's infancy. Many game concepts that developers dream about or would love to add, just aren't possible at the time and are left up to future development.
This is that time. Space sims are coming back, full-featured, and technology is at a point where all those old dreams can finally come to life.