Tie Fighter compared to Elite Dangerous

In TF you're just a minion; the mission briefer tells you what mission to fly, the Star Destroyer drops you off in the middle of the action, and there is an awesome combat search and rescue system when you get killed.

In ED you're not a minion, but you are insignificant. You need to set your own goals, it can take forever to find the action, but to be fair there is also an awesome search and recovery system if you die.

I don't prefer TF to ED or vice versa.They are both excellent games.

Thoughts?
 
Elite Tie Fighter Dangerous.

In ETFD you're an insignificant minion; bulletin board tells you what mission to fly once you set your own goals. Star Destroyer takes forever to drops your Anaconda off in the middle of the action, and there is an awesome combat search and rescue system when you get killed.

PS : played both. With the same joystick nonetheless (old sidewinder with port to usb adapter). Good times.
 
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Bleah. In TF you're fodder until you can get into a TIE Advanced or Assault Gunboat. No shields, no hyperdrive, only 2 kinds of weapons. You'll never get to fly anything larger than a fighter or gunboat in TF either.

ED is much more forgiving with the starting Sidewinder and has more ship variety, and you are your own boss.

I never finished TF because it got so boring near the end. Heeey here's another mission just like the other ones you've been doing but this time your ship has 3 solar panels instead of 2, yippee!
 
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They should give the option to gain rank in the respective faction navies by letting you fly in the F36 condor or Imperial fighter for a while.
 
The 'Tie Defender' sticks in my mind as the most ludicrously overpowered ship, compared to the opposition, ever to grace a space game. :)
 
The 'Tie Defender' sticks in my mind as the most ludicrously overpowered ship, compared to the opposition, ever to grace a space game. :)

That's because it was.
It was over engineered in the books to completely dominate the X-Wing, but the war ended before they could be put into action.
In the X-Wing books, Rogue Squadron encounters a squadron of TIE Defenders but much later in the series. They actually work together. But they all realize that if they had gone head to head it would have been more then a match for Wedge's crew.
 
Tie Fighter ... ended.
Big cut-scene then it was time to buy another game.

I would like games that are a mix of quest-lines and sandboxes. Unfortunately, game designers appear to only know how to do one or the other of those right. Give me a vast universe, some scripted epic quest-lines, and a multiplayer epic quest-generator, and I'll play the game for years. If I only have 24 missions (no matter how hard they are) I'll burn through them in a month and the game goes back to gamestop.
 
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