Modes The Solo vs Open vs Groups Thread [See new thread]

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Robert Maynard

Volunteer Moderator
everyone is entrenched and arguing over scraps when the real issue is just around the corner,.

I'm waiting for this thread:

The PC solo vs PC open vs PC group vs Mac solo vs Mac open vs Mac group vs XBone solo vs XBone open vs XBone group.

<nods>

<searches for a quiet corner to, retire to when that one kicks off>

Indeed.... ;)

.... and PS4 somewhere down the line too, I expect.
 
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I don't believe that's true. The "solo/pve crowd" are dead against certain open players dictating how the game should be changed to benefit the way that they want to play it. We are pretty much happy with how things are with the modes for the most part thanks (apart from the way some open players conduct themselves in game).

That's the problem though because you're against changes that benefit open mode players you're dictating the way open players play the game. That's the point of this thread and the animosity between the modes. Go start a thread "as a solo player" asking for bonuses for playing in open and you'll get lynched.

Just because you are happy with the way things work it's unfair to have an "its fine for me so suck it up" attitude to players who play differently.

It works both ways. I'm personally down for compromise but can see failing in both areas of the game.
 
That's the problem though because you're against changes that benefit open mode players you're dictating the way open players play the game.

If you have to change the game to play the way you want then perhaps the way you want to play doesn't fit the game you are playing?

I don't want bonuses to play in the mode that I want to play in. The bonus is already there - I get to choose which mode I want to play in. Guess what. You can do that too.
 
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I hate to be pedantic but... you are post 7746, so if you had 1/100th of a penny for every post in this thread, even with the the ones that didn't use that phrase, you only be 77-and-a-bit-p richer.

Actually that's a lie, I love being pedantic :).

Maybe I'm that close to being a very rich man and I only need 77 more cents... :p
 
There is a valid grievance. The solo/pve crowd are dead against any open bonuses and rely on the argument that every mode should be equal. In this case the current game mechanics show a disparity in the effectiveness of the different modes and thus the current community goal mechanics forces players to solo/group to make a valid contribution to the goal. If you argue for equality between the modes then you must recognize the disparity. If they added bonuses for playing in open then the solo/pve crowd would complain stating that it's not equal and the game was forcing them in to open.

Asking for a ramp up in the AI like in my previous post is the best solution. CR bonuses for open players is the worst imo because even if it does "fix" the disparity on a purely financial basis (which it would cr wise) to the casual observer it looks like fd are forcing people to open.

The end of the day under the current game mechanics there is a huge advantage in going solo/group in community goals which doesn't seem right since "community" should be bring people together.

Not in the least. Players in open can still make a perfectly valid contribution to any CG. Their prefered mode just makes it less effective. So, again, the choice is 'prefered mode' over 'most effective mode'.
 
Not in the least. Players in open can still make a perfectly valid contribution to any CG. Their prefered mode just makes it less effective. So, again, the choice is 'prefered mode' over 'most effective mode'.

Don't forget, they get that very valuable "player interaction" I keep seeing them bang on about.
So they in fact, get more out of a CG than a solo player ;)
 
If you have to change the game to play the way you want then perhaps the way you want to play doesn't fit the game you are playing?

I don't want bonuses to play in the mode that I want to play in. The bonus is already there - I get to choose which mode I want to play in. Guess what. You can do that too.

Well FD marketed my way of playing to me just the same as it marketed your way of playing to you. I'm not asking you to change the way you play the game, I'm asking FD to change the way they made the game to accommodate the play style I was promised without compromising the way other people play the game they were promised.

Not in the least. Players in open can still make a perfectly valid contribution to any CG. Their prefered mode just makes it less effective. So, again, the choice is 'prefered mode' over 'most effective mode'.

Well asking for equality between the modes to "play your way" means you must be behind equal effectiveness between each mode's contribution. You can't stand for Equality only when it suits you, that's not how it works.
 
Ahh, yes - the "I want pew pew targets" debate. Where you want to force people in front of your guns and not let them play the rest of the game.
I believe it is referred to as "griefing" and mode switching is the answer to that.

That was not the thread I was referring to. There was a thread asking for a mode where people willingly take it upon themselves to play only in Open (like a player in Diablo choosing to play Hardcore because of the challenge), however currently there is no mechanic to enforce that choice. I can't find the thread anymore.

The suggestion was not strictly about PvP. It was about players being able to make a choice in the beginning, and about FDEV guaranteeing that players in that mode would only meet players who made the same choice. In other words, in the same way the Solo players have the guarantee never to meet anyone else, these players would have had the guarantee never to be matched against players who can switch modes. A mode for players in Open, only for players in Open.

I am not saying that is the best way to go about this Solo vs. Open debate, but I find it hypocritical that the suggestion automatically got shot down by the same people advocating player choice. Everyone assumed that the suggestion was about creating cannon fodder for PvPers, when in fact it is not. It was not going to replace Open or block switching from Open to Solo in any way. It was just about a group with specific rules (for which there are currently no mechanics).
 
Well asking for equality between the modes to "play your way" means you must be behind equal effectiveness between each mode's contribution. You can't stand for Equality only when it suits you, that's not how it works.

Stop putting words in my mouth. And pick up your strawman when you go.
 
That was not the thread I was referring to. There was a thread asking for a mode where people willingly take it upon themselves to play only in Open (like a player in Diablo choosing to play Hardcore because of the challenge), however currently there is no mechanic to enforce that choice. I can't find the thread anymore.

The suggestion was not strictly about PvP. It was about players being able to make a choice in the beginning, and about FDEV guaranteeing that players in that mode would only meet players who made the same choice. In other words, in the same way the Solo players have the guarantee never to meet anyone else, these players would have had the guarantee never to be matched against players who can switch modes. A mode for players in Open, only for players in Open.

I am not saying that is the best way to go about this Solo vs. Open debate, but I find it hypocritical that the suggestion automatically got shot down by the same people advocating player choice. Everyone assumed that the suggestion was about creating cannon fodder for PvPers, when in fact it is not. It was not going to replace Open or block switching from Open to Solo in any way. It was just about a group with specific rules (for which there are currently no mechanics).

This actually sounds quite a bit like the Iron Man mode, which sadly also vaporized inbetween the funding and the release date. Why anyone would object this, is beyond me though. It's not the Open or go home! type of suggestion but a valid one, which would be a probable choice for the people who are bothered by the combined galaxy of all different modes. Whether it would be feasible and doable though is another matter entirely, but that I think isn't up for debate here at all.

Then again, I rarely visit the forums anymore because of the usual witch hunts on both sides, be it pro Open or pro Solo.. or rarely group play. It's become tiresome to read the same things for almost a year now. But it's nice to find some sense in a threadnaut from time to time.
 
Well asking for equality between the modes to "play your way" means you must be behind equal effectiveness between each mode's contribution. You can't stand for Equality only when it suits you, that's not how it works.

It is equal though,

1 kill in Solo, is worth 1 kill in Open.....

That is equal.

The benefits of Open, is you get to play with others, and "interact" with others (added risks from players, added rewards (if talking to strangers is rewarding to you) from players) - that is a choice YOU make at the main menu, if you choose to put yourself in a situation where your gameplay can be interrupted by others (or enhanced), that is nothing to do with anyone else, why do Open players want MORE bonuses than that?

If you choose Open, you accept everything that goes with it - simple.

Me, I play in a private group, or Mobius - I'm not asking for any more bonuses over Solo players when I share a CG with others - it is part of what I signed up for by choosing that play mode from the menu, if I want a CZ all to myself, I go Solo.

- - - Updated - - -

This actually sounds quite a bit like the Iron Man mode, which sadly also vaporized inbetween the funding and the release date.

This can also be done now - I suggested that people make a private group for Ironman (same as Mobius made a group for PvE).
But apparently, some ED players don't trust each other to be honest and own up if they die.

Last I heard, there were some players in Open, who if they die, delete their save and start again.

So, all in all, the tools are there for an Ironman mode to done by the community.
 
This can also be done now - I suggested that people make a private group for Ironman (same as Mobius made a group for PvE).
But apparently, some ED players don't trust each other to be honest and own up if they die.

Last I heard, there were some players in Open, who if they die, delete their save and start again.

So, all in all, the tools are there for an Ironman mode to done by the community.

True, but it doesn't change the fact that it was an advertised feature that wasn't delivered upon, yet. And especially for something like Iron Man style hardcore runs, there is a need for official record keeping and official tools enforcing it. I myself don't enjoy or participate in such, but looking at PoE ladders, or even just Nuclear Throne dailies, I can understand why people would like a game mode like this. And yes, you can do it yourself, but as you yourself said, if there is a possibility of tampering with the prerequisites, someone probably will. it is the internet after all :p

As for the equality in CGs, it is also understandable that some open players have qualms that those who do not submit themselves to the same rules of engagement as people in Open do might have it easier and can skew the results of such. But whether Powerplay would be subject to this and whether combat between players will even play a role at all.. for that we'll have to wait until that update actually goes live.
 
as a suggestion to those who want a forced open mode just as a badge of honour thing, 1 way of doing it which may be easy for FD to implement could be a special skin. from a set date everyone gets it in their inventory, one for each ship.

and once anyone logs into the game in any mode other than open, the skin is for-ever lost so the "always open" player gets to swing his/her epeen ;). **
(possibly same option to the ironmen people, the skin is lost on CMDR "death".

**I am only joking here, I actually think skins like this would be great.
 
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atak2

A
It is equal though,

1 kill in Solo, is worth 1 kill in Open.....

That is equal.

No, it needs to be thought of as chance encounters:

Solo trader completing a community goal - Potential chance of encountering hostile npcs

Open trader completing a community goal - Potential chance of encountering hostiles npcs + potential chance of meeting hostile player (of varying skill levels from weak to much more skilled than any npc)
 
No, it needs to be thought of as chance encounters:

Solo trader completing a community goal - Potential chance of encountering hostile npcs

Open trader completing a community goal - Potential chance of encountering hostiles npcs + potential chance of meeting hostile player (of varying skill levels from weak to much more skilled than any npc)

See, by your admission, Open players are getting more than Solo players.

They get more excitement out of ED because of hostile players, they get to meet new commanders all the time and get "interactions" (friendly and non friendly).
Open players are getting way more out of ED than Solo players - so I think we should give Solo players something to make up for the lack of extra "content" and "interactions" they miss out on,
say 10% xp and cash boost?
 
Thats what im aaying the only endgame is to kill randomers since there is nothing left after anaconda and 1b spent on it

maybe for some one who is a bit of a male anatomy on their cranium. For anyone else, deliberately spoiling someone elses game just because they are bored of it themselves is, or should be unthinkable.

There are a lot of games on steam. if you are done with elite, go and get one of them.
 

atak2

A
See, by your admission, Open players are getting more than Solo players.

They get more excitement out of ED because of hostile players, they get to meet new commanders all the time and get "interactions" (friendly and non friendly).
Open players are getting way more out of ED than Solo players - so I think we should give Solo players something to make up for the lack of extra "content" and "interactions" they miss out on,
say 10% xp and cash boost?

I think they could gain the "content" that open players have from tough npc bosses. :)
 
See, by your admission, Open players are getting more than Solo players.

They get more excitement out of ED because of hostile players, they get to meet new commanders all the time and get "interactions" (friendly and non friendly).
Open players are getting way more out of ED than Solo players - so I think we should give Solo players something to make up for the lack of extra "content" and "interactions" they miss out on,
say 10% xp and cash boost?

I hadn't realised Open were getting all these extras. I agree, solo should get 10% extra and group should get 5% extra. Excellent.
 
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