People using hacks

If hes cheating I hope he gets banned, but I don't think its at straight forward as you think.
Hes boosting away from you after interdiction.
Its 4km away once you point in his direction, after having done a boost turn, which means you arent moving in the same direction as his ship yet.
The orca is over 6km away when the FDL actually boosts in the orcas direction. The orca starts a pitch at this point, and the distance is closed.

The time it took to go from 4 km to 6 km was about 5 seconds, which is really quick, but until you are actually moving in the same direction for more than a few seconds I think its pretty difficult to prove anything.

the FDL is boosting to 400, it isnt FA off, its traveling in the same direction at 400 knots, its pretty clear cut, we missed the shadowplay cut off for the first one, ill be interdicting this guy as often as I can to compile more evidence.
 
the FDL is boosting to 400, it isnt FA off, its traveling in the same direction at 400 knots, its pretty clear cut, we missed the shadowplay cut off for the first one, ill be interdicting this guy as often as I can to compile more evidence.

Nope, watch your video.
First boost from FDL is while turning, speed is bleeding off as it faced the orca and wouldnt be moving in the exact direction of the orca.
FDL is doing 357 when the second boost is activated, this is the real one to see whats happening.
FDL starts gaining this time, but orca has pitched away, and FDL pilot gives up and starts typing.

The only time the FDL is chasing at 400 is just before giving up.

Its not moving at 1km/s faster. It might be going 200 or 300 m/s faster, but its all within a few seconds.
I've been in a viper with the speed reading 420 and couldnt get away form a python, doesn't mean I was actually doing 420 in the direction I was facing.
 
Nope, watch your video.
First boost from FDL is while turning, speed is bleeding off as it faced the orca and wouldnt be moving in the exact direction of the orca.
FDL is doing 357 when the second boost is activated, this is the real one to see whats happening.
FDL starts gaining this time, but orca has pitched away, and FDL pilot gives up and starts typing.

The only time the FDL is chasing at 400 is just before giving up.

Its not moving at 1km/s faster. It might be going 200 or 300 m/s faster, but its all within a few seconds.
I've been in a viper with the speed reading 420 and couldnt get away form a python, doesn't mean I was actually doing 420 in the direction I was facing.

not only did i watch the video, i was there, I know what my ship was doing, and i know how to chase down a target, do you really think an orca is capable of that kind of opening on an FDL even given the best circumstances? Have you ever flown one? have you even flown a FDL? what I just saw in game is impossible without hacks. no ship should be able to open a 2km gap in 4 seconds unless I am going backwards, which i wasnt.
 
not only did i watch the video, i was there, I know what my ship was doing, and i know how to chase down a target, do you really think an orca is capable of that kind of opening on an FDL even given the best circumstances? Have you ever flown one? have you even flown a FDL? what I just saw in game is impossible without hacks. no ship should be able to open a 2km gap in 4 seconds unless I am going backwards, which i wasnt.

I own both an orca and fdl.
I even put my orcas boost speed in my first post.

I can open a 2 or 3 km gap after submitting to interdiction if I want to. Isn't hard to get a few km away in a type 6. That part of the video proves nothing.

I was using the orca to get slaves through the blockade of players in clippers and FDLs at the community goal the other week. I was able to easily escape from all of them, most of the players couldn't even get within weapons range before I jumped out.

As I said, the gap opened after the FDL actually faced the orca seemed quick, but you are looking at a 4 or 5 second part of the clip.
Was the gap too quick? I couldn't say how accurate the numbers are in the short period of time. The other ship seemed to be chasing for a longer time, its point of view would be more useful.
 
Nope, watch your video.
First boost from FDL is while turning, speed is bleeding off as it faced the orca and wouldnt be moving in the exact direction of the orca.
FDL is doing 357 when the second boost is activated, this is the real one to see whats happening.
FDL starts gaining this time, but orca has pitched away, and FDL pilot gives up and starts typing.

The only time the FDL is chasing at 400 is just before giving up.

Its not moving at 1km/s faster. It might be going 200 or 300 m/s faster, but its all within a few seconds.
I've been in a viper with the speed reading 420 and couldnt get away form a python, doesn't mean I was actually doing 420 in the direction I was facing.


ok, let's do this.

op's video is 30fps,

here is a cut, from the 2nd boost, using 30 frames playing at 4 fps

tldr, this translate in 1 second of real time:

starting distance: 4.04 km
ending distance: 4.58 km

so orca gained 540m in one second (speed is a bit less than 540m/s actually since op's speed bleed from 400 to 380m/s)

video:
[video=youtube;Tkb5ahUdMLA]https://www.youtube.com/watch?v=Tkb5ahUdMLA[/video]

check it yourself, download op's vid, get it into avidemux or whatever video editing software you like and check it frame by frame, the speed is not normal whatever circumstance.
 
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Just for interest this is taken from a very infamous cheat forum. Its from there summery of the previous info. The previous info basically says that game spec modifiers dont exist for ED and are just myth. There are only Aim bots and client info exploits that can see soft stats of a current hostile target or trading data from remote stations. Those cheats cost quite a lot of money on a monthly subscription. There is nothing in this quote to give any info on where I got it from or how to cheat so I think this bit is ok for the forum. (sorry if its not just delete my post) but it seems that although there are some exploits in the game being a server sided architecture game that modifying ships capabilities are currently impossible. After reading this thread I did a bit of "rooting about" on a few unsavory sites and all the big cheat sites seem to say the same thing. If a site claims to have these cheats they are lying and you are probably downloading a virus/nasty etc (serves them right IMO) This is pretty much the same as other big MMO's I play online too (think WWII tanks). I dont know what I really saw in that video but I would be careful before calling someone out publicly before you have 100% firm evidence. There could be other technical reasons for the outcome other than player intervention.


Copy pasta

"Elite Dangerous Credit Hacks, God Modes (Unlimited health) and Ship Generators
None of these cheats exist. If they did, then everyone would be using them and the game would get quite boring pretty fast and die. So the fact that Elite: Dangerous is still up and running well is prove enough that there are no god modes, credit adders and so on. For those that need a more in-depth explanation, here you go: In a single player game the whole game process is stored and run on your PC, allowing you to literally achieve and cheat you can think of. However, Elite Dangerous is an online multiplayer game and only a part of the game is processed on your PC, the other part is processed on the game server, a PC far away that only the game admins and developers have access to. Any values that is processed on the game server is completely unchangeable to you, unless you do so through the game mechanics made available to you. And since your credits / money, ship, health, modules ect are very integral game values, that could kill the game if the were exploitable, they are processed on the game server. So that’s it. If you trust the people offering you this kind of hack and fill in their surveys, download their viruses and adware or even give them your login information, the shame on you. You have been adequately warned now."
 
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wall of text

sorry to burst your bubble but it has already been reported that shield freeze and insta jump do work.

i witnessed the first one myself on 2 occasions, there is even video proof about the increased damage, can't find it but it was on this very same forum

also, the part you quote is full disinformation, check how the game works, it's P2P based, there is no server check / validation outside of first connection and credit related transactions (module sell / buy, ship destruction, bounty) all the rest, namely the "combat part" (X did Y amount to player Z) is only handled in between clients, with no interactions whatsohever with ANY server, unless one is destroyed in which case the destroyed one reports it to server (and the killer too if bounty is involved)

there isn't even basic "possibility check" like OP's video clealry shows, otherwise OP's client would noticed that this orca's speed is not supposed to be possible
 
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Fastest orca I have ever seen. He is escaping the FDL at the same basic rate that one would normally escape somebody sitting at 0 m/s. Looks like he is going 800+ m/s... and this doesn't look like lag to me. Lag tends to be more "snappy" or "glitchy".
 
Why people are going to such lengths to find reasonable explanations for this is beyond me. It's a hack, just watch the video.
 
ok, let's do this.

op's video is 30fps,

here is a cut, from the 2nd boost, using 30 frames playing at 4 fps

tldr, this translate in 1 second of real time:

starting distance: 4.04 km
ending distance: 4.58 km

so orca gained 540m in one second (speed is a bit less than 540m/s actually since op's speed bleed from 400 to 380m/s)

video:
<snip>

check it yourself, download op's vid, get it into avidemux or whatever video editing software you like and check it fram by frame, the speed is not normal whatever circumpstance.

In that clip the OP isn't just heading forwards. A significant proportion of their speed is downwards, maybe all of it. If I'm heading down and an opponent is heading away from my starting point then the distance separating the two will increase faster than the speed of the lead ship, surely?

Edit to say: I've only seen the slomo clip. My phone is throwing a paddy with videos atm.
 
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Nope, watch your video.
First boost from FDL is while turning, speed is bleeding off as it faced the orca and wouldnt be moving in the exact direction of the orca.
FDL is doing 357 when the second boost is activated, this is the real one to see whats happening.
FDL starts gaining this time, but orca has pitched away, and FDL pilot gives up and starts typing.

The only time the FDL is chasing at 400 is just before giving up.

Its not moving at 1km/s faster. It might be going 200 or 300 m/s faster, but its all within a few seconds.
I've been in a viper with the speed reading 420 and couldnt get away form a python, doesn't mean I was actually doing 420 in the direction I was facing.

In that clip the OP isn't just heading forwards. A significant proportion of their speed is downwards, maybe all of it. If I'm heading down and an opponent is heading away from my starting point then the distance separating the two will increase faster than the speed of the lead ship, surely?

Go look at the 20second mark, he goes from 2km away to 6 km in 7 seconds. That's 570m/s. You can argue that the fdl wasn't really going fast, but even if it was at dead zero speed, the orca was still way over 500 m/s.
 
If the orca is cheating, then so be it. Let frontier deal with them.
As for the amount of effort and time you all seem to have free to prolong this thread, it is amazing!
Report it. Leave it to frontier.
 
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Not burst yet and its not my bubble.

A)Thats just crazy. Its not P2P otherwise how would warrant scanner vs p2p damage report work ? If you shoot a player or NPC without scanning the target how the hell does it instantly report the damage and issue you a bounty/fine. That is NOT calculated by your client otherwise the formula and mechanism would be on your local machine and open to instant abuse. Every single input you put into the client to move your craft has to be reported too the client as well as your target, otherwise how the hell would the server be able to calculate yours and you target's current position in comparison to surrounding space and relative positions to other objects in space. Thats why you get occasional motion lag which is widely reported in this game. The packet data containing the your position reports are lost or updated late (ghosting)

B) "There is even video proof about the increased damage, can't find it but it was on this very same forum"

My mates, brothers, gerbils, parrots uncle saw a ufo once. Find it (real, substantiated, unequivocal, confirmed proof) post links or its speculation and it never happened. You must know how this works now if you're used to the internet, I once saw is only an argument if links provided.

C)
"check how the game works, it's P2P based, there is no server check / validation outside of first connection and credit related transactions (module sell / buy, ship destruction, bounty) all the rest, namely the "combat part" (X did Y amount to player Z) is only handled in between clients, with no interactions whatsoever with ANY server, unless one is destroyed in which case the destroyed one reports it to server (and the killer too if bounty is involved)"

Again can I see your references (links) please otherwise how do you know ? Frontier tell us this ? The client/server thing is totally standard on most MMOs, now how is this one any different ?

D) "there isn't even basic "possibility check" like OP's video clearly shows, otherwise OP's client would noticed that this orca's speed is not supposed to be possible"

Again if he was not cheating and there was a different technical reason for it, it would not show up in the possibility check.

I am not saying you are wrong but please prove me wrong. I have heard these allegations in so many games so many times, yet they always come to nothing but apologies to the accused.








 
Again can I see your references (links) please otherwise how do you know ? Frontier tell us this ? The client/server thing is totally standard on most MMOs, now how is this one any different ?


The devs have acknowledged that a large part of the ED infrastructure runs on a peer-to-peer system. For example, in Solo mode, apparantly YOUR pc generates the NPC instances and handles virtually all combat calculations and AI.

Some things are sent back to central servers, but this is how they've managing a large mmo-style game without a monthly fee.

There are a lot of argument to make in this thread, but whether or not ED relies on p2p technology really isn't one of them.
 
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Not burst yet and its not my bubble.

A)Thats just crazy. Its not P2P otherwise how would warrant scanner vs p2p damage report work ? If you shoot a player or NPC without scanning the target how the hell does it instantly report the damage and issue you a bounty/fine. That is NOT calculated by your client otherwise the formula and mechanism would be on your local machine and open to instant abuse. Every single input you put into the client to move your craft has to be reported too the client as well as your target, otherwise how the hell would the server be able to calculate yours and you target's current position in comparison to surrounding space and relative positions to other objects in space. Thats why you get occasional motion lag which is widely reported in this game. The packet data containing the your position reports are lost or updated late (ghosting)

B) "There is even video proof about the increased damage, can't find it but it was on this very same forum"

My mates, brothers, gerbils, parrots uncle saw a ufo once. Find it (real, substantiated, unequivocal, confirmed proof) post links or its speculation and it never happened. You must know how this works now if you're used to the internet, I once saw is only an argument if links provided.

C)
"check how the game works, it's P2P based, there is no server check / validation outside of first connection and credit related transactions (module sell / buy, ship destruction, bounty) all the rest, namely the "combat part" (X did Y amount to player Z) is only handled in between clients, with no interactions whatsoever with ANY server, unless one is destroyed in which case the destroyed one reports it to server (and the killer too if bounty is involved)"

Again can I see your references (links) please otherwise how do you know ? Frontier tell us this ? The client/server thing is totally standard on most MMOs, now how is this one any different ?

D) "there isn't even basic "possibility check" like OP's video clearly shows, otherwise OP's client would noticed that this orca's speed is not supposed to be possible"

Again if he was not cheating and there was a different technical reason for it, it would not show up in the possibility check.

I am not saying you are wrong but please prove me wrong. I have heard these allegations in so many games so many times, yet they always come to nothing but apologies to the accused.









Take 2 mins to google, find the massive hacking thread on the hacking forum and read for yourself, all 145 pages of it.

I've been following the hacking thread since it started so I know what to look out for and reported it to fd several times. You can argue against the existence of hacks all you like but you're wrong.

Whether the player in the video is hacking or not is up to fd to decide but since most of these hacks have been around since alpha and players have been asking fd to do something about them but to no avail I wouldn't hold your breath.
 
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