Patch Notes Update Server side update at 11am - 21/04/15

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Deleted member 37733

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Personally I would uncap the bounties but make the NPC security forces more tougher, at present they are more like keystone cops when the player is in a heavily armed Anaconda.

Make the security forces go after bigger players with more heavily armed ships, if the NPC gets the bounty so be it. If the bounty go beyond a certain limit send in the military depending on where the system is, military ships should have weapons players can only dream of this would also give another angle to the game as well.

At present its too easy to avoid the security forces and rack up a huge bounty in the process.

Ummm... no. I don't exploit or even commit in game crime but I do occasionally have a stray laser blast accidentally hit an unwanted NPC. I don't want to immediately get blown out of the sky because of an incredibly minor infraction.
 
No serious bounty hunter with a rebuy of 6mil will risk his ship for a 1mil bounty. 1 mil is chump change to a lot of players already.


Anybody who is not a bounty hunter, and gets jumped by someone with a bounty, will be happy to collect it, if they prevail.
 
From what I understood, one of the reasons the criminality changes were announced (amongst many others) was to curb the phenomenon referred to by many as "griefing". Sandro himself said that the purpose and the philosophy of the changes was to prevent players from staying in a single system and killing everything in sight, without any real repercussion. That players would be constrained to leave a system where they committed crimes (by accumulating a large bounty there, and by the danger of having to pay the fine for that bounty in the event of death).

If the biggest repercussion for criminal activity is a paltry 1 million credits, the criminality changes completely lose their purpose. Heck, I make a million credits in a single trade run right now.

Imagine that a player could just fly to Eravate, drop at Ackerman Market, gank every Steam player's starter Sidewinder (you know there's plenty), and if he ever gets killed by.. anything, it's just 1 million which he can make in 15 minutes of trading.

Hence, the waves of NPC's coming up, Weps.

Frontier has already implemented half of what I requested/predicted. A cap on bounties. Next, NPC Justice in both open and solo. No place to hide, as SJA keeps throwing NPC wings at you until you are down to a clean save.

Quote from the old BSG:

Apollo: The days they can beat us when they don't have a 10:1 advantage...
Zak: Apollo (gulp), better take a look at you scanner...
Apollo: But a thousand to one, *that's not fair*!
 
What happened to the Marked Cargo Mechanic? Where you couldn't be fined again for the same cargo and you could't/would make a lot less credits selling it. Couldn't that have been a easier way to impede the exploiters?

The problem at the end of the day is also player do not get penalized for having a high bounty. If they had to play that bounty if they died, not if was just at the last station they docked at but anywhere you'd see a lot more people thinking twice about the crimes they are committing.

Courting the lightning bolt of a clean save? :)

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The bounty farmers are operating in solo and private groups. Once they have a buyer the buyer joins the private group, kills the farmer to get the bounty and then cashes it in.

It's not rocket science.

Neither is a clean save after accumulating X MCr in bounties. Character becomes a hunted NPC.

You seem to be under the impression that the exploiters ONLY rack up a bounty in solo...what you are proposing will have absolutely, positively, utterly no effect on the exploitation situation. The most it will do is cause exploiters to move into open (if they arent there already) - and as far as BH being able to hunt them...all they have to do is go to an unpopulated system, or away from the core worlds.

Which is where the NPC's follow the paint pack beacon to. And/or a clean save after accumulating X MCr bounties.

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That is correct. To put the limit into perspective only 64 players had a bounty of more then 1 million credits this morning.

Michael

No, Frontier isn't paying attention at all... :)

64 new NPC's, and clean saves for those 64 players coming right up!

That is correct. To put the limit into perspective only 64 players had a bounty of more then 1 million credits this morning.

Michael

Additional: You gotta pay off the fines, now.

http://i.imgur.com/We22v4b.png

added something that really should be there in the first place to make it more readable.

Apparently major bounties above 1m are still a thing. Pretty important imo, because a 1 million bounty player is not worth hunting.

But not the insanely ridiculous bounties of before.

I weep for the poor bounty hunters. Go try mining. One of the three guys mining quit last month, so there is a job opening... :)
 
This sort of bandage fix won't hold up. It's good to see that FD is taking actions against potential exploits, I hope the amount of damage done to legitimate players' pride of hard-earned infamy is worth it.
 
I am honestly confused by the "1 million bounty max per minor faction" and can think of several separate meanings.

1) Is this a total bounty because of Player committed crimes, or Bounties that are player held in the Transaction tab -- or both?
2) "Minor Faction" does this mean that the 3 Major powers are exempt from this arbitrary cap?
3) If this effects the max amount in bounties held by a player in the transaction tab, can we expect K-Warrants to provide warrant amounts for more neighboring jurisdictions? Because only having 9 Anaconda kills under your belt before hitting the a cap is sort of rough for a Bounty Hunter.

Clarification appreciated.

I have the exact same query, I wouldnt like it if i spent a few hours in game hunting for bounties only to find that my hunting was pointless after 1 million credits, meaning that i have to travel all the way back to where they can be turned in just to continue...
 
I have the exact same query, I wouldnt like it if i spent a few hours in game hunting for bounties only to find that my hunting was pointless after 1 million credits, meaning that i have to travel all the way back to where they can be turned in just to continue...

It's a cap for how big bounty someone can amass within legal region of specific faction. Nothing to do with bounty hunting, everything to do with being naughty :)
 

rootsrat

Volunteer Moderator
They didn't run old bounties. They just stopped for people to make new ones.

All the existing >1mil Cr bounties have been reduced to 1 mil. 64 players in total were affected by this. Source: Michael B. (somewhere in this very thread).
 
When you die, your escape capsule rescue / new clone should end up at the nearest station. That way criminals would be in danger of having to pay their bounty when tooling about in a jurisdiction where they are wanted. It makes no sense that you teleport back to the last place were you were docked. It just gives an easy escape from having to pay up.

Additionally while bounty payments are capped to 1 mil / faction, the fines that the player has to pay shouldn't be. That way criminal behavior always has a price.
 
Hi All,

On paper this seems like a good quicker fix - and band aid as someone put it earlier. Well done to FDev for doing something quickly serve side. Time will tell if it addresses the exploit or not. I think it will at lest make it harder - possibly to the point where it is not worth it. I think a player will actually have to grind it out to get a 1MCr bounty now lol.

People buying credits for real money did not actually bother me that much, I think they should be available in the shop. It seem to annoy enough people, so FDev fixed it, I am sure it annoyed less people this way than serparating solo/open would do (myself included - need to dock at those outposrs lol).

300,000+ players and 300,000 people trying to pull the game in different directions. FDev just need to carry on what they are doing and ignore me and everyone else.

However, about the being stuck. I am getting suspicious that mission system is effected by lower bounties - not as many (actually any at all yesterday) civil unrest raising missions in war critical pending state. I get the feeling I am going to have to go shoot poiceman, traders and bounty hunters to trigger this war rather than missions, a bounty limit is quite useful lol.

Simon
 
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Hence, the waves of NPC's coming up, Weps.

It would be great if they would implement this. I don't remember FDEV confirming it though. So many players have already suggested / requested such a mechanic... Besides, it's fun for everyone. I remember the fun times I had in old GTA games trying to survive when they sent the tanks... good times. Modern FPS games have Horde modes, this would be pretty much the same for a wing of players with too much cash on their hands who just want to have their mettle tested.

When you die, your escape capsule rescue / new clone should end up at the nearest station. That way criminals would be in danger of having to pay their bounty when tooling about in a jurisdiction where they are wanted. It makes no sense that you teleport back to the last place were you were docked. It just gives an easy escape from having to pay up.

Additionally while bounty payments are capped to 1 mil / faction, the fines that the player has to pay shouldn't be. That way criminal behavior always has a price.

Exactly this. Every. word. of. it. Respawn at the nearest station (not being magically teleported across the galaxy) and a criminal non expiring fine as a separate player statistic independent of bounty (you break it - you pay it).
 
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