Here's the thing that people seem to forget, combat is skill based, the players skill. There are no 'abilities' or such that help the player other then their own ability to fly and their ability to control it.My main problem is the fact that a jack of all trade ship beats the specialized ships in the same tier. Average ships should be average. The cobra is a little more than average.
My main problem is the fact that a jack of all trade ship beats the specialized ships in the same tier. Average ships should be average. The cobra is a little more than average.
My main problem is the fact that a jack of all trade ship beats the specialized ships in the same tier. Average ships should be average. The cobra is a little more than average.
The Viper has considerably stronger shields, almost similar speed, and is more agile (but turns so-so) with the Cobra, while being cheaper to boot. It's a bit better and much cheaper (talking about A-class fitting price).
Here's the deal. The Cobra's shields are very weak. Sure, it can run - but the only enemies it can comfortably take on are Adders (which can give it trouble) and Sidewinders and is about on par, let's be generous, with a Viper. Hardly an ultimate ship. The others force it to run, and some larger ships are fast enough to have a chance of stripping it's very weak shields before it can disengage.
A few million more then a decently outfitted Cobra, you can have a decently outfitted Vulture, which makes the Cobra look like a joke, and is pretty fast itself on A thrusters. Asp is a bit more expensive then both (I don't understand why it's more expensive then a Vulture, but it is) and is a much better multi-role then the Cobra, but is a bit "meh" since unlike the Cobra, it cannot outrun what it can outfight, and unlike the Vulture, isn't much of a fighter.
Then the really expensive ships start - for which upgrades cost a lot, but which basically render all but the Cobra and the Vulture a completely obsolete (well, ok, Asp remains as a viable choice for a exploration vessel). Viper could definitely use some love in the department of mass (giving it more speed) and fitting space, as imo the Vulture completely obsoletes it - it is only 20 m/s slower when properly fitted which is not enough of a margin to matter. However, the Cobra needs no nerfing, it's only really good when you compare it to the Viper and the starter ships.
If there was one ultimate multi-role ship, it would be the Imperial Clipper. It looks good, moves fast enough to outrun anything it can't outgun, can fight decently, haul cargo, explore - can do basically everything except land on outposts. Shields are a bit weak, though, and hardpoint placement isn't very optimal (but again, if it can't demolish it, it can run away) Downside is that it costs a whole lot to outfit for combat.
The Cobra utilises two small hardpoints and two medium hardpoints, just like the Viper. Those two ships can pack the same amount of firepower.
Respectively, the Viper has stronger shields, the Cobra has a stronger hull but a Viper can still take a Cobra out fast and the Cobra a Viper. It all depends on the pilot with these two.
I can do battle in a cobra against any number of anything for 20 mins or 2 days and still come out alive.
OK, now this is clearly an exercise in trolling, no-one can genuinely believe that, however deluded and inexperienced. Beware, commanders, when crossing bridges
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I tend to agree with Pendra. In combat survivability is more important than ability to kill. In a fully combat equipped fast cobra, if you pick your target carefully - especially in conflict zones - you can just hit & kill and escape at 450 m/s.
Of course sometimes you are not able to kill your target - especially if they are a undamaged large ship. But you can nevertheless escape and try again a few times.
Some people call this "trolling" in the game but I disagree. Hit and run is a perfectly viable tactic that has been successfully used in history (e.g., WWII aviation...)
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OK, now this is clearly an exercise in trolling, no-one can genuinely believe that, however deluded and inexperienced. Beware, commanders, when crossing bridges
- - - Updated - - -
I tend to agree with Pendra. In combat survivability is more important than ability to kill. In a fully combat equipped fast cobra, if you pick your target carefully - especially in conflict zones - you can just hit & kill and escape at 450 m/s.
Of course sometimes you are not able to kill your target - especially if they are a undamaged large ship. But you can nevertheless escape and try again a few times.
Some people call this "trolling" in the game but I disagree. Hit and run is a perfectly viable tactic that has been successfully used in history (e.g., WWII aviation...)
OK, now this is clearly an exercise in trolling, no-one can genuinely believe that, however deluded and inexperienced. Beware, commanders, when crossing bridges
- - - Updated - - -
I tend to agree with Pendra. In combat survivability is more important than ability to kill. In a fully combat equipped fast cobra, if you pick your target carefully - especially in conflict zones - you can just hit & kill and escape at 450 m/s.
Of course sometimes you are not able to kill your target - especially if they are a undamaged large ship. But you can nevertheless escape and try again a few times.
Some people call this "trolling" in the game but I disagree. Hit and run is a perfectly viable tactic that has been successfully used in history (e.g., WWII aviation...)
Are you kidding me? The only enemies it can take on are Adders? dude are we playing the same game? I can take on Pythons and when I feel ballsy even Condas...Then again my Cobra is worth 8+ million, I'm assuming yours is stock?
yikes!
Again, victory is not measured in KILL KILL KILL it is measured in survival. And you can't kill a CMDR Cobra 1v1 or even 1v4. Only if the cobra pilot sucks or the build is not final.
I can do battle in a cobra against any number of anything for 20 mins or 2 days and still come out alive. It is very hard to kill somebody that can get out of your weapons range in 10 secs and never enter again. The only thing that is slightly dangerous to a cobra is an other cobra.
Combat ships, cobra pilots laugh at them, turn around and hit boost 3x.
Viper is supposed to be the fastest thing around. To offset that, it suffers from energy issues. You can run a shield cell bank but it requires pretty good power management skill in combat.