Anarchy factions go extinct everywhere players are.

In January, I made allies with Brothers of Forculus and The Gold Clan in LP 811-17
I also bounty hunted in Ngaliba (The blue Camorrah) and Hors (Clan of Hors)

All of these factions in the anarchy systems were far above 50% influence back then and Clan of Hors was at 26%.

Today, all these factions are down to 1.0% or slightly more. Not one of the anarchy factions I've noted actually gained influence. If this keeps up, in a few months we won't have any anarchy systems anymore. The reason for this is quite clear. Factions lose influence when their ships get destroyed. What NPC ships are worth destroying? Those with a bounty. No other reason unless you metagame the background simulator. So thousands of bounty hunting players have driven dozens of anarchy factions into extinction by now. Raising those factions on the other hand nobody is, because the only way to do it is deliberately murder the other factions (and get wanted yourself) for no profit at all, or do missions for the anarchy faction - which is Sissyphus work.


The background simulator doesn't rely on pirate factions for anything yet, but if pirate spawns are actually dictated by their faction strength, this can become a major issue in the future.
 
In January, I made allies with Brothers of Forculus and The Gold Clan in LP 811-17
I also bounty hunted in Ngaliba (The blue Camorrah) and Hors (Clan of Hors)

All of these factions in the anarchy systems were far above 50% influence back then and Clan of Hors was at 26%.

Today, all these factions are down to 1.0% or slightly more. Not one of the anarchy factions I've noted actually gained influence. If this keeps up, in a few months we won't have any anarchy systems anymore. The reason for this is quite clear. Factions lose influence when their ships get destroyed. What NPC ships are worth destroying? Those with a bounty. No other reason unless you metagame the background simulator. So thousands of bounty hunting players have driven dozens of anarchy factions into extinction by now. Raising those factions on the other hand nobody is, because the only way to do it is deliberately murder the other factions (and get wanted yourself) for no profit at all, or do missions for the anarchy faction - which is Sissyphus work.


The background simulator doesn't rely on pirate factions for anything yet, but if pirate spawns are actually dictated by their faction strength, this can become a major issue in the future.

Nice bit of research, this is a good point.
 
Perhaps 1.3 will change this with missions being more rewarding.

But certainly an issue as is.
 
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I'm hoping that alliance with pirate factions gives pirate players bonuses - better return on black market goods, black markets in any station in systems the faction is present, that sort of thing. Then pirates would want to support their local pirate factions.
 
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The steady beat of civilization as it marches forward

But yes, good point Quineloe and good ideas Stevelaw.

Any Black Market in a system should be run by an anarchic faction regardless of who controls the station
They should benefit from trade to the black market, as you the pirate and smuggler
and they should have missions asking for illegal but not stolen goods
 
Any Black Market in a system should be run by an anarchic faction regardless of who controls the station
They should benefit from trade to the black market, as you the pirate and smuggler
and they should have missions asking for illegal but not stolen goods

Yes indeed but maybe independents too?
 
Im actually working for an Anarchic faction at the moment, trying to help them get control of a system, so at least one is going the opposite direction, slowly. :)
 
Also, former anarchy systems that changes to other types of government still filters as anarchy in the galaxy map.
I don't know if this is a known bug, or if I should report it.
 
Pirate Clans should have their own black markets which yields much better income from cargo than ordinary black markets. Especially rare goods, slaves and narcotics. Onion Heads. This would make more commanders attack traders for cargo and raise reputation with anarchic or pirate clans. I did much bounty hunting in NAV points earlier but found out that RES yielded much better bounties and more of them over time. If suddenly some cargo yielded 100000 cr a canister selling to a pirate faction clan. I would off course sink my teeth into that cargo and help the pirate clan. Sadly pirates are mostly cannon fodder at the time :) Although I want to be one, but feel more like a hybrid bounty hunter/scavenger at the time. Because I earn more this way.
 
The major influx of players focussed on bounty hunting as a primary income is a curious and interesting side-effect
Trading has probably seen a major dip too .... be interesting to get stats that FDev must have access too on a galactic scale :)
Community goals probably help but they just create white-hot trade lanes for a short time
 
It's not entirely related except tangentially, but the planets along the rare trading route are typically 99% owned by the rare commodity station's faction now and 0%, 0%, 1%, 0% perhaps for the others. It isn't just a few like that, it's the majority. For a while it was annoying. Many of them had conflict zones because two 0% factions were duking it out over nothing and there were interdictions by security ships slowing you down.
 
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ciger

Banned
Also, former anarchy systems that changes to other types of government still filters as anarchy in the galaxy map.
I don't know if this is a known bug, or if I should report it.

yeah noticed that today, wanted to dock at some safe heaven and to my surprise about 7/10 listed anarchy systems have most of the stations owned by major factions.
was lucky to find one with pirate faction sitting at 50% influence but trending down, so decided to try and raise it over time; anyone with pointers on what kind of missions or actions boost influence the most?
 
Haha, there have been so many "OMG! We don't have enough influence on the galaxy!!!" threads. It's pretty cool to see a "Wait.. hold on a minute... player influence is actually stomping the heck out of the poor galaxy!" (doubly so with Talshiarr's observation that the factions with rares now owning their systems) :)

I like the idea of black-market sales increasing anarchy-faction influence.
 
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In January, I made allies with Brothers of Forculus and The Gold Clan in LP 811-17
I also bounty hunted in Ngaliba (The blue Camorrah) and Hors (Clan of Hors)

All of these factions in the anarchy systems were far above 50% influence back then and Clan of Hors was at 26%.

Today, all these factions are down to 1.0% or slightly more. Not one of the anarchy factions I've noted actually gained influence. If this keeps up, in a few months we won't have any anarchy systems anymore. The reason for this is quite clear. Factions lose influence when their ships get destroyed. What NPC ships are worth destroying? Those with a bounty. No other reason unless you metagame the background simulator. So thousands of bounty hunting players have driven dozens of anarchy factions into extinction by now. Raising those factions on the other hand nobody is, because the only way to do it is deliberately murder the other factions (and get wanted yourself) for no profit at all, or do missions for the anarchy faction - which is Sissyphus work.


The background simulator doesn't rely on pirate factions for anything yet, but if pirate spawns are actually dictated by their faction strength, this can become a major issue in the future.

I'm allied with the Hand Gang of Pukkeenat, in Pukkeenat (duh). It's fun to have an anarchy system all to myself at the edge of human space. Since the two gangs in the system are the only factions, and control is 91.X% towards the Hand Gang, I am rarely interdicted, and have my own base. The base is called Moon Base, an outpost.

I live that place.
 
Haha, there have been so many "OMG! We don't have enough influence on the galaxy!!!" threads. It's pretty cool to see a "Wait.. hold on a minute... player influence is actually stomping the heck out of the poor galaxy!" (doubly so with Talshiarr's observation that the factions with rares now owning their systems) :)

I like the idea of black market sales increasing anarchy faction influence.

That is a classy idea. It'd make working for a criminal enterprise gratifying, as your low-level thug faction becomes a shot caller in the system.
 
Haha, there have been so many "OMG! We don't have enough influence on the galaxy!!!" threads. It's pretty cool to see a "Wait.. hold on a minute... player influence is actually stomping the heck out of the poor galaxy!" (doubly so with Talshiarr's observation that the factions with rares now owning their systems) :)

I like the idea of black market sales increasing anarchy faction influence.

Yep, this seems to indicate things are working as expected. How many anarchies should prosper?

Liking the black market idea. I've been trying to support minor factions by damaging those with too much influence. This would help.
 
IMO pirate should spawn out of all factions (they kind of do today) but have the ammount and boldness of the pirate increas based on whats going on, maybe even have war profiteer pop up during wars etc
 
Pirate Clans should have their own black markets which yields much better income from cargo than ordinary black markets. Especially rare goods, slaves and narcotics. Onion Heads. This would make more commanders attack traders for cargo and raise reputation with anarchic or pirate clans. I did much bounty hunting in NAV points earlier but found out that RES yielded much better bounties and more of them over time. If suddenly some cargo yielded 100000 cr a canister selling to a pirate faction clan. I would off course sink my teeth into that cargo and help the pirate clan. Sadly pirates are mostly cannon fodder at the time :) Although I want to be one, but feel more like a hybrid bounty hunter/scavenger at the time. Because I earn more this way.

There are cargoes that are very hard to get but give huge rewards. One of these is located in Isinor, at the convoy beacon, but you need to earn the system permit from the Chapter of Isinor in Anotchadiae or Reshas, and each T9 holding that valuable cargo is protected by Anacondas.
 
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