Some clarification from the Devs, is this considered an exploit?

We really need this confirmed
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Is using the current wingman trick to instant restore shields an exploit according to the Devs? As restoring them over and over to infinity seems like it shouldn't be possible meaning a couple of players in vultures could easily take out an anaconda if he is alone as they can't really die
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Would like an official response not " we are investigating"
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A simple yes or no and if it is considered an exploit is it something you are considering a high priority for fixing?
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Thank you
 
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We really need this confirmed
-
Is using the current wingman trick to instant restore shields an exploit according to the Devs?
-
Would like an official response not " we are investigating"
-
A simple yes or no
-
Thank you

Perhaps posting this in the specific bug forum would be better, threads get generated and bumped super fast in this main discussion forum.
 
Do you really need a developer to confirm this for you? Have a really good think about it and be honest with yourself. Is it likely FD intended for this to happen?

I think you've answered this already in your post.
 
Do you really need a developer to confirm this for you? Have a really good think about it and be honest with yourself. Is it likely FD intended for this to happen?

I think you've answered this already in your post.

I personally know it's an exploit
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But they still need to respond on the matter in my opinion, that's all I want, so I have a link to prove it's an exploit
 
Of course. It's how they programmed the game.

You serious on that one cap? Just asking because there is a little difference between intention and what was actually programmed. To the OP - i would give you the same advice as Ydiss did. If you think it might be an exploit, leave your fingers of it. Some games i played in the past had a pretty tight banhammer policy in case one used exploits, regardless if there was someone who officially confirmed it or not. Usually exploits are pretty obvious, in general when the bacon is a bit to tasty. Only on rare occasions its a slim line between obvious exploit and rather a bad thought out implementation. Still, nothing wrong with asking for comfirmation - though from my experience its rather a rare thing they really confirm such things.
 
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I doubt they'll actually come on here and call it an exploit, I bet they fix it in a future patch like the obvious exploit it is though.
 
You serious on that one cap? Just asking because there is a little difference between intention and what was actually programmed. .

Of course. I can't recall where I saw it.. but somewhere I believe I remember a quote from a dev saying something to the affect that they intentionally made the shields insta-recharge when you enter SC...and they knew you could jump back our of SC and be ready to go. If they ALSO later program in the ability for a ship to exit and quickly re-enter the same instanced interdiction... then they programmed them both together. I can't imagine it being an over-sight. This has been going on forEVER in battles in nav points and RES, where the losing pilot exits and drops right back in with full shields... and they haven't done anything about any of it. Wings battles after interdiction is literally no different.
 
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Of course. I can't recall where I saw it.. but somewhere I believe I remember a quote from a dev saying something to the affect that they intentionally made the shields insta-recharge when you enter SC...and they knew you could jump back our of SC and be ready to go. If they ALSO later program in the ability for a ship to exit and quickly re-enter the same instanced interdiction... then they programmed them both together. I can't imagine it being an over-sight. This has been going on forEVER in battles in nav points and RES, where the losing pilot exits and drops right back in with full shields... and they haven't done anything about any of it. Wings battles after interdiction is literally no different.

True enough, though i have to admit that this mechanic always felt wrong to me somehow. At least when it comes to fights between players. Never understood why they instant recharge in SC anyways - but thats not the point for this topic. :)
 
True enough, though i have to admit that this mechanic always felt wrong to me somehow. At least when it comes to fights between players. Never understood why they instant recharge in SC anyways - but thats not the point for this topic. :)

I'm guessing it's something to do with time dilation or similar?
 
Of course. I can't recall where I saw it.. but somewhere I believe I remember a quote from a dev saying something to the affect that they intentionally made the shields insta-recharge when you enter SC...and they knew you could jump back our of SC and be ready to go. If they ALSO later program in the ability for a ship to exit and quickly re-enter the same instanced interdiction... then they programmed them both together. I can't imagine it being an over-sight. This has been going on forEVER in battles in nav points and RES, where the losing pilot exits and drops right back in with full shields... and they haven't done anything about any of it. Wings battles after interdiction is literally no different.

you mean this? dated back in September '14

Hello Commanders!

Just a quick clarification for you folk.

Currently, shields don't exist in super cruise (for technical reasons). This being the case, we fully regenerate them once you drop out of super cruise.

It's not ideal; we're looking into getting shields (and hopefully the power distributor) working in super cruise - our preference will always be that there is as much ship persistence between different modes of travel as possible.

Of course, the usual caveat applies – there’s no ETA for this.

Hope this helps.

https://forums.frontier.co.uk/showthread.php?t=40216&p=745478&viewfull=1#post745478
 
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We really need this confirmed
-
Is using the current wingman trick to instant restore shields an exploit according to the Devs? As restoring them over and over to infinity seems like it shouldn't be possible meaning a couple of players in vultures could easily take out an anaconda if he is alone as they can't really die
-
Would like an official response not " we are investigating"
-
A simple yes or no
-
Thank you

Dude, it does not matter whether it is considered an actual exploit or fair game. Shield resetting on supercruise and logout is a technical oversight that needs to be fixed regardless, because it negates the very concept of shield regeneration if you can just reset them within a few seconds like that. Even without wings, when you are just alone farming NPCs.
 
Oh, the wing beacon can be used for many a useful little things that some may call exploit.

- Relay trading. Once set up with a full wing, there's no need to Super-Cruise anywhere. Thus avoiding all dangers that may lurk in between the planets.
- Ambush tactics. Three of four jump into a system, enter normal space at once. Then the 'goat' enters, make himself look pretty and tasty whilst Super-Cruising leisurely along. When the goat gets interdicted (and submits), a wingman-beacon is dropped, and five seconds later the wannabee pirate gets a nasty surprise.
- Wing break-up for immidiate reinforcements. When a (full) wing breaks up, one of the four will suffer no wing-cooldown. This one gets invited to a waiting wing of three, beacon is dropped and within seconds the number of friendlies in an instance goes from four to seven. This can be repeated.

Now, I am guessing the devs did not entirely anticipate these uses of the wing-beacon - including the SC in and out for full shields - and as such have been caught a bit unawares. So I fully expect to see some changes to how it works at some point.

Much like we saw with the Capital ships in the previous minor patch, where the 'neutral zapping cap-ship modules unpunished' and 'afk turret weapon sitting on top of the fed cap ship NPC farming' exploits got plugged.
 

dayrth

Volunteer Moderator
We really need this confirmed....

Would like an official response not " we are investigating"

That is an official response. It means they don't know yet, but are working to find out.

- Relay trading. Once set up with a full wing, there's no need to Super-Cruise anywhere. Thus avoiding all dangers that may lurk in between the planets.
- Ambush tactics. Three of four jump into a system, enter normal space at once. Then the 'goat' enters, make himself look pretty and tasty whilst Super-Cruising leisurely along. When the goat gets interdicted (and submits), a wingman-beacon is dropped, and five seconds later the wannabee pirate gets a nasty surprise...

Personally I think these two are fair play, (don't use them myself though). Would like to see a change to the shield regeneration though.
 
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If it's an exploit it will be fixed (most likely scenario).

Until then do it to your heart's content because it's nothing that can be tracked to be punished for. There's no billions of credits, no extra ships To track.

They never punished people for playing the SL game, where nearly everyone back then got millions from, they sure as hell won't do it for something that's entirely their fault - i.e. a game mechanic.
 

dayrth

Volunteer Moderator
If it's an exploit it will be fixed (most likely scenario).

Until then do it to your heart's content because it's nothing that can be tracked to be punished for. There's no billions of credits, no extra ships To track.

They never punished people for playing the SL game, where nearly everyone back then got millions from, they sure as hell won't do it for something that's entirely their fault - i.e. a game mechanic.

Just because you can, doesn't necessarily mean you should.
 
Of course. I can't recall where I saw it.. but somewhere I believe I remember a quote from a dev saying something to the affect that they intentionally made the shields insta-recharge when you enter SC...and they knew you could jump back our of SC and be ready to go. If they ALSO later program in the ability for a ship to exit and quickly re-enter the same instanced interdiction... then they programmed them both together. I can't imagine it being an over-sight. This has been going on forEVER in battles in nav points and RES, where the losing pilot exits and drops right back in with full shields... and they haven't done anything about any of it. Wings battles after interdiction is literally no different.

Their intent is to change it.

What I meant was the intent to allow it to be used with the wings mechanic to allow players to use it to make pvp utterly rubbish?

No, this isn't how FD intend combat to be. Sandro's post makes that clear. It's exploiting an undesirable mechanic.

Combat logging is also how the game is designed. Yet they made it clear they're monitoring it and will eventually punish obvious abuse.

So to dismiss this as "OK to do", knowing very well it's not intended is anyone's perogative. But they not only come across as extremely cheap but they're in the same bracket as combat loggers
 
Their intent is to change it.

What I meant was the intent to allow it to be used with the wings mechanic to allow players to use it to make pvp utterly rubbish?

No, this isn't how FD intend combat to be. Sandro's post makes that clear. It's exploiting an undesirable mechanic.

Combat logging is also how the game is designed. Yet they made it clear they're monitoring it and will eventually punish obvious abuse.

So to dismiss this as "OK to do", knowing very well it's not intended is anyone's perogative. But they not only come across as extremely cheap but they're in the same bracket as combat loggers

I personally hope that the fact the exploit becomes this severe through the wings mechanics means it will be fixed much faster than it would be otherwise.
 
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