Modes The Solo vs Open vs Groups Thread [See new thread]

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atak2

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Competitive edge? The reason why they are in solo is because they don't want to compete with anyone...

That's great. So they won't mind if there contribution to the galactic Risk game is equal to open?
 
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I do not require any reward.

I merely seek to make it that each mode have the same level of difficulty in completing tasks contributing to the galactic Risk game.

I have already stated Open players have to deal with more chance encounters than solo players. I am seeking a solution whereby both solo and open players can play there preferred mode and not feel they are at a disadvantage in completing goals.

You do know, that is a pointless stance, any risk / reward is down to the player perception of what is easy/hard and what is dangerous/ safe.

We, literally all have the same game with the same options open to all of us - yet some people perceive that others are getting benefits they do not get :S
No matter what FD do, someone will say that they are at a disadvantage to everyone else (despite them having the same options as everyone else) and demand "something be done about it".

Right now, things are fair - we all have equal impact on the background sim as anyone else and have equal options. Any argument saying otherwise is just smoke and mirrors or outright lies.
 
That's great. So they won't mind if there contribution to the galactic Risk game is equal to open?

I'm pretty sure solo players won't mind if their contribution to Powerplay equals to solo. Not to mention as the name suggests, they are alone. There's no way in a million years they can accrue more influence then a coordinated group doing the same thing over the same timeframe. But hey, tinfoils ahoi, I might be proven wrong and all the evil solo players will control the galaxy in a matter of days.

- - - Updated - - -

Nearly, but not quite.

True, not the only reason but then again, ever since I joined in last May, I still haven't quite grasped what the heck is so competitive about Elite. But maybe it's just me being dumb.
 
Competitive edge? The reason why they are in solo is because they don't want to compete with anyone...

Not quite 100%.

Some people play Solo due to circumstances not letting them play in Open.
I have a friend in Wales, who can play along side 1 other person - any more than that he lags out really bad and causes others in his instance to lag out.

Some people take their gaming laptop away with them and use mobile or hotel internet connections - which are slow and only good for Solo.

So, some people play Solo, because they have to not because they want to.
 

atak2

A
You do know, that is a pointless stance, any risk / reward is down to the player perception of what is easy/hard and what is dangerous/ safe.

We, literally all have the same game with the same options open to all of us - yet some people perceive that others are getting benefits they do not get :S
No matter what FD do, someone will say that they are at a disadvantage to everyone else (despite them having the same options as everyone else) and demand "something be done about it".

Right now, things are fair - we all have equal impact on the background sim as anyone else and have equal options. Any argument saying otherwise is just smoke and mirrors or outright lies.

Only Frontier know the data on who gains the best competitive edge vis a vis the galactic Risk game. You say that I think its easier in solo is a lie? You and me only have our anecdotal perspective and my stance is that the galactic Risk game is easier in solo.
 
Not quite 100%.

Some people play Solo due to circumstances not letting them play in Open.
I have a friend in Wales, who can play along side 1 other person - any more than that he lags out really bad and causes others in his instance to lag out.

Some people take their gaming laptop away with them and use mobile or hotel internet connections - which are slow and only good for Solo.

So, some people play Solo, because they have to not because they want to.

Yeah coworker of mine bought it as well, and he was complaining that he would love to enjoy open, but the latency is unbearable when other CMDRs are about. Sadly it is a symptom of online games. Didn't want to dismiss these obvious reasons of course, just wanted to point out that playing in solo generally means they are not running for galactic president or try to race other players to the most badass(tm) ship.
 
Only Frontier know the data on who gains the best competitive edge vis a vis the galactic Risk game. You say that I think its easier in solo is a lie? You and me only have our anecdotal perspective and my stance is that the galactic Risk game is easier in solo.

Please, can everyone compliment him on "galactic Risk" before it takes over the whole thread!
 
That's great. So they won't mind if there contribution to the galactic Risk game is equal to open?

Their contribution is equal right now, between all the modes - as I stated.

1T of goods in Solo is worth 1T of goods in Open
1 Kill in Solo is worth 1 kill in Open

See, equal.
 

atak2

A
Their contribution is equal right now, between all the modes - as I stated.

1T of goods in Solo is worth 1T of goods in Open
1 Kill in Solo is worth 1 kill in Open

See, equal.

As I have said in previous replies to people the chance encounter of threats is not equal. I suggested npc bosses in solo to make it more even.
 
As I have said in previous replies to people the chance encounter of threats is not equal. I suggested npc bosses in solo to make it more even.

We have a circle within a circle within a circle. You chose to play open because of the greater threat. Correct me if I'm wrong.
 
I hadn't realised Open were getting all these extras. I agree, solo should get 10% extra and group should get 5% extra. Excellent.

Don't forget in open you can trade in a wing and get 5% of the other traders profit too.

I think FD should give this bonus to solo traders too until they bring in AI wings, its only fair ;)
 

atak2

A
Please, can everyone compliment him on "galactic Risk" before it takes over the whole thread!

It seems quite an accurate description for the the territory war in my opinion. We can go with space Civilization game or something else if you have a preference.
 
Galactic Risk? Yeah, there was a boardgame once that pretty much resembled that.

I have to admit my first reaction to the newsletter was "Oh crap, Master of Orion 2 in my Elite..". Then I started watching the GalNet feed for a robot announcing the news that the Antarans are attacking Sol.
 
As I have said in previous replies to people the chance encounter of threats is not equal. I suggested npc bosses in solo to make it more even.

And as you've been told - any "extra" chance encounters are YOUR choice.

Not FD's, not mine, not some higher power - YOURS.

Why should rewards be changed, because you've perceived a bonus and yet don't want to used said bonus?
This is like me saying, my life is harder than yours - so someone needs to give me stuff to make up for it - it's a nonsense argument.
 
And as you've been told - any "extra" chance encounters are YOUR choice.

Not FD's, not mine, not some higher power - YOURS.

Why should rewards be changed, because you've perceived a bonus and yet don't want to used said bonus?
This is like me saying, my life is harder than yours - so someone needs to give me stuff to make up for it - it's a nonsense argument.

Yes of course that's nonsense. They need to make his life harder.
 

atak2

A
We have a circle within a circle within a circle. You chose to play open because of the greater threat. Correct me if I'm wrong.

Correct. I chose open because of the chance of encountering greater threat. I also play solo when the mood suits me. Regardless of what mode I play, I do not believe any mode should have an advantage playing the galactic Risk game.
 
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