FD: What of the Alliance?

Ranks and a couple ships, not really that many features. It would be nice to have our own ships maybe, but not such a big deal.


Allliance will get their own factions in 1.3 (or so said Michael Brookes).

Do you have a link for that? I'd be very pleased to see it; it would ease my concerns greatly.

The Powerplay announcement only spoke of Federation, Imperial, and independents standing alone. It made no mention of the Alliance at all - like pretty much everything in this game to date.
 
"When you do things right, people won't be sure that you have done anything at all."

Alliance's nature is peace and neutral. Why would you suddenly want them to be dominating? An underdog power that doesn't cry for attention? yup that's Alliance. You seems to be fit for Fed or Empire. A true Alliance's member never complain.

I think what folks are really wanting with the Alliance are the perks that are available in the Federation and Empire, like basic stuff, like rank and more CGs and events. I know the Alliance has had CGs and a few groups, but the Alliance does need a little more love, something that's at least equal to the Feds and Empire. I mean, isn't the Alliance a major galactic power?
 

(-o-)

Banned
Alliance seems doomed, especially since most people have gravitated toward the fascist faction (feds) or the royalist faction (imperial) for various reasons.

so speaks a communist: evryone not with them is either a facist or a imperialist... but what is the alliance then, communists?

*note: this is not a rl political remark/question, its about the ingame ditos only, pls spare me any rl politics*
 
so speaks a communist: evryone not with them is either a facist or a imperialist... but what is the alliance then, communists?

*note: this is not a rl political remark/question, its about the ingame ditos only, pls spare me any rl politics*

The Alliance doesn't consist of a single government type. Pretty much every type in the political spectrum is represented. Each system is sovereign, but we band together for common defense.
 
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Yeah, I look forward to the Alliance seeing some love in 1.3 - not just from the devs, but from Alliance members making a difference via their Powers.

I've been working Fed and Empire space since the start, but that was a) a personal roleplaying thing linked to my back story and b) so I could get access to ships and ranks (hey I might need them later).

But with 1.3 I'm thinking when I come back from deep space it's time to finally throw in with the Alliance for good (my character is from Lave originally). Hope there's a Power that fits my ethos in there.
 
Alliance has never been about military... it is about resistance and independence.

People who are playing it to be ranked and strong and stuff are playing it wrong :p
 
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Alliance has never been about military... it is about resistance and independence.

People who are playing it to be ranked and strong and stuff are playing it wrong :p

Sometimes you have to take your independence. If the war-mongering empire and federation powers that inevitably rise are near you, do you really trust them to never advance into your space?

I guarantee at least some powers on the empire and federation side will push into Independent space. Is it really that terrible of an idea to consider striking first?
 
Sometimes you have to take your independence. If the war-mongering empire and federation powers that inevitably rise are near you, do you really trust them to never advance into your space?

I guarantee at least some powers on the empire and federation side will push into Independent space. Is it really that terrible of an idea to consider striking first?

I wouldn't say the Alliance should strike first. I would say it should be prepared to defend itself, and to repel incursions into its territory.

I would also say the biggest role for combat pilots in the Alliance should be dealing with criminals. But the point is, the Alliance should have goals
. It shouldn't just sit there and do nothing. Clearly, those goals should not be about conquest. Duh. If the Alliance expands, it will be by diplomacy. But there are a lot of ways to be diplomatic. What does the Alliance have to offer systems that might join it? One of the things it offers is defense. And not just defense from invaders. Defense from pirates, and organized crime. Demonstrating the Alliance's ability to provide those benefits is an aspect of diplomacy that is suited to combat pilots.

So it's not like the Alliance doesn't have a use for combat pilots. Also, as has already been demonstrated (but only once, sadly) it has a use for explorers. It certainly has a use for traders. But right now, it rewards none of these things.

That's what I want to see change. Hopefully Powerplay will bring that kind of change.
 
Too be fair, the Alliance is too disorganized to do much meaningful action. The one scenario in which that really changes is if one of the other major powers attacks them. Otherwise, they aren't really any different than other independent states. That was pretty much the reason they formed. They don't share similar ideals, or have an overarching government like the Empire and Federation do, and they don't agree on a lot of stuff. To get much of anything happening, they really need to be attacked. Nothing short of that, or some serious political intrigue, including more than a little assassination, bribery and blackmail, would get them to move in a way meaningful to the game. Furthermore, their military force is privately backed, consisting of what wealthy individuals within it care to bring to the table.

That said, I would like to see some of that intrigue and stuff given more visibility in the game, as in, any at all. Although to really do it right, they would need a lot of unique assets and so forth. It would probably need the backing of the full dynamic galaxy originally envisioned to function properly, where the players could interact with hundreds of minor nobles, bureaucrats, CEOs and so forth who procedurally take actions, and can be killed or taken from power without FDev intervening to make it happen. Additionally, the unique ships for the factions would have to come from getting in close with wealthier states in the Alliance, rather than just buddying up with the Alliance as a whole, and would probably require dozens of unique ships. Perhaps they could get away with this by making unique variants of existing ships that these figureheads in the Alliance custom build for their loyal supporters. Doing this right would be the most amount of work for the least amount of payoff, so I think it is entirely understandable why nothing has really been done about it.
 
Too be fair, the Alliance is too disorganized to do much meaningful action. The one scenario in which that really changes is if one of the other major powers attacks them. Otherwise, they aren't really any different than other independent states. That was pretty much the reason they formed. They don't share similar ideals, or have an overarching government like the Empire and Federation do, and they don't agree on a lot of stuff. To get much of anything happening, they really need to be attacked. Nothing short of that, or some serious political intrigue, including more than a little assassination, bribery and blackmail, would get them to move in a way meaningful to the game. Furthermore, their military force is privately backed, consisting of what wealthy individuals within it care to bring to the table.

That said, I would like to see some of that intrigue and stuff given more visibility in the game, as in, any at all. Although to really do it right, they would need a lot of unique assets and so forth. It would probably need the backing of the full dynamic galaxy originally envisioned to function properly, where the players could interact with hundreds of minor nobles, bureaucrats, CEOs and so forth who procedurally take actions, and can be killed or taken from power without FDev intervening to make it happen. Additionally, the unique ships for the factions would have to come from getting in close with wealthier states in the Alliance, rather than just buddying up with the Alliance as a whole, and would probably require dozens of unique ships. Perhaps they could get away with this by making unique variants of existing ships that these figureheads in the Alliance custom build for their loyal supporters. Doing this right would be the most amount of work for the least amount of payoff, so I think it is entirely understandable why nothing has really been done about it.

Internal disagreement about how involved they can get in galactic affairs can also be the stuff of a storyline... and it would be one fairly well-suited to the Alliance. Then you get Community Goals to demonstrate support for a particular initiative, and help shape the direction of the Alliance's involvement (or deliberate non-involvement) in the things going on around them. Letting the players chart the course for the Alliance.
 
My cr.02:

The Alliance in Powerplay needs to act like an actual Alliance. The Feds and the Imperials are going to be set up to screw their own factions, with all sorts of delicious backstabbing and intrigue as well as outright brawls for dominance amongst themselves. The pilots who fly for them will cheerfully stoke those fires until one or both sides burn up. This isn't a condemnation of the players stocking up on matches, either. It's part of the "play it your way" aspect and it's fantastic. But the Alliance by its nature doesn't attract that kind of pilot. Live and let live, provide for the mutual defense. Most Alliance players I've met chose the Alliance for that very reason.

What does that mean in power play? Alliance pilots should make a pact. No Green on Green. That should be the creed. Alliance factions should never wage war with other Alliance factions, and we the Alliance commanders should work to keep that from happening. That means supporting only leaders who cooperate, supporting goals that increase security and reduce strife, and agree to work against any Alliance subfaction leader who is trying to cause trouble with other Alliance systems, even if its your own. Again, the Feds and Empire are being set up to feed on themselves and there's no way they'll be able to hold it together, I guarantee. There will be assassinations, coups, border wars, resource conflicts which will cause the Federation and Empire at times to attack their own. Unity will be impossible for them.

But maybe not for the Alliance. At present the Alliance doesn't have capital ships or any sort of power projection. But unified pilots could provide that power. Alliance faction pilots should keep their eyes open for systems in trouble and let other Alliance pilots know which systems need resources or defense and provide them in great numbers, just as the Alliance systems are supposed to do in lore. If Alliance commanders "keep to the code," the idea that "I won't help Faction X even though they're Alliance because I hate their guts" should never come up. If they're Alliance, you help. Again, I think Fed and Imperial factions are going to be set up to be the exact opposite. They will have subfactions itching to fight each other.

I could be completely wrong, too. The Alliance could easily have backbiting, scheming, power-hungry faction leaders that will appeal to the pilots who want to have a faction to fight for, but I really think most players who want that have gravitated to the other factions already. The pilots who proclaim ties to the Alliance, including most in this thread, seem to be looking for something else.

Every movement starts with an idea, and this one would be easy to spread. And just like real life, it would difficult as hell to achieve because some people in the universe just can't play nice. But I think it would be fun as hell to try. And unlike the other two main factions who are destined to go to war, Alliance commanders may actually be able to shape our chosen faction into what it's supposed to be.

No Green on Green. Learn it. Love it. Live it.
 
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The pilots who proclaim ties to the Alliance, including most in this thread, seem to be looking for something else.

Maybe because how they view the term "Alliance" itself. When I see the term "Alliance" I don't see the ED world, I see it as the space version of WoW's Alliance faction. Humans here; Dwarfs there; Night Elfs and Draenai over there, deal. Each as independent factions under one banner to repeal the evil (and traitorous) Horde. So I see it as an extension of what I already played as for years, just in another game. :p

I like it when games are more universal like that as it's easier to "hop in" between games that are different, yet similar in other ways. The RP is how you view X faction, too (FD doesn't mention that Empire resembles Garrosh's Horde minions, but hey, they do and there it is -- instant identifiable lore [even though they may have designed it more to resemble EvE's factions, but red color+evil = Horde in WoW Alliance terms]). XD
 

Nonya

Banned
The Alliance: That Thing That Exists Before The Federation Swallows It Whole.

But seriously, the Feds want the Alliance systems to help boost them up against the Empire, through mutual agreement or force.

The Empire doesn't care about the Alliance as long as they don't team up with the Feds. If they do, they become Empire systems within a month.

The Alliance is just trying to not pick a side. Eventually they'll be destroyed when that big fence they've been sitting on is set on fire.
 
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EDIT: Dangit, ElectricZ, I can't rep you again yet! Stop making so many posts I like! :p

My cr.02:

The Alliance in Powerplay needs to act like an actual Alliance. The Feds and the Imperials are going to be set up to screw their own factions, with all sorts of delicious backstabbing and intrigue as well as outright brawls for dominance amongst themselves. The pilots who fly for them will cheerfully stoke those fires until one or both sides burn up. This isn't a condemnation of the players stocking up on matches, either. It's part of the "play it your way" aspect and it's fantastic. But the Alliance by its nature doesn't attract that kind of pilot. Live and let live, provide for the mutual defense. Most Alliance players I've met chose the Alliance for that very reason.

What does that mean in power play? Alliance pilots should make a pact. No Green on Green. That should be the creed. Alliance factions should never wage war with other Alliance factions, and we the Alliance commanders should work to keep that from happening. That means supporting only leaders who cooperate, supporting goals that increase security and reduce strife, and agree to work against any Alliance subfaction leader who is trying to cause trouble with other Alliance systems, even if its your own. Again, the Feds and Empire are being set up to feed on themselves and there's no way they'll be able to hold it together, I guarantee. There will be assassinations, coups, border wars, resource conflicts which will cause the Federation and Empire at times to attack their own. Unity will be impossible for them.

But maybe not for the Alliance.

I could be completely wrong, too. The Alliance could easily have backbiting, scheming, power-hungry faction leaders that will appeal to the pilots who want to have a faction to fight for, but I really think most players who want that have gravitated to the other factions already. The pilots who proclaim ties to the Alliance, including most in this thread, seem to be looking for something else.

Every movement starts with an idea, and this one would be easy to spread. And just like real life, it would difficult as hell to achieve because some people in the universe just can't play nice. But I think it would be fun as hell to try.

No Green on Green. Learn it. Love it. Live it.

I'm with you on this.
'
One of the principles of the Alliance is that the individual systems are sovereign. It's not so much a nation as a military alliance (just as its name indicates). But when you are part of an alliance, you have to agree to work out your ptoblems peacefully and diplomatically.

The general theme of the Alliance really is, "United we stand, divided we fall." And it has to be this way. The Alliance is the smallest of the major factions.

There's a reason my Alliance pilot named his Viper the Colonel Gadsden. It's named for the American Revolutionary War officer who created a particular flag, sometimes known as the Gadsden flag, consisting of a yellow field with a coiled rattlesnake and the words, "Don't Tread on Me". That flag was a message, a reference to an ideal circulated by Benjamin Franklin and others of a virtuous nation that goes to war only in its own defense, but presents a fearsome deterrent when threatened; of a nation avoids aggression, which will only use its might for right; of a nation which backs down from nobody, but which truly desires to be at peace with its neighbors. Even as an American, I can admit we've failed to live up to that ideal at times, but the ideal itself still has validity.

The Alliance is like this. It doesn't cower before the Federation or the Empire and their military might. When threatened, it will seek first to deter its adversaries by presenting a powerful and unified front. If those enemies persist, it will defend itself as it must. While separate and diverse in many ways, it becomes one under fire, each system, each Commander, each citizen of the Alliance banding together to face down the most implacable of foes.

The Alliance doesn't WANT a fight, but if you bring it one, it will make you regret it. "Beware the man of peace who is forced to make war."

To be able to stand up for itself against the likes of the Federation and the Empire, the Alliance must be unified even as it is diverse. The members of the Alliance must respect each others' differences, and be willing to fight for those differences, to preserve them. The means of contesting matters within the Alliance must be diplomacy and debate, not lasers and cannon. We can't afford the petty squabbles in which the Federation and the Empire repeatedly embroil themselves.

Divided, we will fall... but united, we will stand.

We are Allies by choice, not because anyone holds it over our heads. Let's act like it.

--

I guess what I'm saying is this. I'm not looking to have sub-factions within the Alliance. In lore, that already exists - in a way, each individual member of the Alliance is its own sub-faction.

What I am looking for is for the Alliance to have relevance on the galactic stage. For us to not just sit back and be spectators while the Federation and Empire tear themselves and each other apart, but for us to do something, and be something. Hopefully something better. Whether it's helping independent systems defend themselves against the aggression of their larger neighbors, or whether it's attempting to bring independent systems into the fold via diplomacy, or whether it's striking out into unknown space, or whether it's fortifying ourselves against the day that the victor of the conflict between Federation and Empire turns its greedy eyes on us... the Alliance should not be passive.

Thus far, it has been entirely passive.

Only the dead do nothing. Let the Alliance live!
 
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