Open world adventure? Cutthroat galaxy?

There no need to find things in my post that aren't there. There is no insinuation intended at all just take my post at face value, it is totally inoccent.

Right I see how you came to that conclusion now. It wasn't ment that way just poorly executed.

I have edited it so others don't get the wrong idea.

Sorry if I came off a bit snarky as well, I also could have worded my post better :_)
 
I'm not disagreeing with a lot of your points but it's a sad day when imagination is seen as a step backwards. When the onus is on others to engage your own creativity. Which came first I wonder, the need to have your imagination fed by others or the inability to do it yourself?

With enough imagination a mere chat room can become the most engaging and fun activity in the world. Doesn't make the chat room a good game in itself, though.

Thus, using one's imagination is a good suggestion for players looking for more things to do, but it's lousy as a defense for the game. Makes invoking it kinda hit or miss, depending on the topic and tone of the thread and the post being answered.
 
ED has some really boring players, that's for sure.

- - -

With enough imagination a mere chat room can become the most engaging and fun activity in the world.

Wow, that totally reminds me of all the fun we had playing MUDs in the 80s...
Oops, I just dated myself!
 
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@Cowboy, your sense of smell is off. Olfactory loss is often an early sign of neurological disorders, not limited to Alzheimer’s and Park.


@people calling it sandbox,
Every sandbox I have played involves a shovel for building. I have not found a shovel in the form of a powerful editor, a scripting language, or anything simple. And in terms of content it's not bringing a toy chest to a sandbox.

I could bear your self entitlement and your general thinking of beholding objective truths, but if you offend with real life deases you shouldn't stay here.
 
I coded UberMUD and UnterMUD. :) We probably met; I was on Diku and Moon and Tiny at various times.

Your memory's better than mine. :) I can't remember the code base we used (there were a couple that a few of us worked on together) but I remember one of the builders was a blind girl (the head coder maybe had "dragon" in his name?) but beyond that I'm pretty hazy.
 
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I have a lot of fun playing this game. Watching others play on YouTube (because I only get to play once or twice a week and I get withdrawal symptoms) I can see that plenty of others are also having an absolute blast.

And then there are others who are drawn into it but cannot not find anything to do that they find enjoyable.

I am genuinly confused by this.

Lets be honest, we are all big kids. We have a place to play and toys to play with. Some like to play alone, others like to play together. Some like to do a bit of both depending on their mood whilst others like to go around nicking toys, kicking over the bricks and starting fights which lets be honest can be fun if you're in the mood for it. Some get on and play well with others and some do not. Usually though they are all having fun one way or another. They can all find something to do. Sometimes some say that they would like more things to do and more toys to play with and the grown ups work hard to include more toys and activities which can only be a good thing in my mind but generally like to hang back and let the kids make up their own stories by, dare I say it, using their imagination. Which is also a good thing as far as I care.

And then there are some who simply don't get it and can't understand why anybody else DOES get it.

And I can't understand why these people can't just go and do something else instead.
 
Space combat is pretty fun. So is killing other commanders. If you're bored, go to one of the community goal systems and kill some of the commanders flying around.

Or in general, if you're not having fun play something else. Do something else. No piece of software can be expected to hold your attention forever.
 
Elite's experiential more than it's goal-oriented; it's how it's built. I saw someone post a good description recently, and called it an activity more than a game. People looking for more game-type stuff in Elite are currently and fairly disappointed, because it isn't there. Experiential people conversely, are more pleased to have a galaxy to go "live" in for a while, being a Pretend Spaceman. Both general groups are pretty right and honest when they express their satisfaction/dissatisfaction.

A fair amount of friction around here is caused when people don't realize there are these fundamental differences in the way people want to interact with Elite.
 

Slopey

Volunteer Moderator
ED is a sandbox... but the sandbox is mostly void of sand. There is some... there's a little scooped up in that corner... a little thrown about over there...

I fixed the pic for you ;)



But yeah - it's not rammed full of content, but it's there in a more subtle way. For example, I've just come back from the Orion Nebula on a sightseeing/exploring run which took a week or so. Before that I was doing combat with my son at various locations, been rares trading, doing some more general trading, participating in the community missions, and flying around trying to equip my various ships with decent tech. I've burned hundreds of hours so far, and I'm still miles behind most players - I'm just meandering my way through the galaxy doing stuff I find fun :)

So it might seem empty, but there's always something to do. What ED does NOT do, is tell you what to do next - it's up to you :)
 
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I'm not disagreeing with a lot of your points but it's a sad day when imagination is seen as a step backwards. When the onus is on others to engage your own creativity. Which came first I wonder, the need to have your imagination fed by others or the inability to do it yourself?

Hear him

And now for something completely different...............a man with three buttocks
 
I fixed the pic for you ;)

http://i909.photobucket.com/albums/ac291/Slopey77/sandbox_zpstjtys1kk.png

But yeah - it's not rammed full of content, but it's there in a more subtle way. For example, I've just come back from the Orion Nebula on a sightseeing/exploring run which took a week or so. Before that I was doing combat with my son at various locations, been rares trading, doing some more general trading, participating in the community missions, and flying around trying to equip my various ships with decent tech. I've burned hundreds of hours so far, and I'm still miles behind most players - I'm just meandering my way through the galaxy doing stuff I find fun :)

So it might seem empty, but there's always something to do. What ED does NOT do, is tell you what to do next - it's up to you :)


There being very very little content is a pretty objective observation. Whether or not you enjoy what is there is something else, but you can't say with a straight face that the current situation is acceptable. Maybe if it was still alpha/beta, but it shouldn't be like this in a full priced full release.
 
Elite's experiential more than it's goal-oriented; it's how it's built. I saw someone post a good description recently, and called it an activity more than a game. People looking for more game-type stuff in Elite are currently and fairly disappointed, because it isn't there. Experiential people conversely, are more pleased to have a galaxy to go "live" in for a while, being a Pretend Spaceman. Both general groups are pretty right and honest when they express their satisfaction/dissatisfaction.

A fair amount of friction around here is caused when people don't realize there are these fundamental differences in the way people want to interact with Elite.

This, right here, explains so much. +1 Rep!
 

Slopey

Volunteer Moderator
There being very very little content is a pretty objective observation. Whether or not you enjoy what is there is something else, but you can't say with a straight face that the current situation is acceptable. Maybe if it was still alpha/beta, but it shouldn't be like this in a full priced full release.

I can say with a straight face that it's totally acceptable, and that's not because I'm a Mod or a White Knight - I have issues with the game like others do (where are multiple cmdr slots, the pirate role with "petard hoisting", ironman mode, the ability to transport equipment items in your hold, ship transfer between stations, a proper functioning economy with consistent pricing, etc, etc).

However I think what has been delivered is totally acceptable, and I find it good value for money based on the cost per hour which I've got out of the game. I also think it's a great foundation to build upon and I'm happy to be along for the ride. I wasn't expecting much from 1.2, but it transformed the game for me and gave me a mechanism to play meaningfully with my son (amongst others) which I very much enjoy. I'm looking forward to 1.3.

It's not everyone's cup of tea granted, but for some people, it's entertaining, engaging and addictive.
 
I can say with a straight face that it's totally acceptable, and that's not because I'm a Mod or a White Knight - I have issues with the game like others do (where are multiple cmdr slots, the pirate role with "petard hoisting", ironman mode, the ability to transport equipment items in your hold, ship transfer between stations, a proper functioning economy with consistent pricing, etc, etc).

However I think what has been delivered is totally acceptable, and I find it good value for money based on the cost per hour which I've got out of the game. I also think it's a great foundation to build upon and I'm happy to be along for the ride. I wasn't expecting much from 1.2, but it transformed the game for me and gave me a mechanism to play meaningfully with my son (amongst others) which I very much enjoy. I'm looking forward to 1.3.

It's not everyone's cup of tea granted, but for some people, it's entertaining, engaging and addictive.

You must realize though that the amount of time you invested, and what you consider enough value for your investment are both entirely subjective.

Yes it does have potential, and it's a great bug free high performance framework that they have, but in the end it's also not much more than that. A framework that has potential and needs 2 to 3 years of pure content production to bring it to the level of a full price game.

The fact that they actually put the current mission system in the full release is probably the biggest tell of all. It's painfully clear that it's more of an alpha implementation proof of a concept/placeholder than anything else. The only reason it's acceptable in it's current form is that it provides the only form of context and non random/persistent interaction with the world that exists in the game.
 
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I'm not disagreeing with a lot of your points but it's a sad day when imagination is seen as a step backwards. When the onus is on others to engage your own creativity. Which came first I wonder, the need to have your imagination fed by others or the inability to do it yourself?

First came a strange assumption that it's alright to release the game with 70% of it missing. Next, few people started questioning whether it was a dandy idea after all, to which they are often replied that they simply lack necessary imagination.

Personally, I think their imagination is perfectly fine.
 
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