Codebreakers

Before I go on to make the following suggestion, I'd like to first start by saying I don't actually have any issue with the Code group of players (although I understand those that do). In my opinion they are bringing something valuable to the game, not least of which being that they've gone and painted big old targets on themselves. Their very existence adds some much needed richness to the open galaxy and by virtue of their activities, are helping make things just that little more dangerous, which the game truly needs. I kind of like the idea of repaying them in kind by forming a group of like-minded individuals that can (among other things) organize to go forth and take them on wholesale. What do I get out of it? I just like the idea of having real actual enemies in the game. The Code seem like a good target.

This forum makes that pretty difficult to group up and discuss tactical operations (partly due to a ridiculous fear of name/shaming concept which apparently even extends to posting of videos), so I've started thinking about creating a website dedicated to facilitating the formation of groups of players and wings with a view to coordinate various activities throughout the galaxy. Primary amongst them, tracking down Code players and wings and giving them a good old taste of their own medicine.

Before I go forth and put in the effort to create the site I'm wondering if there would be enough interested players to make the effort worthwhile, and if so, what sort of features they'd like to see in such a website. I'm reasonably capable with modern web tech, so I'm open to any suggestions. And if you think this is just a silly idea, let me know and tell me why.

A penny for your thoughts.
 
Code are a bit like the Anonymous Group of Elite: Dangerous.
You don't like what they do/stand for, but secretly you also acknowledge they do have something of a point... :D
 
I remember that the first time I've seen a similar group was in Age Of Conan - a group named SCUM - who really lived up for that name and reputation.

As 5thNovember already mentioned, the pure existance of such a group adds to the game, the online experience and the thrill that you are not safe anywhere.
So cheers for CODE - and also the people who stand up and try to organize to give them their own medicine.
This is what keeps things interesting.
 
Cool post. I am amazed at the levels of hostility that abound on this forum around the subject of PvP. I would suggest that groups such as CODE, and the many others that are out there, welcome organised groups competing with them for territory and spoils. I do not PvP (yet) but find it highly entertaining to watch and will be sure to engage in some at some point. Organised piracy groups, militias and vigilante groups only serve to improve open gameplay as far as I am concerned.
 
An interesting idea. It's a shame it can't be done here, without the need for a separate website.

Yes and no. Shame about the PC attitude this forum has, yes, but I'm thinking about web features that go beyond a BB forum. I'd be inclined to add features that better facilitate the formation of groups. Not just for wings or clusters of wings that want to embark on seperate missions, but also so players can organize themselves by geography to help minimize problems with instancing and timezones. For example, 'Codebreakers Victorian Division'. I've been looking at community based components/plugins that would provide similar functionality to groups in Facebook (without being facebook).

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Code are a bit like the Anonymous Group of Elite: Dangerous.
You don't like what they do/stand for, but secretly you also acknowledge they do have something of a point... :D

Exactly - they do have a point. They are doing what they have done to give the game more purpose for them and by doing so, they've given purpose to others, even if it is to hate them. And they've left the door wide open for others to target them on masse and I suspect they'd welcome it. Until they become overrun, that is :)

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Your name is my birth date, I shall support you ^^

Remember remember the 5th of November!

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I remember that the first time I've seen a similar group was in Age Of Conan - a group named SCUM - who really lived up for that name and reputation.

As 5thNovember already mentioned, the pure existance of such a group adds to the game, the online experience and the thrill that you are not safe anywhere.
So cheers for CODE - and also the people who stand up and try to organize to give them their own medicine.
This is what keeps things interesting.

Agreed 100%
 
Cool post. I am amazed at the levels of hostility that abound on this forum around the subject of PvP. I would suggest that groups such as CODE, and the many others that are out there, welcome organised groups competing with them for territory and spoils. I do not PvP (yet) but find it highly entertaining to watch and will be sure to engage in some at some point. Organised piracy groups, militias and vigilante groups only serve to improve open gameplay as far as I am concerned.

Absolutely. Not all of us just want to marvel at the galaxy, or spend countless hours trading in a somewhat pointless quest to get the 'best' ship and pew pewing NPCs loses lustre before long. FD haven't really inspired anyone with their missions, economy, or any of that (yet) either. But what does have loads of promise is PvP. The hostility around here towards those of us who aren't afraid to risk our ships against other players is pathetic. I don't understand that hostility when those who feel that way can either move to relatively unpopulated areas, play in group mode or just go solo, and more power to em if they do. The hate some of these guys spew is off-putting and really, they're just missing the point.
 
Hello 5thNovember,

I am not hostile to PvP, not really pro it either. Can I sit on the fence?

For me PvP is tool to meet my objectives, the same way a mining laser is a tool. There are normally so many other ways with better risk/reward formulas to achieve what I requirre than actually PvP. For some PvP is "the end" rather than a means to "the end". I expect this why the guild debates have come back, to actually give some meaning to the PvP.

I would go further than you, I fins extreme views for or against something very off-putting. On the subject of some of the pro-pvp people on this forum, thank goodness it is a game, some come across as very creepy, if not unhinged - and that is their persona on a real life forum, I shudder what they are like in game.

Simon

Absolutely. Not all of us just want to marvel at the galaxy, or spend countless hours trading in a somewhat pointless quest to get the 'best' ship and pew pewing NPCs loses lustre before long. FD haven't really inspired anyone with their missions, economy, or any of that (yet) either. But what does have loads of promise is PvP. The hostility around here towards those of us who aren't afraid to risk our ships against other players is pathetic. I don't understand that hostility when those who feel that way can either move to relatively unpopulated areas, play in group mode or just go solo, and more power to em if they do. The hate some of these guys spew is off-putting and really, they're just missing the point.
 
Absolutely. Not all of us just want to marvel at the galaxy, or spend countless hours trading in a somewhat pointless quest to get the 'best' ship and pew pewing NPCs loses lustre before long. FD haven't really inspired anyone with their missions, economy, or any of that (yet) either. But what does have loads of promise is PvP. The hostility around here towards those of us who aren't afraid to risk our ships against other players is pathetic. I don't understand that hostility when those who feel that way can either move to relatively unpopulated areas, play in group mode or just go solo, and more power to em if they do. The hate some of these guys spew is off-putting and really, they're just missing the point.

What many PvPers fail to understand is that PvP NEEDS to be consensual....if one party does not consent to the PvP engagement then it's a bad thing. I have nothing against 2 (or more) PvP pro people having duel as long as both agree to it.

So it's NOT pathetic, just try to understand the consensual aspect of peoples objections and we can all happily co-exist!
 
Hello 5thNovember,

I am not hostile to PvP, not really pro it either. Can I sit on the fence?

For me PvP is tool to meet my objectives, the same way a mining laser is a tool. There are normally so many other ways with better risk/reward formulas to achieve what I requirre than actually PvP. For some PvP is "the end" rather than a means to "the end". I expect this why the guild debates have come back, to actually give some meaning to the PvP.

I would go further than you, I fins extreme views for or against something very off-putting. On the subject of some of the pro-pvp people on this forum, thank goodness it is a game, some come across as very creepy, if not unhinged - and that is their persona on a real life forum, I shudder what they are like in game.

Simon

I'm not trying to be smart, I'm genuinely curious... how is PVP a tool to meet an objective, unless your actual objective is to gain a bounty? The way I see PvP is that it is simply gameplay, ie: fun. Perhaps your gaming background and or tastes are different to mine, so let me explain mine. The first PC game I fell in love with was Quake and that was followed by its sequels, UT, then (the original) CoD, Battlefields, Tribes, etc. I really like the challenge of testing my skills against real players. So naturally the PvP aspect of this game appeals to me, much like it does thousands of others. In those games everyone was in it for the same thing, so we never had to worry about hurting anyones feelings or ruining their fun. I should add that I was also a huge fan of space sims (Starlancer, Freespace, etc) and especially Xwing Vs Tie Fighter. Dogfighting vs real players is great fun, and these are the reasons ED attracted me in the first place. This is the first MMO I have played and to be honest, the whole PvP vs PvE arguement is very strange to me but I'm really not interested in debating the topic.

I appreciate the fact that ED has a much more diverse array of game play options than the games I just mentioned. But it strikes me as being rather odd that players would enter into open (or venture into known PvP/pirate zones), knowing full well that a large % of players are in it for the PvP/pirating, when FD have fully catered to their tastes with solo and group play. Believe it or not I do respect other players I encounter in open and have only ever opened fire on a wanted CMDR, or an enemy player in a CZ. But walking on egg shells everywhere I go is started to bore me. I don't wish to upset other players, however, hence the actual point of this post. Sorry if my comment re: 'pathetic attitude' bothers you, but how about we keep it on track? This thread is not about PvP vs PvE, or whatever... it is about the potential of the concept of facilitating a faction of like-minded players who wish to take it to Code, shooting first and not even bothering to ask questions. Its not about shooting at those who don't want to be shot at.- - - Updated - - -

What many PvPers fail to understand is that PvP NEEDS to be consensual....if one party does not consent to the PvP engagement then it's a bad thing. I have nothing against 2 (or more) PvP pro people having duel as long as both agree to it.

So it's NOT pathetic, just try to understand the consensual aspect of peoples objections and we can all happily co-exist!

Read my reply to smiths121. It applies equally to your response.
 
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What many PvPers fail to understand is that PvP NEEDS to be consensual....if one party does not consent to the PvP engagement then it's a bad thing. I have nothing against 2 (or more) PvP pro people having duel as long as both agree to it.

So it's NOT pathetic, just try to understand the consensual aspect of peoples objections and we can all happily co-exist!
You're consenting to it the moment you decide to play in Open. It's no secret that this activity exists and also exists at high volume in certain systems. In this game, you are allowed to do what you like, that includes interdicting other players and shooting at them should you so desire and you don't need their permission in an open environment to do so.
 
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I don't speak officially for CODE, but personally, I welcome the endeavor. There's a bit of a queue that's formed, however, and someone ran off with the ticket counter, but I'm sure you can squeeze in somewhere.

Fly safe, Spaceship friend!
 
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