Exploration saved my ED career.

I've been playing Elite since Beta 1 and have mostly been playing as a bounty hunter. I enjoy combat in the game but it was never the reason I bought the game. I wanted to be an explorer from day 1. But there was a problem, I found it to be nothing more than point at the object, scan, go to the next object, repeat. I wanted so much more than that, I wanted to study a planet, gather data from a star, feel like I was doing more than looking at the pretty sites. So I gave up on it for awhile and focused on combat ever since.

But then arose another problem, the issues with the game that bug most people playing right now where also bugging me as well. I'm talking about the things like before wings when bounty hunting was difficult to earn a living and background simulation being a guessing game to anyone not talking directly to FD and the instancing issues. I found myself hating this game more and more. Then FD went all quiet about Powerplay and I finally had enough. But rather than quit playing all together, I docked my Python and kitted out my Cobra and left the Federation. I figured now was the best time to give exploration a second chance.

My goal: Map out a large section of unexplored space relatively close to known space, the idea being the game's going to expand out bot still be close by what we already know and control so there should be a large number of earth-like worlds and terraformible world to find. I planned on staying out mapping until the Powerplay announcement, go to the closest frontier world and sell the data, go up above the galactic plain to see what it looks like, then speed run to the core from there.

The last two weeks I've been mapping a 150 LY pocket of space about 600 LYs from Sol and have found quite a lot of terraformible worlds, gas giants, and even a earth like world with an icy planet for a moon that has rings. Tedious work at times but very peaceful, especially since I listen to quite a lot of music while out there. It dawned on me yesterday while scanning a system with only 2 gas giants in it but nearly 1000Ls away from each other and thinking to myself they need an in system jump device for things like that when I realized something...

I was having fun again playing ED. Nothing had changed about the game in those two weeks but 1 thing, I was away from everything I hated about playing. I wasn't grinding, there wasn't a feeling of the game isn't finished, I wasn't on the forums reading about various problems or mad because someone doesn't get why I said something and thinks I'm complaining, I was enjoying the game for what it is and why I bought it to begin with.

My point is I took a step back without even realizing it and found myself enjoying just being in control of a ship and doing what I wanted. Does the game have issues, yes, but those issues aren't the be all and end all of this game. Explore, as vague as it is, made me realize the biggest problem with ED isn't what it doesn't have or isn't finished yet, it's biggest problem is getting caught it the grind and getting stuck on a issue and saying that's it, I'm out.

Don't get me wrong, I'm not praising the game here, BUT, I'm not hating on it either, I just came to the conclusion of If we just step back a bit from whatever problem we have with the game we can still have fun with it. The grind is really ED's biggest issue. At this state we should just play the game just to have fun, that big ship you want will still be there to buy 2 months from now, enjoy what's ED has to offer now and slow down a bit.

Just felt I should share how I feel with everyone here. Fly safe CMDRS.
 
I agree. I love the game - the amount of time I have played it make that obvious - but it is exceptionally grindy. I set my own goals (I will explore this far out, I will find this many ELWs, etc.). I think you have to do that. Well, you don't have to, but I find it very helpful. I don't think I could play it otherwise.
 
I'm doing something similar - got my shiny Imperial Clipper fitted for exploration with just enough cash to cover insurance and set out to explore. Currently around 800ly from Sol; found plenty of interesting things, and going to take the scenic route to the core of the galaxy and back. Should net me enough credits to outfit the ship for more then just exploring or trading, as well as put my name on some earthlikes, waterworlds, and other things of interest :)

Trading is mind-numbingly boring and PvE just feels grindy and without challenge after a short while.
 
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This game isn't nearly as Grundy as some others, especially MMO's that have several different types of currencies to farm. This game has only one, and you get what you put in to the game.

If I get bored with trading, I'll kit out a combat ship and find a RES or combat zone. When that gets old, go back to trading or try some exploring, like you did. I love that about this game, that you really make it YOUR game. You aren't bound to a certain set of rules, except to earn enough credits to sustain what ever habit you have. You can even be a royal pain in the anous to other players if that's your thing, and it's totally fine.

This is isn't a game that holds your hand via a campaign, it literally dumps you in a ship and says " go, do something" lol I love it.
 
+1 Rep CMDR!

This is a great read, and mirrors my own feelings, though I hadn't developed quite the grind frustration as you did early on as I started playing post-release and have always jumped back and forth between exploring/combat/trading.

Looking forward to what FD has in store for us, but finding ways to love the game in the meantime. :)
 
I totally agree, I'm in the fifth week of an exploration journey myself. It feels totally different than 5 weeks of trading/bhing, far more relaxing.
 
ED is not like other games. Most games are about "winning it", boss fight, mission accomplished and things.
If one wants to grind in ED ... well it´s his choice.
Alternatively he can just DO things, not for the grind but for the joy. That´s what I learned on my first exploration tour (before they doubled the pay for it).

Same with other open world games. You can rush from one mission to the next or you can PLAY the open world and ENJOY it, look around, explore, just follow pedestrians (GTA) and lots more.
Somehow it´s hard to resist grinding, I still don´t understand why. Maybe that´s how we were raised.
 
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The grinding we all tend to do is really what blinds us from the great thing about ED. That same grind makes you focus on the bad more because usually any any game the bad is what makes the grind too difficult to maintain. My biggest complaint before I left to explore was gaining the cash needed to maintain a larger ship like my Python over long time, and even getting the cash to buy it in the first place. But once I left I stopped feeling the need to build a "perfect ship" and suddenly the bad just didn't matter to me anymore.

Don't get me wrong, I want more from ED. But exploration has made me realize I need to be more patient with development and just enjoy what I can already do. I'm not saying that grinding is the wrong way to play this game, but it was very wrong for me. I'll be heading back in a few days to prepare for my trip to the core. Once I'm done with this trip and I'm back in the Federation shooting bad guys, I'll try to focus more on the fun of the combat and not the amount I make from each kill.
 
I was just telling a friend yesterday that ED isn't so much a space sim as it is aspacer sim. It's "this is my life in space." Much like real life, it can be easy to get caught up in the chase if you focus too much on the rewards. Much like real life, it's vastly more enjoyable if you find something you love doing and do it because you love it. And much like real life, the enjoyment comes in the journey.

Enjoy the journey. Like life, it will never be perfect... but there is lots of fun to be had if you remember why you play.
 
Well said, your post mirrors my feelings very closely.

I desperately try to avoid grinding in any game as it's not really playing the game as it was meant to be played. If you've got the time to "play" a game in a way that's enjoyable, then the big ticket rewards will eventually come your way.

Enjoy your time in the void.


CMDR Andrew Reid
 
Great post and what the game is all about. I got my Asp and planned on blowing things up with it but decided instead to do the complete opposite, sell all my weapons etc and get kitted out for exploring. i chose a completely random direction, not towards any sights or nebulas and I've found a part of space that's only 176Ly away from a station, (an incredible high tech station which sells everything!), and I have a whole area of unexplored space around me.

I now know what the different types of stars are, where I can scoop fuel, I'm "hunting" interesting looking systems on the map and heading there and generally having a great time without being too far away from home. After a day's exploring I'd made 3 million and now I'm very frustrated that I've had to put my PC into the shop for repairs and maintenance, can't wait to get back out there! Seeing you're the first to find life, terraformable worlds and to tag stars and planets is great and I'm glad I'm using my new Asp to what it's meant to be for - exploring!
 
I feel that if gains were a bit more informational the grindy feeling would be less though.

"Oh,I just completed 20 quests for that faction and I'm still neutral with them."

Some parts of the game you just don't get the feeling of progression you should. It jades people out.

Or information of a faction thinking to expand, where it expands to, how much we are contributing to another faction's ascent to power, etc. Everything is a bit of a guess.

Which is why I also find myself juggling jobs around, because otherwise I also get to feel as if I don't move forward much in what I'm focusing on.
 
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I feel that if gains were a bit more informational the grindy feeling would be less though.

"Oh,I just completed 20 quests for that faction and I'm still neutral with them."

Some parts of the game you just don't get the feeling of progression you should. It jades people out.

Or information of a faction thinking to expand, where it expands to, how much we are contributing to another faction's ascent to power, etc. Everything is a bit of a guess.

Which is why I also find myself juggling jobs around, because otherwise I also get to feel as if I don't move forward much in what I'm focusing on.

See. That right there is the reason I started exploring. The issue of progression, you don't feel like you're getting anywhere. Which triggered my grind to begin with. If that was addressed somehow it would fix a lot of the issues most people have with ED. Good thing about exploring is the progress is right there for you to see. Knowing you found an earth-like that nobody else has seen yet is a great feeling. If the rest of the game gave me that feeling I wouldn't have been so critical of it.
 
I've ventured out a while back and I apparently discovered 300 systems first. I want to like exploring but my recent venture resulted in going to a nebula and on the way every single place was already discovered. That doesn't bother me too much, but the problem is when you are out 'exploring', and lets be honest there is very little challenge to it, all you can do is scan systems. We can't even scan for lifeforms.

It could be a really engaging experience but I found it very limited. Its a shame really because there are some cool vistas to be seen. I just don't want to be limited to doing that for a month with nothing else to do but press the scan button. I think Frontier messed up a bit releasing it in its present state. :/
 
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I left home about 1 1/2 weeks ago, bouncing about between systems 1000Ly North of occupied space.

Starting to have problems moving as the starts are getting thin but loving it, jump, sound the horn and fly around scanning the system, long distance to another system star is not a problem, I'm not racing to grind, I'm flying to see, to know, to find.

And enjoying it.
 
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