Is FD fault for making exploration both too quick and too easy.
It should take at least a 15 days of game time (that is, 360h) to take to the core. Not 12h, and the risk should be there, but also the rewards.
Is FD fault for making exploration both too quick and too easy.
It should take at least a 15 days of game time (that is, 360h) to take to the core. Not 12h, and the risk should be there, but also the rewards.
Frameshift Drive Charging ...... 600 .... 599 ... 598 .... 597 ....
How would you achieve that without reducing (dramatically) the jump range of every ship in the game?
That's a good question... As it stands now "exploration" really is little more than how dedicated you are at pressing "H". Surely there could/should be something more skillful and or involved to it? If you're jumping to a system no one has ever been to before, should it really involve nothing more than pressing "H"?
If we take the Mt Everest analogy, it's akin to putting an elevator up to it, and all you have to do it have the patience to keep pressing the "Up" button.How much kudos would it be to say you've been up there then?
The Tagline wasn't 'To Boldly Go Where Other Men Have Already Gone And Thought It Was Quite Interesting'![]()
Not sure your maths is correct. 25,000Ly / 12h = 2083 Ly = 70 jumps at 30Ly per hour. I can only manage about 25 max, not including scanning any systems.
That's a good question... As it stands now "exploration" really is little more than how dedicated you are at pressing "H".
being an 'explorer' and not going to Sag A is like being a mountain climber and never climbing Everest. Yes loads have done it but you're not a true mountaineer until you've done it too.
get out there, man up and do it.