PLEASE sometime set 50% sale on steam

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No, cost comparison for online populations, seeing what you get for yuor money, assuming your into MMO Multiplayer Epic games......

Respectfully, which self-respecting gamer gives a flying ferret about "online populations"? Gamers play games they enjoy playing. I'm currently playing Baldur's Gate - which has an online population of 376. Does that make it a bad game?
 
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...ones that prefer Social interactions, obviously
EDITED: Never played Baldurs gate, heard good things about it.
 
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...ones that prefer Social interactions, obviously

That makes no sense at all. A game is a game, wether it's "social" according to your definitions or not, does not mean it is not "social" to other people. I've got mates coming round in about 20 minutes and then we are off to the pubs, but Steam won't show that as a number online. Is that social?
 
What? No, wait, What?
That is one area of the game I have no complaints. The ships are very individual, upgradeable and some are better for certain roles than others. Could use more ships, sure, but customization, yeah, even for a new release though I am sure more parts will be added too, isn't really an issue for me. Lots of different fits.
Its what to do with my ship, I hit a wall there. Station wall. Once.

I never said I didn't think the ships weren't great already, I just like to tweak my car's, ship's, and planes in the games I play. ED is great without the tweak's or upgrades in it but I like being able to tune my vehicles for best speed & handling in games, in ED I just buy the Vulture but what if by messing with parts I could slightly improve certain areas of performance at the expense of parts wearing out faster so if you fly it too long you're engine(if you messed with thrusters for speed or turning) or your weapons(if you tinkered for better heatup cooldown for them) shut down? I'm completely fine without this feature because the ships are so good in ED, but I'd really like to see it added so I'd be able to make my ship that much more uniquely "mine".
 
That's what I am saying, reduce fuel tanks, FSD, armor and modules you can get more speed out of them kind of stuff. Its probably not as deep as it could be, but not one of the areas I find lacking. More is always better, certainly. :)
 
Usually, the pattern goes:

- Game launches, $60 (more or less)
- Price drops around $10 a few months after release.
- Price drops again when an expansion is released.
- As each expansion become available, Price declines a bit for the game.

So, even if Elite is like $20 in a couple of years, you'll still have to buy each expansion to get the full experience. But in time, you should be able to get the basic game or vanilla version cheaper. Which, Elite hasn't exactly followed in other games footsteps as far as price goes, except for the price at launch.
 
That's what I am saying, reduce fuel tanks, FSD, armor and modules you can get more speed out of them kind of stuff. Its probably not as deep as it could be, but not one of the areas I find lacking. More is always better, certainly. :)

And I'm talking about tinkering with the actual ship and not modules or contents like fuel. I also basically said it is good enough as is but I am just a greedy grease monkey and want to get more options I can use to optimize my ships for my play style. ;)
 
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EDITED: Never played Baldurs gate, heard good things about it.

If you've never played it - pick it up on GOG or Steam :D The whole series is simply the most epic gaming experience ever, as long as you are willing (and able) to look past the VGA visuals. Sound is first-class, the story is pretty generic, but the gameplay will keep you amused. And if you want a story in a game, I've not seen anything quite like Planescape Torment, which uses the same engine. The only thing that I would say comes close, is Deus Ex.

Anyway - pub has gone out of the window - as I half suspected, mates just want to play around with the DK2 :D
 
I think $60, $35 or even free is too expensive for this game. We shouldn't have to pay for it - instead, FD should be paying us $60 for downloading it.

Am I doing it right?
 
Everytime someone moans about the price, the price should go up £1.

I paid £200, the steam price is cheap, tbh I hope they don't put it on sale for a long time.

This is a decision for FD.

So, you paid £200. What relevance is that?

To suggest that the price increase as a penalty for "moaning" and that it does not go on sale "for a long time", is TBH, mean-spirited.

It's not a democracy. Let FD decide what to do with their game. If you wan't a say in the matter, become a shareholder.
 
Respectfully, which self-respecting gamer gives a flying ferret about "online populations"? Gamers play games they enjoy playing. I'm currently playing Baldur's Gate - which has an online population of 376. Does that make it a bad game?

To be fair, Asp, many MMORPGers are rather wary about population sizes.

That said, ED doesn't really fall into that category, nonetheless it does attract gamers from that demographic.

I really don't believe ED has a population size problem, not currently anyway.
 
waaay to early for a sale of this game on steam.

and afaik steam sales are for games that dont sell well. if thats the case i hope to never see this game there
 
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To be fair, Asp, many MMORPGers are rather wary about population sizes.

Respectfully, Elite is not a MMORPG, it's simply an online game with lots of people playing, and you might even meet some of them! There are no roles to play apart from those you choose yourself. Many MMORPG'ers who play this game, and don't understand it, will probably stop playing pretty quickly. It's their loss. Those that do understand it, will quickly realize that it's not an MMORG and continue playing because it's a fun game.

That said, ED doesn't really fall into that category, nonetheless it does attract gamers from that demographic.

Since when have player demographics determined games? Just look at ESO - a huge player demographic utterly disgusted by an awful game, because that game tried to pander to a demographic which never even existed.

I really don't believe ED has a population size problem, not currently anyway.
I am inclined to agree with you, but as with all games, there will be surges in popularity, a tail off, a resurgence, a die-down, a re-release, a new platform, new DLC, new whatevers - we can't tell yet.

Remakes of previous old classics have met with failure before - just look at Carrier Command. An absolutely brilliant game, with a potentially great re-imagining, completely ruined by pandering to console players, the devs not listening to feedback, and halting development in frustration.

I really hope Elite doesn't end up like that.
 
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Respectfully, Elite is not a MMORPG, it's simply an online game with lots of people playing, and you might even meet some of them! There are no roles to play apart from those you choose yourself. Many MMORPG'ers who play this game, and don't understand it, will probably stop playing pretty quickly. It's their loss. Those that do understand it, will quickly realize that it's not an MMORG and continue playing because it's a fun game.



Since when have player demographics determined games? Just look at ESO - a huge player demographic utterly disgusted by an awful game, because that game tried to pander to a demographic which never even existed.

I am inclined to agree with you, but as with all games, there will be surges in popularity, a tail off, a resurgence, a die-down, a re-release, a new platform, new DLC, new whatevers - we can't tell yet.

LOL, picking apart my reply doesn't really make it any easier, but lets try.

The second bit you quoted was actually meant to underline that ED isn't a MMORPG, i DO understand that (hence "ED doesn't fall into that category")

"We can't tell yet" is indeed right.

The game is currently still in the "sell as much as we can" state.

Initial launch is over, Steam launch to further boost sales, Mac version next, XB1 and PS4 versions in the pipe.

Once all that is done and dusted, any further revenue WILL be dependent on population size, because at that point sales will become much less of a factor, a user base will be established.

Alas, in the long term you can't simply ignore the factor "population size", because that's what survivability will depend on.
 
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