This is my first post. Feeling so passionately about these changes I had to make an account. It's unfortunate that I decided to do so as late as I am, I feel as though Frontier really needs to see this.
I've been playing this game since it was available for purchase on the Frontier website. (not kick-starter)
With this "fix" to the bounty system, you've just broken Bounty Hunting (PVP side)as a viable aspects of the game. Exactly like how mining was.
You're about to fix mining so that it scales with the other professions a little more, and now pirates will be able to wreak havoc on said miners, and after who knows how long, top out at one million. If anyone at Frontier actually plays this game, they will know that one million credits is nothing, but it still takes a reasonable amount of time to get that high of a bounty. The whole pay off of risking your ship against a competent, well kitted player ship, was that "OMG THIS IS THE GUY ON THE BOUNTY BOARD WITH THE 22 MILLION CREDIT BOUNTY" I finally tracked him down like Crocodile Dundee in the out back of space and now it's finally going to pay off in an epic space battle. Why would I risk my 6 million re-buy cost, for a one million credit bounty I could have had 10 times sooner if I just hunted NPC pirates in [High Risk RES Sites] and not put my ship at risk?
Here is my biggest problem with this game (Slightly addressed by the upcoming powerplay update)
There is nothing to look forward to. Even with power play; So what if this faction takes this system? Most likely trade calculators will just circumvent any damage that has done. So what if this space is now Alliance, or Federation, or Empire? It hardly matters at all besides a prohibited goods list and where you can claim bounties/pay fines.
--Snip--
Well, First I will address the whole 1 million bounty thing. That bounty is capped at 1 million per
faction - meaning, if multiple factions issue bounties against a pirate (he goes to different systems), a pirate can still obtain a 100 million bounty, it would just be up to the bounty hunter to fly around to different areas to turn in the bounties - From what I understand, the BH wont need to fly to all 100 systems, just the main Powers or Empire, alliance etc. but I could be wrong.
So that fact alone means that the pirates can get a huge bounty still, or they will be stuck in a few systems in order to keep the bounty down. And if they're stuck in a system, it is much better for the rest of us in other systems because we can avoid them....hopefully
To address the content thing: I see your point, I see what you're getting at, but this game wont have a "go here, do this" style of progression. They are addressing the mission system to be beneficial to "end game" players meaning missions will be worth doing at any "level" - They are also adding many more mission types as well which will help alot.
The storyline is different in that its found in the galnet feeds. Fly around to many different stations, theres always local feeds and, of course, the overall "galactic news network" "Emperor Mengsk today decided that..." Oops. Wrong game
haha
Being able to push powers into control and join factions and everything that comes with PowerPlay is expanding the content...by alot.
All I know is I took a nice 2-3 week break, built an awesome gaming machine and am now waiting for powerplay to get back into the game. Theres nothing wrong with a break every now and then, and honestly, it helps me enjoy the game more to do so. I even still login to the forums every day to see whats going on. Elite Dangerous is definitely NOT your typical game