Performance issues.

Hi Chaps,

I'd like to know what your experience is regarding E:D and its performance, measured in FPS and GPU usage.
My rig is: Win 8.1x64, 8gb ram, POV GTX660 OC 2GB, i5-2500k @3.7 XMP.

Here's my experience - Space is rather good (60ish fps), sometimes a hiccup around a planet (annoying when interdicting) once or twice, but that's about it. When I dock at a station it's a different story. GPU usage spikes to 100% (through MSI afterburner), GPU fans go full , and FPS drops to 30. Using freelook is almost seizure inducing, it's not smooth at all.
Just undocking at a station gets the FPS up to 45.

Tried this on high details across the board, without any AA, as well as on mixture of med/high without AA. Not much of a difference.

Nvidia set to: single screen performance, prefer full power, v-sync adaptative. Tried on the latest driver's 'optimal' via Geforce Experience, same result.

So - Am I doing something wrong, or is the performance so weak? The inside of the orbis station, or the 'underground' garage have nowhere near the geometry complexity nor effects to make my GPU burn. In the garage, the frustum culling should kick in to render only the handful of polygons visible in front of the ship.

Other games run pretty fine, including Battlefield4 on pretty good details.
 
isn't 'GPU fans go full ' an oxymoron? cannot be and full surely? :D

my fps goes from good (space) to average (stations) I'm getting 40+ fps in stations but I have all the settings on ultra (apart from supersampling, obviously)
I'm on an EVGA 770 GTX. not a high level gpu but good enough for me. also for some reason my gpu fans go flat out when I'm in the stations menu, far more than when I'm playing.. odd?
 
Seems to run fine for me. I generally maintain over 100 in space and stations, and I think that's running at some ridiculous 3xxx x 2xxx resolution. Framerate with the DK2 using DSR and what not is also generally acceptable
That's from a 970 (Gigabyte G1 Gaming/SoC version...all of their cards in this line are just great. It's more than capable of comfortable matching a reference 980 without trouble). Graphics all generally turned up with the exception that I'm not using any AA with the DSR

I'll watch MSI Afterburner (always on secondary display) next time I'm on and see if I notice anything odd.

EDIT: Actually, I did notice that sitting in station menus caused the GPU to run slightly hotter than it normally would, and it would often appear to be under more strain than I've seen anywhere else from browsing the station menus.
 
Last edited:
Thanks for feedback. Getting a 970 is not an option for my budget, I'm afraid. And even then, it's just coping with the effects, not the cause.
My gripe is that stations don't have enough going around to be boiling a mediocre GPU like mine.

@S.H.A.D.O - 'going full ' is a reference from "Tropic Thunder", starring Iron Man ;-)
 
Hi Nestor. I do believe your GTX660 is the weakest link in your system. I was running a R9 270 which is fairly comparable to your GTX660 and I had the same results as you. While the GTX970 might be out of your budget, have you considered a GTX960? From all the reviews I have read it has quite a bit more "oomph" than your 660. And the price is way less than the GTX970....
 
Last edited:
Odd, I seem to get around 60 FPS across the board whether in dock or out.
Sometimes I get a few lag issues while being interdicted but that's more likely my connection than my setup, otherwise everything is fine.

Ive only running a not so high end AMD FX 6300 and Radeon HD7980 with all the settings turned up (except AA) so I cant imagine whats causing your frame rate drops.
 
I'm on MSI GTX660 and works pretty good inside stations and res. No SSAA, just regular FXAA as jaggies doesn't bother me much nowadays.
60 fps in space, 45ish inside stations which is fairly what to be expected from an old GPU.
I'm now playing on three screens and getting 50ish in space and as low as 30ish in stations.

Set Model draw distance to like middle. Or just go mid on everything.
 
Last edited:
I'll see how it goes with mid draw distance. I was just bothered how poorly it fares in stations.
Using the HUD is a pain, when I free-look to the sides to interact with the panels. Last time my GPU had that kind of beating was FarCry3 on ultra details. And it was smoother :p
 
Played a bit, with FXAA and medium draw distance, it improved station fps.

Here's a thing to consider: Being sat in the 'dock' under the station - 45fps. When I was moved forward to be elevated to the main deck, it went up to 55. There's much more to draw on the upper deck than below.
 
I have found that the docks are somewhat situational. I have had one crash and two close calls while docked. I have noticed that it is worse below decks and it depends on what bay you are in.

My crash was while above decks and playing with the debug camera.

Oh, normally everything seems just fine. But when it was bad this last weekend I notice that my cpu was spiking hard.
 
Last edited:
I don't think it's CPU spikes in my case, the experience is pretty consistent. I think there's just some work to be done on optimizing stuff. Maybe disable the 'steam' in the bay, which often causes hiccups on many cards.

I was hoping someone from FDev would chime in and explain why an empty room on a station stresses the GPU harder than a dogfight in a RES filled with asteroids (and security forces).
 
You see, that's the whole problem I have with today's computing, enthusiasts and industry in general.
Back in the day, devs would go down to the lowest possible level and do optimizations to get stuff working. Nowadays, we just slap tons and tons of hardware on top of what seems to be poorly written code, or just a performance edge case.

Sure 660 is not a high end card, it's even mid-low card. But, it runs games that look much better at a higher frame rate.
I'm sitting in a box, looking at my cockpit and the wall ahead of me. 100% gpu usage. There are no effects visible, not a lot of geometry.
I'm in space, flying between a field of asteroids, buzzing around ships, doing combat. 80% GPU usage, 60fps.

In my mind, arguments 'get a better card lawl' make no sense, when we're looking at a particular scenario that simply misbehaves.

I did a degree in realtime graphics at one point, so it's kind of my pet pevee ;-)
 
You see, that's the whole problem I have with today's computing, enthusiasts and industry in general.
Back in the day, devs would go down to the lowest possible level and do optimizations to get stuff working. Nowadays, we just slap tons and tons of hardware on top of what seems to be poorly written code, or just a performance edge case.

Sure 660 is not a high end card, it's even mid-low card. But, it runs games that look much better at a higher frame rate.
I'm sitting in a box, looking at my cockpit and the wall ahead of me. 100% gpu usage. There are no effects visible, not a lot of geometry.
I'm in space, flying between a field of asteroids, buzzing around ships, doing combat. 80% GPU usage, 60fps.

In my mind, arguments 'get a better card lawl' make no sense, when we're looking at a particular scenario that simply misbehaves.

I did a degree in realtime graphics at one point, so it's kind of my pet pevee ;-)

I started off in IT doing assembler and yes sloppy inefficient coding is also my pet peeve. Before that I did a lot of assembler on 8-bit computers at home where efficient code was the main challenge. What a waste of good hardware.

I have a Masters in IT.
 
I started off in IT doing assembler and yes sloppy inefficient coding is also my pet peeve. Before that I did a lot of assembler on 8-bit computers at home where efficient code was the main challenge. What a waste of good hardware.

I have a Masters in IT.

Software gets slower faster than hardware becomes faster. Wirth's Law completely negates Moore's Law. ;)
 
I'm pretty sure a GTX660 can't run ED at high settings.

I got a GTX980 and the big station interiors are very GPU intensive - it goes from 45% load in space to 70-80 even 90% depending on what's inside the station.
Populated systems, closeby stars, certain planets still give microstutter (60fps -> 54fps)
 
I have yet to find a manager that thinks that refactoring and optimization are A Good Thing ™.

Creating software is more expensive than hardware. So people holding the purse strings will say, "looks alright on mid to high end hardware, lets release the game". However, working with due care and attention during design and coding stages can and do make a big difference. Usually performance enhancements are done after software is released and there are complaints and limited to a few tweaks here and there and this approach I don't agree with.
 
I'm pretty sure a GTX660 can't run ED at high settings.

I got a GTX980 and the big station interiors are very GPU intensive - it goes from 45% load in space to 70-80 even 90% depending on what's inside the station.
Populated systems, closeby stars, certain planets still give microstutter (60fps -> 54fps)

If a GTX660 is comparable to an ATI R9 270 like someone said here, than yeah it can run ED at ultra. I have the ATI R9 and it runs fine on ultra settings. Also in stations.
The fans are constantly blowing at 100%, but the game itselfs runs perfectly smooth. (Aside the stutter when jumping to hyperspace, but I really think that's lag)
 
Back
Top Bottom