Current thoughts on the Anaconda ?

Not a negative or positive post, just curious to get owners thoughts on the Anaconda under the current game build.

I flew one and loved it during various beta's but haven't built my way up to it in this version.

I'm not sure if its worth doing so and am wondering on others experience.

Personally I think an Anaconda should be nigh invincible to smaller ships and should take a co-ordinated effort from a group of NPC/player pirates to really dent it ....but I keep reading about its massive blind spot behind the engines and its weakness against rail guns and other higher end weapons, usable by a single player in a mid (or even small) size ship. Is that just exaggeration or fact?

Is it worth doing the massive amount of work to afford not just the base hull but kitting it out with parts?
...especially considering that for its price you could easily have your own nice fleet of ships?

If you are in a wing the anaconda is amazing, especially if they would fix the bugs/exploits/stupid crap. If the enemies focus on the anaconda the other ships can blow them to bits, if they ignore it the anaconda will blow them to bits. However, I can easily destroy them 1v1 using an FDL, assuming they don't just jump out.
 
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The blind spot for those who don't know is behind the engines at the same height of the bridge, which will block turret fire from the C3 hard points up on the nose.
You will need to be able to stay in close, even the Conda can roll quickly.

This is much easier said than done against a player piloted Anaconda even in agile ships.

If you aiming to stay in the blind spot, target the thrusters. You still have to get the shields done, Plasma Accelerators are best for this, they’re also good against sub systems.

You can do that but the problem is you still need to kill the ship after that, and even with thrusters down you still have to come out of the blind spot a bit to kill the power plant... unless you want to stay in the blind spot and spend time killing it via hull damage (which is quite tedious with small ships).

Remember the OP is talking about "small" ships here (ie. I would assume that means Sideys to Cobra). Most small ships will struggle to mount Plasma + other equipments with decent rating at the same time (decent enough to survive closing in on an anaconda in the first place).
 
the anaconda is not a military or combat oriented ship. It's a trading ship that has excellent defensive capabilities compared to other dedicated trading ships. Can it be rolled into the function of military, sure. but it's a band-aid meant to fill a role that would otherwise be filled with an actual combat ship but the military in question is too poor to do so.

Condas will be more attractive once the docking bay feature is implemented. and Obviously more attractive when the mining changes go into play with 1.3. But to expect it to be OP to anything smaller is just mis-understanding what the ship is. I think it's fine in it's current role and how it handles fights. I plan on making it my second ship soon, outfitted as a miner once 1.3 hits.

Exactly, you won't lose many fights in an Anconda, but you won't be winning many either. And that 20 millions buyback is a hard pill to swallow even for the richist of players. That's 3-5 hours of trading.

I'm also going mining in my Conda when 1.3 hits, it's the perfect ship for prospecting remote mining sites, and then bringing that valuable hual back while being able to defend yourself from priates. That and buying a Imperial Courier as a weekend driver.


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You can do that but the problem is you still need to kill the ship after that, and even with thrusters down you still have to come out of the blind spot a bit to kill the power plant... unless you want to stay in the blind spot and spend time killing it via hull damage (which is quite tedious with small ships).

Remember the OP is talking about "small" ships here (ie. I would assume that means Sideys to Cobra). Most small ships will struggle to mount Plasma + other equipments with decent rating at the same time (decent enough to survive closing in on an anaconda in the first place).

It was just a FYI for new players, only really works on NPCs. And even then it's not that easy anymore thanks to Sarahs contiued improvements to the AI. And they're about to learn how to actively avoid lines of fire come 1.3.
 
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Wrong. You win most if not all of them against ships that are not other Anacondas.

Just who are you fighting who sticks arround to get blown up? Are these epeen messuring contests where people have egos to protect. I've only ever participated in open world PvP, people don't tend to hang arround for the final result and withdraw if outmatched. I don't count those as wins.
 
Just who are you fighting who sticks arround to get blown up? Are these epeen messuring contests where people have egos to protect. I've only ever participated in open world PvP, people don't tend to hang arround for the final result and withdraw if outmatched. I don't count those as wins.
Oh okay. I count them as wins because thats what PvP basically is. Who loses shields first (and runs) loses.
 
Oh okay. I count them as wins because thats what PvP basically is. Who loses shields first (and runs) loses.

That's just a tactical withdraw until you can achieve overmatch. :D

Fair enough though, not trying to take a dig. There's just a lot of ego waving in the forums sometimes, honestly just trying to clarify.
 
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Have never been interdicted once, and it has always been able to hold it's own in combat during community goals. You can turn the ship into a complete beast if you have the cash, even near stock it will take a heavy beating.

Actually, I have been interdicted twice in a Conda. First time was an NPC Deadly Python, I HAPPILY submitted, turned around, waited for him to fire first then let him have my 3 Pulse Laser turrets and 2 MC turrets. Then fired my Eastwood gun.

#1. Do u feel lucky that I don't have the capacitor/power to fire the gun?
#2. Do u feel lucky that I can't hit you with it?
#3. Do u feel lucky that you can take the hit?

Of course, I muttered "Do you feel lucky, punk" through the corner of my mouth when firing it.

Even with my D rated thruster, it pitches surpringly fast, faster than that particular Python actually. The post-nerf Python pitches like a turtle, can't even out maneuver a Conda w/o an A-rated thruster -- a prime target for the Eastwood gun.

One hit, and his shield went down. Then I forgot to switch to 4 pips to WEP. When I figured it out, my Pulses and MCs already pummeled its hull down to 20%. One more hit of the class 4 Plasma blew it up. I didn't even bothered to target a sub system. That took only three passes. He only took down 1 ring of my downgraded shield.

2nd time, today, it was a wing of 2 Vipers and a Cobra. Not even sporty enough for me to be bothered to kill them, so I just jumped away. They didn't even scratched my downgraded shield w/ all three firing....

I made about $700M in my Conda. Those were the only two interdiction.

So, ya, if you have the cash, Conda is a cash machine and a tank!
 
It will take a while before you can fit everything you want. That class A powerplant costs more than the ship did. But once you get it oh man the shield tank is amazing with all the firepower you could ask for. A grade thrusters make a huge difference, and there are a lot of tricks for throwing an anaconda around.
the only time my anaconda was ever in danger was when I got jumped in Lugh by 6 commanders with my shields on half a ring when the attack started. still made it out repaired and went back looking for them.
I've also been jumped by a clipper, I ignored him until he rammed me. I looked at him and his shields went down, obviously he ran away.

The only thing that gives me pause is a wing of vultures or an anaconda.
The anaconda in a 1v1 will not die except vs another anaconda.
the balancing of it all though is that an anaconda will not be able to chase after and secure a kill.
in PVE the anaconda is invincible the only thing that's a workout for it is the strong signal source with 9 vultures in it.
even a trade conda with all boosters fitted is formidable.
 
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It will take a while before you can fit everything you want. That class A powerplant costs more than the ship did. But once you get it oh man the shield tank is amazing with all the firepower you could ask for. agreed thrusters make a huge difference, and there are a lot of tricks for throwing an anaconda around.
the only time my anaconda was ever in danger was when I got jumped in Lugh by 6 commanders with my shields on half a ring when the attack started. still made it out repaired and went back looking for them.
I've also been jumped by a clipper, I ignored him until he rammed me. I looked at him and his shields went down, obviously he ran away.

The only thing that gives me pause is a wing of vultures or an anaconda.
The anaconda in a 1v1 will not die except vs another anaconda.
the balancing of it all though is that an anaconda will not be able to chase after and secure a kill.
in PVE the anaconda is invincible the only thing that's a workout for it is the strong signal source with 9 vultures in it.
even a trade conda with all boosters fitted is formidable.

Actaully I do fear one thing in my Anaconda, Clipper pilots boosting out of the mail slot.

This is my mental image of Clipper pilots.
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The Anaconda is an all around ship, unfortunately it can be out gunned against ships such as the Vulture, FDL and Python. A skilled pilot can get on the six of a Conda and his only option is to run or combat log. Not a wise choice to be caught all alone in one. If your going to use it for open pvp be smart enough to be in a wing.
 
I use my Anaconda for trading and in my opinion it is the best ship in that role. (T9 is a pig to fly, mind boggling slow even with A thrusters, and is constantly interdicted. Earns money faster though).
Combat is for defence and the ship can handle itself fine in that role too.

The shield boosters have improved the ships trading capability no end.
With 7A shield you have 595MJ and are limited to 340 tons cargo. It also costs 51Mr.
I carry a 5A shield with three A0 boosters (easy with only A7 power plant even with all hardpoints active and class 3 lasers). Here you have 679MJ, can carry 436 tons, and it only costs 6MCr.

Been interdicted twice by NPCs, a Clipper (what was he thinking), and a wing of Vultures which tried vainly for a while and then ran. Never by PCs.
 
I use mine mainly for trading. Have five A rated boosters stacked - C8 power and B3 shields so not very high spec'd. No shield cell banks.

I had a lot of fun last night with interdictions - when I submitted it easily tanked a player Python and Asp working together with no evasion on my part just sitting there waiting to fire up the FSD spool up.

I was jumping back in to my original destination - they'd interdict again - repeat till station.

I got too casual on my last run for the night - was seeing how long I could keep travelling with a tether then submit at the last minute but it went wrong and I got the long cool down - then I went for a comedy message - the delay allowed them to get my shields down and take out my thrusters.

Oops.

They asked for 60 palladium - but I gave them 80 as I was planning to anyway on my last run as a gesture of thanks for a few fun runs. Rebooted and repaired which worked fortunately..

So yes you are pretty much unstoppable from a running away point of view in a pirate interdiction.

I've done a bit of RES combat against NPCs but I wouldn't try PVP in it yet - could use some tips for that.
 

Been interdicted twice by NPCs, a Clipper (what was he thinking), and a wing of Vultures which tried vainly for a while and then ran. Never by PCs.

Got interdicted once in my newish Anaconda (flying in Solo until I really know how to fly it and until I have enough money to pay the insurance a few times). After some painful interdictions in my T-7 I wondered what it would be, an Anaconda, Python, wing of FDL? Getting ready for everything I looked at the side panel who interdicted my (two ships on the sensors) and then the long and hard fight started: one Eagle and one Sidewinder. It was a very hard fight not to fall from my seat laughing. I went back to SC with the money for the fuel and maybe a bit of paint …
 
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