Combat zones with cap ships seem like a waste of time?

I went to a high intensity combat zone, joined the feds, and a single cap ship warped in on the fed faction.
The independent faction had no cap ship, and was outnumbered 3 to 1 by the fed ships.

I would say 80% of my kills gave me no credit. So much fire was coming from that cap ship that I barely got any credit, even on ships that I got down to 20-10% from 100%.
I thought NPCs weren't supposed to steal kills from players?

After 25 minutes I had only earned 100,000 credits. I was making way more then that in a RES.

Not impressed at all with the combat zone. Much easier ways to make money for me.
 
I think putting up a loitering warning when parked near a capital ship would have been a fine fix. Now high intensity zones with cap ships are mostly worthless. Don't think anybody wants that.
 
It is basically a blunt-hammer fix to the sitting on capital ship problem. Before, grab turret, sit on capital ship, massively profit while doing nothing. Now, capital ship = ~no profit.
 
The vocal minority that were upset that a few people were taking advantage of easy kills have ruined the fun of flying with a cap ship for everybody. So now they are happy and they have nothing to say. I avoid capital ships now, complete waste of time to fly with one as cool as it is. Or was.

What happened to all the replies...?
 
I don't see what the problem was before. Sure, there was a way of taking advantage of it, but if you didn't want to do it, you have the option of still fighting along the Cap ship the old fashioned way and still make money...or just avoid that particular conflict zone. Now, it's not fun for anyone. Sure, you can still fight along side it, but you don't make any money at all.
 
I was thinking about this today.

Given that the success in a warzone is measured in combat bonds cashed in, surely the change now means that cap ships effectively hinder the side they're allied with?

It would have been better to have had the cap ship attack any vessel that hovered near it.
 
I agree with the original poster, the new combat bonds system now makes it completely unprofitable to be in conflict zones with a capital ship. You better just leave when you see one for you will make little credits while there.
 
I still avoid these whenever possible.
Didn't see anything in the newsletter addressing this problem though. Hopefully they make a change in 1.3
 
Three solutions I can think of, that promote playing in these while discouraging the sitting happy tactic:

1. Make NPC ships prefer targets at very slow/zero speed (not the Capital though - there is a good reason it can just sit there). It makes sense anyway; a ship that is not moving, and isn't some gigantic mass of death, is just a sitting duck. Why go after the targets that are hard to hit as they wizz around when there is a normal-sized ship (the player) just sitting there? The player wont be able to AFK if this was the case.

2. A more interesting approach; Torpedo volleys. More specifically, maybe several swarms of Eagles, like 30 ships in total, that warp in, fly at the Capital ship, launch the Torpedoes, and then try to warp out. This makes sense in that the Capital ship doesn't go anywhere - seems like Torpedoes would be made for this. Since the problem is players sitting on Capital ships this would put the player in a lot of danger by sticking close to the Capital ship. Plus, its entertaining (and something to look out for) for non-AFK players.

3. An odd solution, although not unimaginable; have Mines deployed by the Capital ship all around it, maybe about half a km away, as a form of defence. The player ship couldn't get near then, making it far less safe to go AFK, since they don't have the protection of the Capital ship shielding them from harm. This seems more realistic to me than the Capital ship deciding to destroy friendlies just for flying nearby (what threat could the friendly possibly pose, as long as the shields are up?).

Implement one or more of these solutions, and make Capital ships not count as players for bounties again.
 
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You could always fight away from the cap ship so it's not stealing kills. They don't have an infinite range, as far as I can tell. Or just blow them up faster. I hear aiming for the power plant helps with that.
 
It is basically a blunt-hammer fix to the sitting on capital ship problem. Before, grab turret, sit on capital ship, massively profit while doing nothing. Now, capital ship = ~no profit.

The vocal minority that were upset that a few people were taking advantage of easy kills have ruined the fun of flying with a cap ship for everybody. So now they are happy and they have nothing to say. I avoid capital ships now, complete waste of time to fly with one as cool as it is. Or was.

This is why we can't have anything nice.
 
so basically this thread wants something that was changed due to being considered an exploit (especially by solo and group players) added back in.. Good luck with that
 
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Conflict Zones seem like a waste entirely. I spent a good 15 minutes singlehandedly taking down a 'conda only to get 36k... I normally get 90-200k in about 5 minutes when helping take one down in RES'.
 
so basically this thread wants something that was changed due to being considered an exploit (especially by solo and group players) added back in.. Good luck with that

Something was exploited, the thing itself wasn't an exploit. Subtle but important difference.
 
Conflict Zones seem like a waste entirely. I spent a good 15 minutes singlehandedly taking down a 'conda only to get 36k... I normally get 90-200k in about 5 minutes when helping take one down in RES'.

Not really a waste of time in the fact that conflict zones have the possibility of changing factions that rule the system and thereby the politics of the area

- - - Updated - - -

Something was exploited, the thing itself wasn't an exploit. Subtle but important difference.

Well this thread showing people not making money fighting near a cap ship proves they fixed what was being exploited.

I went to a high intensity combat zone, joined the feds, and a single cap ship warped in on the fed faction.
The independent faction had no cap ship, and was outnumbered 3 to 1 by the fed ships.

I would say 80% of my kills gave me no credit. So much fire was coming from that cap ship that I barely got any credit, even on ships that I got down to 20-10% from 100%.
I thought NPCs weren't supposed to steal kills from players?

I did fight near the 1 in the current CG and made money for my kills though. It may be you are not doing the amount of damage you thought you were
 
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HI All,

We just flipped a system (small place at the back-end of the universe). Having never seen one before I was really excited when I went into the High Conflict zone and a capital ship appeared. Took some piccies and everything lol

Well the excitement did not last long! I was in a combat orientated Asp, so had a fair amount of gimbled mult-cannon and beam laser. This certainly helped, as I managed to get 50-60% of the kills by aiming at the power plant, and having a good chance of last shot in.

Over the course of the 3 day war, we all preferred to travel the 300,000ls to the low conflict zones and single high conflict zone that was not susceptible to capital ships, as the 16 minutes in SC was worth it compared to battling your own side for the kills. Just think of the rage PvP if a player stole the number of Anaconda and Python kills the capital ship does. You would blow his ruddy doors off!

Tips I have are, find somewhere else, shoot the littler ships away from the capital ship, use high fire rate weapons to get the last shot, as the capital ship follows the same rules as a player.

Well, Capital ships making it harder to win battles, lame presidents, whiny shadow president (I think he is an in game representation of the community), secret naval missions going public and then cancelled. My view of the Feds is going down hill fast, and no single thing to point and whine about lol

Simon
 
Lucifer, why are you defending the current mechanic. It stinks. Period.

I have screen shots of a CS beaming a ship at 4+KM which as far as I know is way beyond any player ships range.
And I have sat 10k out and watched a cap ship tag and kill every opfor ship in the entire zone.

It's not even a debate or argument, a Cap ship will shoot everything around endless with more range and firepower then any ship we fly.

When it shows up, just leave.
 
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