I'll be surprised if it's not about interacting more meaningfully with either the minor or major (or both) factions to increase their power. With the possible addition of player factions if they've got over the (nonsensical) dislike of any hint of 'executive'. It's such a relatively 'cheap' way of adding value to the game - both in terms of development time and bandwidth.
That makes some of the most sense as a "powerplay" that I've geard so far. Given FD's resistance to, and the 2/3 player base against "traditional" guilds/clans/corps, it would be a way of adding depth and addressing the persistant calls for it's addition without compromising their "vision", as it would allow playeds to actually participate in factions from the perspective of "one man in a spaceship", without actually running them themselves or owning property themselves... two things FD are keen to continue avoiding. It allows players to start playing political characters.
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