Please help me with my Elite Ironman Challenge rules!

Some of you may be aware that I have set myself an "Ironman Challenge", which is intended to make up for the lack of a true Ironman mode in Elite. I've been getting a lot of feedback on the current rules, so it may well be that they should be revised. I'm looking for input and suggestions on that.

Keep in mind that these rules are so strict because I want to achieve a set goal - and make my playing experience a bit "rouge-like". The first goal is to reach a Vulture. The rule that seems to be picked up the most is the "Cannot repair" rule, I have set this one, because it is so easy to get out of a Sidewinder with the way the game currently is. I can pretty much easily get into a Viper with one hour of play on a new save, and into a Cobra with just a few hours play...so I wanted to make things a little difficult. The ship replacement rule is there to make that a bit more stricter.

Anyway - perhaps 10 rules are too many, maybe it can be cut down to 3 rules or something like that? All suggestions and feedback are welcome, and please try to be constructive... :D I don't need to be told that doing this is pointless... ;) :p

These rules are not intended to guarantee my fairly, but rather to make it a true challenge to achieve the goal of getting into a Vulture.

Current Rule 10 Ironman Commandments:

1) Cannot repair your ship - EVER
2) Ship may be replaced, but only for a more expensive one. For the purposes of the Ironman Challenge the Sidewinder is valued at zero credits.
3) Must never buy or sell to the commodity market, however items may be sold to the Black Market.
4) Never take on courier or trade missions (unless it is illegal for goods).
5) Never clear your bounties.
6) Never pay your fines.
7) Never use Gimballed, Turreted weapons, or Shield Cell banks.
8) Never use a scanner greater than the Basic Discovery Scanner.
9) Must only use open play mode.
10) Upon ship destruction, the character must be deleted.

What are your suggested replacements and revisions? Remember we can even eliminate some of these rules and make the list much smaller...
 
Your rules make no sense to me. If I wanted truly rouge like experience do the following:

become hostile to all three major factions

smuggle cargo to all major faction facilities supporting the minor factions at each and use subversive tactics to overthrow the station.

kill as many of the three factions as possible, getting elite that way.

Gain rank in all three factions so that you can have the best equipment, then kill them with it.

It it makes no difference if you refuel and refit anywhere, as long as you stick it to the main factions.

The he more I think about playing like this, the more I like it.
 
Why do the rules make no sense? Are you saying it would be better to play in a galaxy that is completely hostile to me?

I do like your ideas though, and I think that would be a great challenge in itself... :)
 
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The thing is cutting down. IMHO your 10 Commandments are enough and well placed. Removing them will only get things easier. I do approve all of them but 1 and 10... Ouch :D An excelent way to kill boredom of those who said that accomplished everything in the game. If they have the balls to clear their savegame.
 
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Ironman rules

1. If you die you clear save

Don't see a need to limit what else a player can do

Problem is, it is so easy to not die. On my old first Elite: Dangerous account I haven't died since the start of gamma! And on a new save I can get into a Viper in around 60 minutes.

Perma-death is not a problem if death is so easy to avoid (and it is very easy to avoid) the game just isn't all that hard, although it is punishing if you make a mistake. I just want to increase that challenge somewhat.
 
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I think the risk factor should go up and down due to what you do. E.g. if you ship 100tons of gold unarmed and unguarded you should have a hard time getting it to your destination.

If I was sitting at a star-port watching someone else stuff 100tons of gold into his type 6 I would talk and so would others. Nice easy target.

4 tons in a sidewinder or 100 tons in a Anaconda would be overlooked. I believe frontier are not doing enough to the economy, food is not being traded and gold is, like it’s the only thing that matters, with no risk..
Getting on back on subject, I thought I was playing ironman as I’ve died twice in 6 months and I’m sure I would of hit the eject button in both occurrences. This game is not hard enough. Commanders shipping gold around with no risk, who ever heard of such a thing?
 
Problem is, it is so easy to not die. On my old first Elite: Dangerous account I haven't died since the start of gamma! And on a new save I can get into a Viper in around 60 minutes.

Perma-death is not a problem if death is so easy to avoid (and it is very easy to avoid) the game just isn't all that hard, although it is punishing if you make a mistake. I just want to increase that challenge somewhat.


Iron men do it without protection. Lose the shields.
 
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1) Cannot repair your ship - EVER
2) Ship may be replaced, but only for a more expensive one. For the purposes of the Ironman Challenge the Sidewinder is valued at zero credits.
3) Must never buy or sell to the commodity market, however items may be sold to the Black Market.
4) Never take on courier or trade missions (unless it is illegal for goods).
5) Never clear your bounties.
6) Never pay your fines.
7) Never use Gimballed, Turreted weapons, or Shield Cell banks.
8) Never use a scanner greater than the Basic Discovery Scanner.
9) Must only use open play mode.
10) Upon ship destruction, the character must be deleted.

What are your suggested replacements and revisions? Remember we can even eliminate some of these rules and make the list much smaller...

It occurs to me that with ANY type of scanner, you could make enough for a Vulture from a week long exploration trip in a Sidewinder with no risk. I'd take exploration off the list by saying "no D-Scanner" as rule 8.

Not sure about rule 7. Gimballed don't give a huge advantage. If it's to be engaging and fun, I'd allow gimbals but extend the list to disallow ECM, Turrets, Shield Boosters, Shield Cells and Hull Reinforcement. They're toys in a hard universe.

"No fuel scoops"? Forces station interaction, but I suppose the converse could be hardcore too. "No refuelling at stations" :)

Sounds like fun, but I suspect we're going to need a second save slot before people will wipe their current game to start ironman!
 
Ironman rules

1. If you die you clear save

Don't see a need to limit what else a player can do

I agree with this. Also never do anything considered as an exploit.

I think the rules you're setting up are something other than Ironman. Your own set of 'nightmare difficulty' rules certainly, but not IM IMO. IM to me is simply playing by the rules and 'dead is dead.'

Some things, such as running a semi-realistic set of ejection parameters (dice rolls based on equipment, location etc) can also be considered IM along with other 'house rules,' but generally speaking its stuff which is intended to make the game-play more difficult through increasing realism. Many of your changes are just about making it more difficult for the sake of it and are actually less realistic than vanilla.

(I'd also say that sticking to mode is important as you state, so IM Open; IM Group and IM Solo would all be fine, with 'IM Open' clearly being the most challenging).
 
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Only need two rules.

1) Clear save when you die.

2) Get to all three Elites using your starter Sidewinder only.

:D

This is true ironman :)


Playing ironman is pointless as the game is so easy to stay safe and needs more things added to make it more realistic to what the player trades in or mines and what ships he does it in.
E.g mining precious metals should have more risk than mining minerals. Being very difficult to get 100 tons of gold back in a type6 and not getting so much hassle if you are in a wing or an anaconda.
 
Maybe change rule 1 to only repair in your home system which you start in, makes it a tiny bit less brutal but also adds that bit of excitement if your far from home and take a hit!

Or take it a step further and have it so you can only purchase goods from your own system or goods that are delivered to your own system. You can only buy ships that are available in your system also. You can pay off fines but only in your own system, this applies to collecting bounties and cashing in discovery data. This way you may be able to eventually improve your own systems economy and they may expand allowing greater upgrades to you ship!
 
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Just thinking as I have breakfast... It's surely possible to do this without a save wipe? Buy a Sidewinder, note your starting Cr, then kit it out in such a way that you NEVER go 1000Cr below your current balance. If you die, just rinse'n'repeat. I'd love to try ironman out, and this seems like a decent way of doing it without losing 4 months of hard work!
 
Just thinking as I have breakfast... It's surely possible to do this without a save wipe? Buy a Sidewinder, note your starting Cr, then kit it out in such a way that you NEVER go 1000Cr below your current balance. If you die, just rinse'n'repeat. I'd love to try ironman out, and this seems like a decent way of doing it without losing 4 months of hard work!

Issue with this is that your reputation plus rankings don't get reset so you can't see how far towards elite you get without dying. I suppose you could not the money earned from each role but it wold get messy
 
Issue with this is that your reputation plus rankings don't get reset so you can't see how far towards elite you get without dying. I suppose you could not the money earned from each role but it wold get messy

Yeah, I thought of that later. <shouts>FDEV! Can we have an ironman save slot please?</shouts>

If the ONLY goal is Vulture then that doesn't matter so much. I'm sitting in Shinrarta twiddling my thumbs thinking about what to do next, so might grab a Sidewinder and try out your basic rules for fun. I'll let you know how it goes. :) What would be awesome would be to get the core rules together, and have Frontier add Ironman Sidewinder as a game mode. It would be a separate game slot, but with core restrictions on what outfitting options you can use, and with Repair disabled at every station.

Should we define a starting point for Ironman, e.g. somewhere harmless like Aranbarahun. Independent with loads of stations. That could be "home" for any home-only stuff, e.g. if you're allowed to repair Thrusters at your home system.

Love it! Quite enthused by the idea.
 
LOL@me...

Tried this out. Sidewinder. Sold Basic Discovery Scanner and cargo bays and upgraded to Burst Lasers. First fight at local Nav Beacon was a Dangerous Hauler. Got a tiny bit of damage, but 7,500Cr bounty. Upgraded Power Dist and Shields. Went back to Nav Beacon and got into a four-way fight over an Elite Viper. Finally got his Drives down, so he was spinning out of control. 15 minutes of guarded chasing and I got him! BOOOOM. I'm at 69% Hull, but the bounty on an Elite Viper HAS to be awesome. Right?

320Cr.

I could have cried.

:)
 
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