One of the most discussed exploit is combat logging and I know there is already a thread dedicated to the same.
But another exploit, pretty common and well know is to submit to a FrameShiftDrive interdiction: the player being interdicted throttle down, dropping with the other player interdicting, no hull damage and very short FSD cooldown. I could understand that this initially was implemented to allow some players to drop at the same place, or to shorten an interdiction triggered by an authority vessel.
However A LOT of players use it as an exploit to escape while being interdicted: submit, 4 pips to engine, 2 to shield, bootst continuously until FSD cooldown is over, then jump/scape. It becomes very frustrating to attempt interdicting.
(EDIT: I know you can shoot the drives straight after your target submit...but then you end up with people complaining on forum about these psychos who shot first and asked questions later...)
This could be avoiding by allowing to submit only if both players have throttled down. This way:
- If one of the player do want to drop without damage for any reason and the other player is OK with they, they can. I could see a message on the top right of the other player HUD saying "Target submitted to interdiction, throttle down now to accept".
- If you feel that the other player may do this as an exploit, you do not throttle down and keep trying to interdict him.
- If you get interdicted by an authority vessel, or a hostile NPC which you want to fight (or do not want to be bothered with = minor exploit that nobody really cares about), you may still submit since the rule would apply to players only.
Another solution would be to have, after submitting to interdiction, the same FSD cooldown as the one you get after a successful interdiction. While I would be personally OK with that, it seems that a lot of players are not.
But another exploit, pretty common and well know is to submit to a FrameShiftDrive interdiction: the player being interdicted throttle down, dropping with the other player interdicting, no hull damage and very short FSD cooldown. I could understand that this initially was implemented to allow some players to drop at the same place, or to shorten an interdiction triggered by an authority vessel.
However A LOT of players use it as an exploit to escape while being interdicted: submit, 4 pips to engine, 2 to shield, bootst continuously until FSD cooldown is over, then jump/scape. It becomes very frustrating to attempt interdicting.
(EDIT: I know you can shoot the drives straight after your target submit...but then you end up with people complaining on forum about these psychos who shot first and asked questions later...)
This could be avoiding by allowing to submit only if both players have throttled down. This way:
- If one of the player do want to drop without damage for any reason and the other player is OK with they, they can. I could see a message on the top right of the other player HUD saying "Target submitted to interdiction, throttle down now to accept".
- If you feel that the other player may do this as an exploit, you do not throttle down and keep trying to interdict him.
- If you get interdicted by an authority vessel, or a hostile NPC which you want to fight (or do not want to be bothered with = minor exploit that nobody really cares about), you may still submit since the rule would apply to players only.
Another solution would be to have, after submitting to interdiction, the same FSD cooldown as the one you get after a successful interdiction. While I would be personally OK with that, it seems that a lot of players are not.
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