To be fair, Asp, many MMORPGers are rather wary about population sizes.
Respectfully, Elite is not a MMORPG, it's simply an online game with lots of people playing, and you might even meet some of them! There are no roles to play apart from those you choose yourself. Many MMORPG'ers who play this game, and don't understand it, will probably stop playing pretty quickly. It's their loss. Those that
do understand it, will quickly realize that it's
not an MMORG and continue playing because it's a
fun game.
That said, ED doesn't really fall into that category, nonetheless it does attract gamers from that demographic.
Since when have player demographics determined games? Just look at ESO - a
huge player demographic utterly disgusted by an awful game, because that game tried to pander to a demographic which never even existed.
I really don't believe ED has a population size problem, not currently anyway.
I am inclined to agree with you, but as with all games, there will be surges in popularity, a tail off, a resurgence, a die-down, a re-release, a new platform, new DLC, new whatevers - we can't tell yet.
Remakes of previous old classics have met with failure before - just look at Carrier Command. An absolutely brilliant game, with a potentially great re-imagining, completely ruined by pandering to console players, the devs not listening to feedback, and halting development in frustration.
I
really hope Elite doesn't end up like that.