Elite Dangerous in the Media thread

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The most upvoted comment about the XBOne article was "Frontier promises.. What could possibly go wrong?"

I guess the Register crowd are a little less forgiving towards a games developer who originally promises a DRM-free game and then announces the game is going to have always-online DRM just weeks before its launch.



In my mind, I read, "A full-featured, full-offline game with no DRM - what could possibly go wrong?"
 
I think the problem was more to do with FD not being able to get the background simulation to work on a stand alone PC, rather than any form of DRM, in fact the whole DRM angle was bought up by people looking to say FD were not giving an off line mode because it would benefit FD not to so. Didn't really get how they came up with that one myself, and then we have some of the same people saying that they want the game on steam (which we now have), which IS online DRM.
 
While not ED, the development process and problems encountered are so parallel to ED (right down to "we need a Jedi [someone with triple Elite status] for marketing" that I am not sure if it is scary (in that FD experience(d) almost all the same problems that other MMORPGs experienced decades ago, and did not plan for them) or just hilarious, as at this point all I can do is laugh:

http://www.raphkoster.com/2015/04/16/a-jedi-saga/

Well worth the read.
 
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I think the problem was more to do with FD not being able to get the background simulation to work on a stand alone PC, rather than any form of DRM, in fact the whole DRM angle was bought up by people looking to say FD were not giving an off line mode because it would benefit FD not to so. Didn't really get how they came up with that one myself, and then we have some of the same people saying that they want the game on steam (which we now have), which IS online DRM.

Well have a look at this illuminating video of DB trying to drum up money from some VCs.

It would appear that lack of offline is all about 'inventory risk' and of course anti-piracy, especially in lovely big juicy emergent markets such as China.

However, people are free to believe anything they want.
 
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While not ED, the development process and problems encountered are so parallel to ED (right down to "we need a Jedi [someone with triple Elite status] for marketing" that I am not sure if it is scary (in that FD experience(d) almost all the same problems that other MMORPGs experienced decades ago, and did not plan for them) or just hilarious, as at this point all I can do is laugh:

http://www.raphkoster.com/2015/04/16/a-jedi-saga/

Well worth the read.

That was a great read. I never played the game but I see large parallels with ED development.
 
Well have a look at this illuminating video of DB trying to drum up money from some VCs.

It would appear that lack of offline is all about 'inventory risk' and of course anti-piracy, especially in lovely big juicy emergent markets such as China.

However, people are free to believe anything they want.

Interesting to see the earlier video of his presentation as well, and the comments about the (now defunct) Halifax office and tax breaks:
https://www.youtube.com/watch?v=Xs6lN6um30c

Chortled also at the slide that had "Technology based on seamless MMO-like experience" and his discussion of peer to peer technology used for it because of cost savings.
 
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Well have a look at this illuminating video of DB trying to drum up money from some VCs.

It would appear that lack of offline is all about 'inventory risk' and of course anti-piracy, especially in lovely big juicy emergent markets such as China.

However, people are free to believe anything they want.

At around 5 minutes to 9 minutes, he basically said that piracy was not necessarily a bad thing as it got people playing the game and talking about it, and maybe their friends would buy it.

He also discussed in app purchases (skins etc) and how that may make money, whether the game was pirated or not.

Edit: and having watched all of it now, I would disagree with you completely. The chap looks like he is trying to run a business.
 
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Interesting to see the earlier video of his presentation as well, and the comments about the Halifax office and tax breaks:
https://www.youtube.com/watch?v=Xs6lN6um30c

Chortled also at the slide that had "Technology based on seamless MMO-like experience" and his discussion of peer to peer technology used for it because of cost savings.

Thanks for this link. Very interesting. The Quality Resonance comment adds credence to listening to the users as a strategy.

I now have a bigger man-crush on David Braben. :D

I've no problem with anything said in these Amati videos. It shows DB is a good business person and not an idiot. This is absolutely important to the future of Elite that I want to see. I also think Elite is very close to David's heart, being his initial creation and if built out to the potential over the next decade, it will no-doubt be his legacy beyond even establishing a company and employing hundreds (in itself a feat few persons will achieve). Of course with experience and age his view has broadened, I've no issue there. Screw China and their lack of any balance in IP protection. The company where I work has suffered a massive loss of engineering documents and seen a competitor in China copy our products. Interesting DB comments in this regard to IP, but price-reduction for Asia will probably be needed to raise sales, the income for most persons there is just not at a developed western level.

Regards offline gate there are posters on the Kickstarter website that bring up Ian Bell. I want to say that you just compare what DB has done with his initial creative burst versus what Ian Bell has done and his obtuse playing with folks as clearly revealed on his own website and I really can sympathize with DB in that relationship. IB seems stuck in a teenager mentality with DJ'ing the rave scene whereas DB has moved on and created a company that employs almost 300 persons and is pushing to make Elite and Procedural Generation all they can be. I really sympathize with DB in extricating himself from that relationship, although at the time of Elite being released I am sure it was important; part of his life's journey. Imagine if IB were more like the John Carmack of Frontier and pushing coding and the tech behind Cobra.

Also, comments on outsourcing with India and China regards a game FD had only 100 local persons on but over 395 total persons on the game. Wow. I wonder if anything in Elite has been "right-sourced" like that as discussed. Again, this shows his maturity in business when he says "some things" can be sourced in this way, if they are well defined. That is my experience in my current employ- only some things can be easily sourced to the BRIC countries.

Xbox store, FD only gets 70% of the transaction, so their sales will make a huge difference but discount them by 30% versus the sales through FD's own web-store. Prolly the same for the Valve Steam distribution.

And wow, Roller-Coaster Tycoon 3 sales continuing, smart business... Story driven games die out... on-line games with updates will last longer, again showing business smarts which are important for the full build-out of Elite to what I want and hope to see.

Rambling now, after some nice Cabernet. So, Cheers Commanders. Eagerly awaiting 1.3 announcements this week.
 

Harbinger

Volunteer Moderator
StockMarketWire.com - Frontier Developments' board is pleased with the progress of 'Elite: Dangerous' to date. Total unit sales now exceed 500,000. The retail price remains £40 (US$60, €50).

The group says it continues to add new platforms and distribution channels to further expand the audience. In addition to the forthcoming availability on Apple's Mac computers next month, and Microsoft's Xbox One games console later this year, Elite: Dangerous was recently made available on the Steam digital distribution service, entering at number 1 in their sales charts just before Easter.

Chief executive David Braben said: "The team did a great job in delivering the full public release of Elite: Dangerous and its supporting technology as planned, driving our transition to the next stage. We are and will continue to support it going forwards and that has helped build a great community around the game, setting us up well for future expansion.

"We, as a board, are hopeful that sales will continue to track higher than we expected in the January Trading Update, leading to group revenues of over £22 million by the end of the current financial year ending 31 May 2015."

At 8:28am: [LON:FDEV] Frontier Developments Plc Ord 0.5p share price was +6p at 218.5p


Story provided by StockMarketWire.com
(source)


Frontier Developments (LON:FDEV) – Trading update

Market Cap: £71.4m; Current Price: 212p

Positive metrics in unit sales and average unit price
Total unit sales of Elite: Dangerous now exceed 500,000 – ahead of the Bull case in the scenarios that were prepared in late 2013. The retail price remains £40. This is substantially higher than the £10 average unit price that was modelled.
Net cash of £11.4m that provides sufficient funding for continuing investment plans and management has decided to lower its revolving credit facility to £1m from £3m. This facility expires in May 2016.
Elite: Dangerous recently made available on the Stream digital distribution service and will be available on Apple Macs next month and Microsoft’s Xbox One console later in the year.
Management is now guiding to revenue >£22m for the current financial year, compared with guidance of c. £19m as at the January trading update.

NORTHLAND CAPITAL PARTNERS VIEW: Positive metrics in the launch year for Elite: Dangerous with both units sold and average price per unit tracking above the company’s Bull case scenario and hence management has upgraded its FY15 revenue guidance. This represents an encouraging start but the Bull case does assume substantial growth in FY16 (£40m in revenue) and FY17 (£300m) and maintaining momentum will remain a challenge in a congested market.
(source)
 
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Well that is certainly welcome news.

Anyone seen any 1.3 stuff in the media? Wonder if we will hear it first from MB tomorrow or maybe a link to some PC Gamer article or such?

Not a sound today. I wouldn't put my money on tomorrow either (I suspect it will all come down on Friday). But we will see.
 
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