Micro-Transaction Poll

What's your opinion on micro-transaction method

  • against all kinds of micro-transaction

    Votes: 44 27.2%
  • I'm okay with Vanity item sell, but no Cash to Credit

    Votes: 85 52.5%
  • I'm okay with both Vanity item, and Cash to Credit

    Votes: 33 20.4%

  • Total voters
    162
In Alien's previous post (http://forums.frontier.co.uk/showthread.php?t=8097), I think there are 3 kinds of anti/pro micro-transaction people
-against all micro-transaction
-against Cash 2 Credit, support vanity item
-support vanity item, and Cash 2 Credit.

For myself, I totally support vanity item, it doesn't affect me at all if others buy it. It's not inside the economy cycle of ED universe. It's just an added value item for whoever want to showoff himself.

But for Cash 2 Credit, totally another story. Credit is the foundation of the economy. Intended or not, any purchase of Credit will affect the economy of the universe. And since ED is a multiplayer game, everyone in it will be affected. Even if you played in your Private Group, as long as you are connected to the main server, the economy of your universe is affected by all players in it.
 
I'm happy with Cash to Credits system with limits like SC as time poor players won't have to grind as much whilst helping the ongoing funding
 
I don't have an issue with micro transactions as long as anything you can buy with real cash can be earned/purchased in game.
 
Fine with vanity items. I don't see FD shooting themselves in the foot by incorporating any form of pay-to-win, I'm pretty sure they're not stupid.

I'm fully expecting ED to have vanity micro-transactions (get with it, they're not going anywhere), as if there were no plans I'm sure they'd have said so by now.
 
Looking at the results, why are people against even vanity micro-transactions - surely if you don't want them you don't have to purchase them... and some (actually loads) of people like them.

:S
 
I am fine with vanity items and cash to credit.

But make items(or some of them) store only, so you dont undermine the value of said items.
 
Another poll :rolleyes:

Plus your options are limited:

What about cash4credits but no vanity (some feel vanity might destroy immersion)
What about MT for in game things, like paying for your insurance; storage fees; etc ?
 
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I agree with vanity items, i dont like cash to credit as it acts as a money farm for cash users to change the credits for ingame coin, i think that the items should also be buyable with ingame cash but it would involve some time or maybe through player markets if we are going to have those
 
My biggest gripe with real cash for credits (in multiplayer) is that people that don't have the funds to sink in to the game aren't on a level playing field.

Real-life circumstance shouldn't affect what happens inside a game, the fact that some games allow this to happen is quite depressing.
 
I'm happy with Cash to Credits system with limits like SC as time poor players won't have to grind as much whilst helping the ongoing funding

well, limits can be crossed very easily. For example, each account have a weekly purchase limit of 10k ingame credits. I can pay my friends to purchase the credits and transfer to me
 
Another poll :rolleyes:

Plus your options are limited:

What about cash4credits but no vanity (some feel vanity might destroy immersion)
What about MT for in game things, like paying for your insurance; storage fees; etc ?

the ingame things can all be paid with ingame credits, right ?
 
As I'm here...... NO, NO and NO paying any real money to give someone ANY advantage should not be in the game. If you want to get something, put in the game time and play skillfully, earn it in the game, don't buy it.
 
well, limits can be crossed very easily. For example, each account have a weekly purchase limit of 10k ingame credits. I can pay my friends to purchase the credits and transfer to me

As they can buy it from gold farmers. It is not like credits won't be sold in ED. They will, just not by FD.
 
But for Cash 2 Credit, totally another story. Credit is the foundation of the economy. Intended or not, any purchase of Credit will affect the economy of the universe. And since ED is a multiplayer game, everyone in it will be affected. Even if you played in your Private Group, as long as you are connected to the main server, the economy of your universe is affected by all players in it.

Those are very broad claims. For credits to directly affect universe if I play alone economy should be only user driven. Which is not the case of ED. PU economy is driven by user input, yes, but only as input in statistics, as players will be very tiny part of whole humanity living in Milky Way galaxy. If FD sells credits, they can easily calculate needed countereffects in certain cases to avoid economy disbalance.

As for local case when you ran into guy who has just bought Cobra with creds bought from FD - well, it will happen anyway, and there's nothing much you can do about it. There will be gold farmers and as ED is ultimate "grinding" game (in brackets, no, I don't think grinding is bad), as there will be lot of people who want to enjoy it but won't have enough time to get ships they would like. They will turn to someone for services, be it their friends, gold farmers or FD who will sell credits. Either way it will happen, like it or not.
 
One of the main reasons i'll be SP 99% of the time is all this. I have no issue with vanity stuff (if people want to blow money on virtual fluffy dice that is their call), but gameplay changing stuff is something i find hard to be comfortable with.

Sure the guy that works in the stockmarket and only has about 1 hour a week to play ED, will maybe like to have the ability to buy (in effect) 100 hours worth of gaming rewards, but i sure don't want to be playing with that guy in my game (probably).

It's a murky world of games all this stuff. What is a game? Why do you play? Is it fair others using different rules to play the same game etc? Can of worms out of which no good will eventually come.

But yeah, shareholders to please and business partners to keep sweet (make cash for), so yeah. Welcome to modern gaming's dirty pants (as worn by Alan Partridge).
 
i feel this thread should be reported to the league against cruelty to dead horses.

the same topic is being thrashed in other threads.... why make another?
 
I voted option 2. But ,specially not micro-transaction to exchange real money with credits. It would be unequal, and even more unequal with the exchange rate
 
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