Has Elite been marketed wrongly?

I'm sure a number of people do not know the difference between an MMORPG and an MMOFPS, I personally would not like E:D to become World of Tanks in space, I'll happily play WoT if i want to get my PvP fix.
 
I got the game on the strength of the old Elite games.

What about you lot?

Unfortunately the game has lost its way a little. I backed the game during the kickstarter phase which seems years ago now and we were promised a modern-day version of Elite. What you have to consider is that FD are a business and are in business to make as much money as possible and to make as much money as possible they have to make the game appealing to as many people as possible. This includes the younger generation of gamers that are around today.

Its a little sad in a way because the majority of people who backed during the kickstarter are old timers like myself who played the original. If the kickstarter had failed there would be no game at all.

So, at least we have a game. Its not quite what I imagined it would be but a game resembling Elite is better than no game at all.

[EDIT] wings and powerplay are (in my opinion) a complete waste of development time and money and were only included to justify DB's obsession with multi player and on line only game mechanics.
 
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Agree. There seems to be more and more that want and expect Elite to turn into a pure guns in space with unlimited ammo, fuel, hit points etc. and be able to equip every weapon and module they want, jump anywhere they want instantly etc.

That's not what Elite is.

Really? Because I'm on these forums every day pretty much and don't see that. There are certainly players who are primarily interested in combat, and of those a subsection who are primarily interested in pvp combat. Of those very few, if any, post asking for the kind of thing you mention. I think you are falling into hyperbole and, quite honestly, making things up to suit your agenda.
 
Mate, we need to hope and pray that the Xboxers will play in a different universe or it's going to get infinitely worse. Mark my words.

+1

This is my biggest fear ever since they announced the future X-Box version.

Like a lot of others, the marketing never influenced my decision to back Elite. I did it purely on the strength of the original and wanting to see it happen.

OP: No, in my opinion the trailer there isn't what Elite is to me. Although I can certainly see it attracting the PvP players, who will think that it's all that Elite is about.
 
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With the changes to bounties regarding people of opposing powers in your space and your ability to take them out... may not be an issue.
 
The console people will be expecting epic space battles and adventure, just imagine the look on their faces when their trundling around in a sidewinder with pew pew lasers and try to make money with 6T of cargo space, you might as well just smack them in the gob and take their money because they are going to feel like they have just been mugged.
 
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The OP is of course correct, to a degree. The launch trailer emphasized the wrong stuff, and the pace is entirely wrong. There isn't much point in trying to sell Elite to the CoD crowd.

That said, we now have half a million units sold. That is 100% amazing, considering the meat and potatoes of the gameplay (Powerplay) is still on it's way.
 
Off-topic a bit but I had to respond to you.

For a few £ more (800USD) I just built a great gaming machine. Core of it is an i5 (i7 is a waste), Asrock Extreme4 mainboard, 8GB fast RAM and a GTX 750 ti. It has played every modern game I throw at it with great visuals, fast, balanced. Look for deals at Microcenter (preferred) or NewEgg. Then again, you Euros are subject to VAT, aren't you? :(

The reason I do not have an Xbox is that when I buy my hardware, I like to own it.

AHEM *cough* OK.

I am an '84 also. One of the big reasons I am playing E:D (and will continue playing it) was SC's announcement that you can buy game ships with real $. That is one of the things that contributed to EVE's detriment for me. I won't be playing SC specifically because of this.

There SHOULD be an area/s that pewpewpews can go to to "battle it out" with other Cmdrs. Give that crowd and the goon squad players to mix it up together... somewhere far away. In the Mechwarrior games, there was a Tournament mode; there could easily be one in E:D (there is solo, after all). The "need" for it is kinda lame; isn't that what Anarchy systems/pirating for? Just saying, it could be done.

I like the Wings update, and I'd like to see what Powerplay does to the game. Seems very interesting to me; it also is in line with many of the space games I have played for 25 yrs. I will watch and see.
 
The game is big enough that if you don't want to play pvp you don't have to.

As to marketing, we have no idea whether they correctly marketed it or not, it all depends on what the sale numbers are.
 
That trailer looks more like what "X Wing vs, Tie Fighter" was like than ED. But With wings added I think you could play ED like that, I played the original "Elite" and tend to still play the game the same way, but wings and the new power play coming up will change that for me!
 
I'm in broad agreement with what many have said here because I've said it before elsewhere.

I wouldn't necessarily say ED was marketed "wrongly", because marketing has a purpose -- to shift units -- and in that regard the marketing seems to have worked rather well. But it was certainly marketed dishonestly, from the weasel-worded references to MMO-like qualities (not lies per se but obviously likely to mislead) to the ridiculously overblown launch trailer which, "cinematic" or not, grossly misrepresented the gameplay.

I'm looking forward to 1.3 though. Powerplay may not do anything to bring the action up to trailer standards, but by adding a bit of strategy and backstory to the galaxy it should hopefully make the whole thing seem a little less shallow.

As for Xbox and PS4, as I understand it the console players will share the galaxy with PC players but not the individual instances. So they'll affect the background simulation but we'll never see them. The most direct exposure we should get to their activities will be if planets start showing as First Discovered By CMDR I_DID_UR_MOM_LOL. I don't envy the FD staffer(s) who'll have to vet all those new names, unless they limit them to already-vetted Xbox and PlayStation gamertags. Which would be a little unfair and restrictive, but a lot easier to police.
 
[EDIT] wings and powerplay are (in my opinion) a complete waste of development time and money and were only included to justify DB's obsession with multi player and on line only game mechanics.
That Sir, is exactly how I feel. Have some rep.

I'd even go a step further and say that pve play as become the redheaded stepchild of ED. Race to elite? Open only. Shiny new Titan? Open only. First real expansion? Wings, only benefits open. Second real expansion? Powerplay, again favors open. If I thought there was a chance in hell that he'd answer it, I'd ask DB when other playstyles are going to get some love and content. I doubt he would though, so I didn't even post in that thread.
 
Glad to see someone started this discussion. Now, let's see if this IS the game that was being designed from the beginning. It seems to be to me, since this is a multiplayer game with solo bolted on. Others seem to think the opposite. Been wondering who is correct.
 
I pretty much stopped playing when it became obvious PvP was more important. A simple to change to make it impossible to tell the difference between PC and NPC ships would have prevented the mess we are in now and all updates appear to be PvP orientated. Alpha backer here BTW.
 
I pretty much stopped playing when it became obvious PvP was more important. A simple to change to make it impossible to tell the difference between PC and NPC ships would have prevented the mess we are in now and all updates appear to be PvP orientated. Alpha backer here BTW.
I don't understand, how has pvp become more important?
 
OP to be honest it sounds like you're just upset you got killed and are trying to say he was "playing the game wrong".

Being a pirate, a psycho, or someone who is on the opposing side of a community goal wanting to stop you is a perfectly valid way to play the game. If you don't want to encounter that you can play Solo or Mobius PVE group, but he wasn't playing the game wrong, he wasn't "mislead by marketing into killing you", and you wouldn't have lived if said marketing was different, lol.

Now having said that I'd probably still agree the marketing isn't wholly representative of the game. At least that super intense combat trailer anyway. Maybe if it went on for 60 minutes to replicate RES grinding.
 

atak2

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Glad to see someone started this discussion. Now, let's see if this IS the game that was being designed from the beginning. It seems to be to me, since this is a multiplayer game with solo bolted on. Others seem to think the opposite. Been wondering who is correct.

From the moment I heard there would be a modern Elite I envisaged Elite in a multiplayer universe where we are plonked in and have to make our fortune in an unpredictable and hostile universe. That was what I dreamed Elite could be when I was a child. Meeting other players, teaming up or fighting them and generally finding a whole universe populated by players, aliens and npcs for me to encounter.

The trailers show the kind of space battles I imagined would occur - Elite: Dangerous is now getting closer to the kind of universe I expected Elite to be about.

I certainly did not expect the game to fractionate the player base into separate modes. I expected one open universe where anything that could happen within the games limits would happen - and I would watch the universe evolve.
 
I pretty much stopped playing when it became obvious PvP was more important. A simple to change to make it impossible to tell the difference between PC and NPC ships would have prevented the mess we are in now and all updates appear to be PvP orientated. Alpha backer here BTW.

?????

Must not be playing the same game really.

Why not both?

Also, I really don't care what the game is and is not. It's about what it can be.

A game cannot be an arena shooter and an open world game at the same time, the design goals are completely different balance wise. It can be many things, it should be many thing? No, if it tries to be many things it will just end up being one thing: a bad game.
 
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