Newcomer / Intro Rolling the RES dice

In the last few days, I noticed more and more some bad rolls of dice heading into RES fights. I spawn a lot of "sidewinder/eagle/adder" instances (5k - 20k) and some "sidewinder/adder/dropship/python" (5k - 50k) instances. In one instance where there was actually an Anaconda, it had a relatively small bounty (90k, nothing to scoff at) and no more condas appeared.

Q: Is this due to the recent server upgrade? Do I have to jump to a different system? Is SCing to another RES enough, or do I need to relog?

I might be going back to rares trading for a while, I think.
 
Personal experience only and at least a fortnight out of date, but it sounds like you've been hitting the same RES' a bit too often.
I move on a system or two and voila, the big bucks reappear :)
 
S5 ("Statistically small sample size stupid")

Unfortunately there is simple not enough data to take any meaningful conclusion. It may be a simple random number, it may be linked to many many factors, there is no way to tell, and anyone claiming that they have "the answer" is disillusional without a stack of actual data to back it up. If you experience better results by moving system, playing solo, sticking to low sec, going to war zones or wearing red underpants on your head, then go for it. I am not going to say you are wrong, it is the power of the human mind to infer patterns in tiny random data sets that has taken us from flint spears to ED, but you are almost certainly wrong.
 
One thing I have done that works on occasion without changing RES is to jump out, go a few thousand Km, turn around and jump right back in.

Also, if it has vipers and cobras with bounty, I can net more Cr taking out a couple of them than a lone conda and it takes less time.
 
S5 ("Statistically small sample size stupid")
You are right, which is why posting online is useful, as it can increase my statistically small sample size. If others have noticed the same thing, there might be something to it - if others come in and post now that everything is the same, most likely nothing has changed.
I would really be interested in more opinions. Also, did anyone notice that (for me about 90%) of dropships do not get attacked by the system police, even if they are wanted?

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One thing I have done that works on occasion without changing RES is to jump out, go a few thousand Km, turn around and jump right back in.
Also, if it has vipers and cobras with bounty, I can net more Cr taking out a couple of them than a lone conda and it takes less time.
Unfortunately, that did not work for me. So, it was probably just chance.
It is true that if you ran into lots of 40-50k Cobras, the payout is quite nice. Unfortunately, I do not get a steady stream of those yet, either.

Edit: Whoa, the auto "pull posts together" feature is mighty cool.
 
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this might also be an S5 but when i go into a RES and all that pops up are Vipers and smaller for more than 10 minutes, i usually go to another res at the same planet and most of the time there is a steady stream of condas, clippers and dropships waiting for their bounty to be claimed.

It feels like FD already implemented some kind of high intensity/low intensity res status... But sure it's only my own experience and i got the game on eastern so... not that long.
 
You are right, which is why posting online is useful, as it can increase my statistically small sample size. If others have noticed the same thing, there might be something to it - if others come in and post now that everything is the same, most likely nothing has changed.
I would really be interested in more opinions. Also, did anyone notice that (for me about 90%) of dropships do not get attacked by the system police, even if they are wanted?
.

Sorry, you are correct. Your actual question of "has it changed" can probably be answered in a straw pole. I should answer the question asked, not the one in my head. :)
 
Some people seemed to experience that RES instances have a dice roll while being created, influencing the number of big ships this instance can produce. I always doubted that, but it may be true. There can be other factors at work, like time of day, pure luck (which can happen in any instance) and so on.
If that instance creating die roll really exists, it has to go. Any mechanic that makes me recreate instances all the time destroys immersion and is bad design.
 
this might also be an S5 but when i go into a RES and all that pops up are Vipers and smaller for more than 10 minutes, i usually go to another res at the same planet and most of the time there is a steady stream of condas, clippers and dropships waiting for their bounty to be claimed.

It feels like FD already implemented some kind of high intensity/low intensity res status... But sure it's only my own experience and i got the game on eastern so... not that long.
The first part has not happened to me as much lately. The second part, I think, has been confirmed, or at least observed by several players, that there are different intensity RES.

Thanks everyone for the answers.
 
Some people seemed to experience that RES instances have a dice roll while being created, influencing the number of big ships this instance can produce. I always doubted that, but it may be true. There can be other factors at work, like time of day, pure luck (which can happen in any instance) and so on.
If that instance creating die roll really exists, it has to go. Any mechanic that makes me recreate instances all the time destroys immersion and is bad design.
It doesn't make you do it; players have inferred the mechanic in operation behind how instances are populated and are exploiting it.

It's bad design, inasmuch as the mechanic was easily inferred; it's not bad because you want to exploit it. If you were really dedicated to immersion, you'd stick with the instance it gave you first time round. (Informal use of "you" as a nonspecific pronoun, rather than as a means of direct personal address; "one" sounds too pompous)
 
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It doesn't make you do it; players have inferred the mechanic in operation behind how instances are populated and are exploiting it.

It's bad design, inasmuch as the mechanic was easily inferred; it's not bad because you want to exploit it. If you were really dedicated to immersion, you'd stick with the instance it gave you first time round. (Informal use of "you" as a nonspecific pronoun, rather than as a means of direct personal address; "one" sounds too pompous)

Ok, lets follow your logic. Lets assume there exists a die roll whenever you enter a station affecting buy/sell prices in a big way. So as a trader in order to maximize your profits, you would need to relaunch, exit instance and enter again in order to have a chance of that 10 fold price for your commodity. You think that would be ok?
 
No. I'd go to a separate system.

However, that's a poor comparison because there is information available - through the game, before you even leave the system where there is supply - that allows you to determine whether or not the trip is likely to be profitable - random price generation, therefore, makes more sense.

With RESes, the "random" nature of the spawns makes more sense (although I concur that it's not actually random), as it might be pirate bedtime in the system, or they may be off pillaging in LHS 2177. Perhaps pirate mom said it was pirate teatime.

If the algorithm produced more complex outcomes than "SC out a couple of times to roll the dice again," we wouldn't even be having this conversation. There are "bad" mechanics and mechanics that are "good enough."
 
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No. I'd go to a separate system.

However, that's a poor comparison because there is information available - through the game, before you even leave the system where there is supply - that allows you to determine whether or not the trip is likely to be profitable.

Just going off on a tangent here - sorry - can you please explain how you do this - i.e. find out where there is a ready supply of a certain commodity? Thanks in advance.
 
Just going off on a tangent here - sorry - can you please explain how you do this - i.e. find out where there is a ready supply of a certain commodity? Thanks in advance.
If you don't like external tools (like the one Ancipital reccomended) you can filter the traderoutes in the galaxymap for any commodity you're looking for. But this only works with systems you have data about or have recently visited.
 
Hello.

The "RES type" is a reality: small, average, large (and maybe intermediate levels). If you're in a "Large" one, you only have wanted Anacondas, Pythons, Imperial Clippers and Federal Dropships. It's not a theory, it's a fact well known by the RES hunters.

Leaving a "bad" RES and entering the same one immediately again will reroll the dice, it has not changed with latest server patch (I experimented it yesterday).

It may be possible that the roll values have changed - for example, maybe before the patch you needed to roll 9 or 10 to have the RES of your expected type, and now only 10 will bring you to what you hope - we have no way to know it, only "big number statistics" may confirm or infirm that (and it means to have "big statistics" of "before" to compare with "now").

Now, is it cheating to exit and re-enter a RES not corresponding to your hope? That's debatable, but I tend to not think so. Typically because in Powerplay it will be obvious which kind of RES it is. You want big things? Enter in "dangerous" RES. You want peace? Enter into "quiet" RES.

So, in my humble opinion, the developer's purpose is to give you the choice of the difficulty of the fights you want to have. USS are now Strong, Normal and Weak for different experiences - I expect the same for RES in Powerplay.

But I may be wrong, and then I'm a cheater...
 
and then I'm a cheater...
cheater!!
burn-at-stake.jpg
 
Hello.
Now, is it cheating to exit and re-enter a RES not corresponding to your hope? That's debatable, but I tend to not think so. Typically because in Powerplay it will be obvious which kind of RES it is. You want big things? Enter in "dangerous" RES. You want peace? Enter into "quiet" RES.

So, in my humble opinion, the developer's purpose is to give you the choice of the difficulty of the fights you want to have. USS are now Strong, Normal and Weak for different experiences - I expect the same for RES in Powerplay.

But I may be wrong, and then I'm a cheater...

Thanks for the long reply. I think it would be better to go to a different RES (they are usually close by) because then the trader equivalent is to go to a different station because you got a bad price. And even the staunchest nay-sayers on this forum would hopefully then agree it is ok. I do not think it is out of character - a bounty hunter in real life would do the same thing - no wanted targets, he goes somewhere else.
Personally, I hate relogging, so I will not do that. I might jump back and forth between RES points, like a good cop on patrol (who looks the other way for those small offenders - because he knows their families just make do, LOL!).
 
I came to the forum this morning to ask how people were earning 1million CR/hr on combat as I can only acheive about 300K max.

I have not tried leaving and re-entering but I did get a feeling that I'm getting less out of RES and Nav point than before. I also decided that the RES held little to no advantage over NAV points any more.

I might try patrolling RES as suggested but I won't re-role a RES instance as I don't feel comfortable with that. No problem with other people doing that, just a personal thing.
 
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