Patch Notes Update Server side update at 11am - 21/04/15

Status
Thread Closed: Not open for further replies.
in fed jurisdiction, but you can go over 1m within a single fed system.

Now I thought that an individual factions area would be the jursidiction, for example (hypothetical names here)

Politicians of sol - max bounty 1 million
Mars Workers united - max bounty 1 million
Lunar Eclipse Corp - max bounty 1 Million

now in SOL you would be able to get up to a 3 million max bounty across ALL factions by committing crimes in each factions area...

or perhaps the jursidiction is the system so 1 Million in Sol, another 1 Million in another system with different FED aligned factions, etc

Maybe its just how I interpreted the message posted by FDev about this...
 
so the changes have been pretty much utterly worthless, been able to rack up 13m bounty in a few hours. ticket opened for the devs as a lot of stuff seems to be broken. Ticket #00000051071

i would say as long as you can get high fines for cargo the fine->bounty will be exploited. best to keep it as a fine that would need to be paid off in case of spawning in a station that belongs to faction which issued the fine.
bounties should be only given for killing NPCs and players. this might still be farmed but the time it would take would most likely put off the credit sellers.

If I read the description correctly, no matter what the amount of the bounty says, it will still only pay out the 1 mil upon death...
 
Well, I knew it was coming. However, it was clear to me that Bounty Sharing was In Game Fraud rather than Out Game Exploiting. It would be good if this was acknowledged and presented as an anti fraud measure, rather than as an exploit fix.


- - - Updated - - -


This man should win a prize. That would stop bounty fraud immediately.

My suggestion was to limit the number of scans to one for the cargo load that is currently in the bay... That way the friend can't sit there and scan them over and over... It would take a lot of effort for them to unload and reload just to rescan to gain a fine...

Limiting the amount of the fine is a bandaid fix that causes even more problem than fixing the main issue...
 
My suggestion was to limit the number of scans to one for the cargo load that is currently in the bay... That way the friend can't sit there and scan them over and over... It would take a lot of effort for them to unload and reload just to rescan to gain a fine...

Limiting the amount of the fine is a bandaid fix that causes even more problem than fixing the main issue...

The problem was the quitting to the main menu and back in again to rescan. This takes 5-10 seconds on average.
 
The cap on bounties is a good start. But I think the combined bounty should be a fixed percentage of your wealth and should be deducted from the player's wealth when they are killed. Then the one claiming the bounty gets maybe 75% of it, so there is always a loss during the transaction and no way to profit from "bounty sharing".

That would plug the exploit and also make bounties meaningful no matter how rich you are.
 
Last edited:
Bounties need to require paying off by the criminal. As long as it's not a zero sum game, or even a lossy game, exploits will happen.
 
Good fix ... but really rather FD do it properly on released. Clearing up the mess is a good call.

Actually when can we expect a full released of the game? Halted for the moment got tired of

the mechanics and exploits .. .will check back when 1.3 is out . Exploration need more depth

too shallow a game at the moment.
 
Last edited:

ciger

Banned
yeah the current implementation is a good improvement, after my bounty was claimed by another player it was completely wiped out. meaning i could not get it activated again and would need to grind the bounty from scratch. looking forward to the big crime update announcement.
 
There is an elegant, permanent solution to the bounty/fines situation that would easily correct the exploit situations: Treat fines & bounties you accumulate similar to loans.
However, instead of taking 10% of your income to pay back, fines and bounties would confiscate something between 75% and 90% of your income until the fines/bounties are cleared. This would still allow you to earn *some* income, and would leave your existing bank alone, but would still make accumulating fines/bounties something to be concerned with.
Since the in-game finances are all basically a networked computer currency exchange, it wouldn't 'break lore' to say that the various legal authorities can put liens on your account for criminal acts the same way that the loan 'officers' do when you take out a loan to re-buy your ship.
This would solve the bounty-exploit problem, and require all players to keep their fines/bounties manageable or have to live off 10-25f their earnings for a long while.
If a player with a bounty gets 'cashed in', so to speak, their bounty/fine 'charge' is still owed after re-spawn--no matter if it's the free sidewinder or not.
Other players wouldn't be able to cash in by killing you again (unless you've earned additional bounties). However, you couldn't just willy-nilly crank up massive fines/bounties with no consequence.
The only way to clean the fines/bounties without paying them would be to wipe your save and start over fresh.
This wouldn't necessarily 'break' piracy. Pirates mainly trade to the Black-Market, and Black-market trades could be exempt from the lien payments.

Just a thought I had. Feel free to tear the idea apart. I'm sure there's a number of considerations I haven't thought of.

Till later!
 
>- Cap all bounties to 1 million credits per minor faction

Will we still able to get multimillion bounties in federation/alliance/empire? I mean, sure bounty farming is bad, but for legit pirates out there high bounties matter, and for bounty hunters this is even more true.

Yes, it's per minor faction.
 
Just seen one "Top 5 Bounties" chart and one CMDR has a bounty of over 177 Mil.
Have a picture but not supposed to share because of stupid forum rule.
 
There is an elegant, permanent solution to the bounty/fines situation that would easily correct the exploit situations: Treat fines & bounties you accumulate similar to loans.
However, instead of taking 10% of your income to pay back, fines and bounties would confiscate something between 75% and 90% of your income until the fines/bounties are cleared. This would still allow you to earn *some* income, and would leave your existing bank alone, but would still make accumulating fines/bounties something to be concerned with.
Since the in-game finances are all basically a networked computer currency exchange, it wouldn't 'break lore' to say that the various legal authorities can put liens on your account for criminal acts the same way that the loan 'officers' do when you take out a loan to re-buy your ship.
This would solve the bounty-exploit problem, and require all players to keep their fines/bounties manageable or have to live off 10-25f their earnings for a long while.
If a player with a bounty gets 'cashed in', so to speak, their bounty/fine 'charge' is still owed after re-spawn--no matter if it's the free sidewinder or not.
Other players wouldn't be able to cash in by killing you again (unless you've earned additional bounties). However, you couldn't just willy-nilly crank up massive fines/bounties with no consequence.
The only way to clean the fines/bounties without paying them would be to wipe your save and start over fresh.
This wouldn't necessarily 'break' piracy. Pirates mainly trade to the Black-Market, and Black-market trades could be exempt from the lien payments.

Just a thought I had. Feel free to tear the idea apart. I'm sure there's a number of considerations I haven't thought of.

Till later!

This idea has promise. One way or another the bounty should be a zero-sum or worse game. It should absolutely not be someing that can be gamed to generate credits.
 
This is my first post. Feeling so passionately about these changes I had to make an account. It's unfortunate that I decided to do so as late as I am, I feel as though Frontier really needs to see this.

I've been playing this game since it was available for purchase on the Frontier website. (not kick-starter)



With this "fix" to the bounty system, you've just broken Bounty Hunting (PVP side)as a viable aspects of the game. Exactly like how mining was.

You're about to fix mining so that it scales with the other professions a little more, and now pirates will be able to wreak havoc on said miners, and after who knows how long, top out at one million. If anyone at Frontier actually plays this game, they will know that one million credits is nothing, but it still takes a reasonable amount of time to get that high of a bounty. The whole pay off of risking your ship against a competent, well kitted player ship, was that "OMG THIS IS THE GUY ON THE BOUNTY BOARD WITH THE 22 MILLION CREDIT BOUNTY" I finally tracked him down like Crocodile Dundee in the out back of space and now it's finally going to pay off in an epic space battle. Why would I risk my 6 million re-buy cost, for a one million credit bounty I could have had 10 times sooner if I just hunted NPC pirates in [High Risk RES Sites] and not put my ship at risk?


Here is my biggest problem with this game (Slightly addressed by the upcoming powerplay update)


There is nothing to look forward to. Even with power play; So what if this faction takes this system? Most likely trade calculators will just circumvent any damage that has done. So what if this space is now Alliance, or Federation, or Empire? It hardly matters at all besides a prohibited goods list and where you can claim bounties/pay fines.

The core issue.

Mining mentality: "Gotta go out and mine for a better mining vessel!"

Bounty Hunter: "Gotta go out and bounty hunt for a better bounty hunting vessel!"

Smuggler: "I'll never have as much money as a trader!"

Trader: "Better go out and trade for a better trading vessel!"

Pirate: "Better go out and pirate for a better pirate vessel!"



Here's the entire games progression.

Worse Ship -> Better Ship


That's it. I can summarize the entire game in four words.

There is nothing to look forward to and that kills me because of the amount of time I put into this game before I started to see exactly how little there actually is to do. Besides the atrocious amount of time it takes to do anything.

We need real content. Power play BARELY counts as "new content" in my opinion. It's just a superficial change that doesn't actually make players behave any differently.


It's just the same missions, over and over over, but now the colors on the galaxy map will change every few weeks.


Frontier, get your together please. This game has been in development for WAY too long to be just filler, and we don't need more arbitrary "content" that is the same pointless we've been doing for months, with a different appearance.
 
This is my first post. Feeling so passionately about these changes I had to make an account. It's unfortunate that I decided to do so as late as I am, I feel as though Frontier really needs to see this.

I've been playing this game since it was available for purchase on the Frontier website. (not kick-starter)



With this "fix" to the bounty system, you've just broken Bounty Hunting (PVP side)as a viable aspects of the game. Exactly like how mining was.

You're about to fix mining so that it scales with the other professions a little more, and now pirates will be able to wreak havoc on said miners, and after who knows how long, top out at one million. If anyone at Frontier actually plays this game, they will know that one million credits is nothing, but it still takes a reasonable amount of time to get that high of a bounty. The whole pay off of risking your ship against a competent, well kitted player ship, was that "OMG THIS IS THE GUY ON THE BOUNTY BOARD WITH THE 22 MILLION CREDIT BOUNTY" I finally tracked him down like Crocodile Dundee in the out back of space and now it's finally going to pay off in an epic space battle. Why would I risk my 6 million re-buy cost, for a one million credit bounty I could have had 10 times sooner if I just hunted NPC pirates in [High Risk RES Sites] and not put my ship at risk?


Here is my biggest problem with this game (Slightly addressed by the upcoming powerplay update)


There is nothing to look forward to. Even with power play; So what if this faction takes this system? Most likely trade calculators will just circumvent any damage that has done. So what if this space is now Alliance, or Federation, or Empire? It hardly matters at all besides a prohibited goods list and where you can claim bounties/pay fines.

The core issue.

Mining mentality: "Gotta go out and mine for a better mining vessel!"

Bounty Hunter: "Gotta go out and bounty hunt for a better bounty hunting vessel!"

Smuggler: "I'll never have as much money as a trader!"

Trader: "Better go out and trade for a better trading vessel!"

Pirate: "Better go out and pirate for a better pirate vessel!"



Here's the entire games progression.

Worse Ship -> Better Ship


That's it. I can summarize the entire game in four words.

There is nothing to look forward to and that kills me because of the amount of time I put into this game before I started to see exactly how little there actually is to do. Besides the atrocious amount of time it takes to do anything.

We need real content. Power play BARELY counts as "new content" in my opinion. It's just a superficial change that doesn't actually make players behave any differently.


It's just the same missions, over and over over, but now the colors on the galaxy map will change every few weeks.


Frontier, get your together please. This game has been in development for WAY too long to be just filler, and we don't need more arbitrary "content" that is the same pointless we've been doing for months, with a different appearance.

Your new to this game; stick with it, or stop for a while. Each update (does) add improvements or more content;...especially look forward to 'the expansions'.
 
This is my first post. Feeling so passionately about these changes I had to make an account. It's unfortunate that I decided to do so as late as I am, I feel as though Frontier really needs to see this.

I've been playing this game since it was available for purchase on the Frontier website. (not kick-starter)



With this "fix" to the bounty system, you've just broken Bounty Hunting (PVP side)as a viable aspects of the game. Exactly like how mining was.

You're about to fix mining so that it scales with the other professions a little more, and now pirates will be able to wreak havoc on said miners, and after who knows how long, top out at one million. If anyone at Frontier actually plays this game, they will know that one million credits is nothing, but it still takes a reasonable amount of time to get that high of a bounty. The whole pay off of risking your ship against a competent, well kitted player ship, was that "OMG THIS IS THE GUY ON THE BOUNTY BOARD WITH THE 22 MILLION CREDIT BOUNTY" I finally tracked him down like Crocodile Dundee in the out back of space and now it's finally going to pay off in an epic space battle. Why would I risk my 6 million re-buy cost, for a one million credit bounty I could have had 10 times sooner if I just hunted NPC pirates in [High Risk RES Sites] and not put my ship at risk?


Here is my biggest problem with this game (Slightly addressed by the upcoming powerplay update)


There is nothing to look forward to. Even with power play; So what if this faction takes this system? Most likely trade calculators will just circumvent any damage that has done. So what if this space is now Alliance, or Federation, or Empire? It hardly matters at all besides a prohibited goods list and where you can claim bounties/pay fines.

The core issue.

Mining mentality: "Gotta go out and mine for a better mining vessel!"

Bounty Hunter: "Gotta go out and bounty hunt for a better bounty hunting vessel!"

Smuggler: "I'll never have as much money as a trader!"

Trader: "Better go out and trade for a better trading vessel!"

Pirate: "Better go out and pirate for a better pirate vessel!"



Here's the entire games progression.

Worse Ship -> Better Ship


That's it. I can summarize the entire game in four words.

There is nothing to look forward to and that kills me because of the amount of time I put into this game before I started to see exactly how little there actually is to do. Besides the atrocious amount of time it takes to do anything.

We need real content. Power play BARELY counts as "new content" in my opinion. It's just a superficial change that doesn't actually make players behave any differently.


It's just the same missions, over and over over, but now the colors on the galaxy map will change every few weeks.


Frontier, get your together please. This game has been in development for WAY too long to be just filler, and we don't need more arbitrary "content" that is the same pointless we've been doing for months, with a different appearance.

I don't understand, do you want a campaign mode? By joining a Power, you push it against it's neighbours and thus all of that those power's players, effectively fighting against the rest of the universe to see your power prevail. That's a HUGE deal. That's the other thing other than making cash. What you want is a harder game and more in-depth background simulation/politics. The latter is coming in 1.3, and NPCs are being buffed as well as a deeper mission system and profession adjustments. There's not much left, excepting more direct NPC interaction. Here's hoping for 1.4, go SJA!
 
This idea has promise. One way or another the bounty should be a zero-sum or worse game. It should absolutely not be someing that can be gamed to generate credits.

Another solution: The bounty hunter can only gain as much bounty credit for killing a criminal as the cost of the criminal's ship. So when a criminal's ship is destroyed the cost of the ship is deducted from the overall bounty and is given as a voucher to the bounty hunter - esentially a part of the bounty is paid off by the criminal via the cost of his ship. Obviously there is a weak point to this since free sidewinders exist. But I don't imagine a lot of criminals would remain in a non-upgraded sidewinder just to avoid paying off a portion of their bounty. This would also mean that pirates in big ships might be less common since it incurs a higher risk. You can also make this a more punishing system by not allowing insurance to work on pirate ships or by having the insurance (rebuy) cost to be much higher for criminals.
 
Last edited:
This is my first post. Feeling so passionately about these changes I had to make an account. It's unfortunate that I decided to do so as late as I am, I feel as though Frontier really needs to see this.

I've been playing this game since it was available for purchase on the Frontier website. (not kick-starter)



With this "fix" to the bounty system, you've just broken Bounty Hunting (PVP side)as a viable aspects of the game. Exactly like how mining was.

You're about to fix mining so that it scales with the other professions a little more, and now pirates will be able to wreak havoc on said miners, and after who knows how long, top out at one million. If anyone at Frontier actually plays this game, they will know that one million credits is nothing, but it still takes a reasonable amount of time to get that high of a bounty. The whole pay off of risking your ship against a competent, well kitted player ship, was that "OMG THIS IS THE GUY ON THE BOUNTY BOARD WITH THE 22 MILLION CREDIT BOUNTY" I finally tracked him down like Crocodile Dundee in the out back of space and now it's finally going to pay off in an epic space battle. Why would I risk my 6 million re-buy cost, for a one million credit bounty I could have had 10 times sooner if I just hunted NPC pirates in [High Risk RES Sites] and not put my ship at risk?


Here is my biggest problem with this game (Slightly addressed by the upcoming powerplay update)


There is nothing to look forward to. Even with power play; So what if this faction takes this system? Most likely trade calculators will just circumvent any damage that has done. So what if this space is now Alliance, or Federation, or Empire? It hardly matters at all besides a prohibited goods list and where you can claim bounties/pay fines.

--Snip--


Well, First I will address the whole 1 million bounty thing. That bounty is capped at 1 million per faction - meaning, if multiple factions issue bounties against a pirate (he goes to different systems), a pirate can still obtain a 100 million bounty, it would just be up to the bounty hunter to fly around to different areas to turn in the bounties - From what I understand, the BH wont need to fly to all 100 systems, just the main Powers or Empire, alliance etc. but I could be wrong.

So that fact alone means that the pirates can get a huge bounty still, or they will be stuck in a few systems in order to keep the bounty down. And if they're stuck in a system, it is much better for the rest of us in other systems because we can avoid them....hopefully :p

To address the content thing: I see your point, I see what you're getting at, but this game wont have a "go here, do this" style of progression. They are addressing the mission system to be beneficial to "end game" players meaning missions will be worth doing at any "level" - They are also adding many more mission types as well which will help alot.

The storyline is different in that its found in the galnet feeds. Fly around to many different stations, theres always local feeds and, of course, the overall "galactic news network" "Emperor Mengsk today decided that..." Oops. Wrong game ;) haha

Being able to push powers into control and join factions and everything that comes with PowerPlay is expanding the content...by alot.

All I know is I took a nice 2-3 week break, built an awesome gaming machine and am now waiting for powerplay to get back into the game. Theres nothing wrong with a break every now and then, and honestly, it helps me enjoy the game more to do so. I even still login to the forums every day to see whats going on. Elite Dangerous is definitely NOT your typical game :)
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom