1.3 will address a big need, by providing an interface for players to gain rank and influence within their chosen Power for the purpose of helping to shape it's strategies for expansion. What we have now, is factions doing nothing in particular unless forced by devs hands. 1.3 on paper sounds better than what I originally hoped for ED for the long term, which was a kind of faction AI. Hopefully now players will be able to get their hooks into Powers and help steer them in ways which will either determine their success or failure. Player driven (or lets say heavily influenced) Powers should provide much better gameplay value than any kind of behavioural AI ever could.
20 Powers also sounds around about the right number. That's manageable, understandable. We'll see the push and pull of these struggles played out. Powers will be crushed. Others might dominate. It's bound to be heavily dynamic. It will sure beat 10000 blue systems and 10000 red systems (or 1000 tiny sub factions), where you can't tell what's going on.
Missions will now tie into the drives of each Power. Suddenly, you're really working for someone, fighting the good fight. Missions will have meaning. Your rep will increase and so will your influence. You can become invested in helping to shape your Power's strategies.
Missions will generate opposing missons, pitting player against player (something I
anticipated for Powerplay). No longer are you just out somewhere looking for a black box all by yourself. The missions you take on may mean you come up against other players who are actively trying to stop you. Or you might be working within a larger team. Winning should require co-ordination and organisation. Strategy.
There you have it.
- Limted number of Powers means more relatable and observable political push and pull
- Dynamic Powers (they can be wiped out. They have an active interest in protection and expansion)
- Player influence over Powers (better than any AI, player can become invested in gaining influence towards the purpose of more control of their chosen Power)
- Missions with meaning (tied to Power reputation)
- PVP missions (intense gameplay opportunities, more fun)
etc... (I could go on)