David, Are thargoids coming in 1.3?
Please DON'T tell usIt has to be a total surprise!
Commander TNX
From Sigon:
How do you plan to balance the player influence over different factions? Would it be acceptable for Frontier if by player choice one of the major factions (Alliance/Empire/Federation) is wiped out?
OMG! Whatever you do, please don't nerf long range exploration while I'm 50,000 LY away!!!![]()
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Nice!
It's funny that many people have connected the original Elite and the Thatcherite world view from the time - but that is not why we made 'score' into money. Both Ian and I were not quite so politically savvy I think it would be fair to say, but were just frustrated about the rut games were in. I was annoyed that almost all games got a smart bomb (or equivalent) at 5000, and an extra life at 10,000. I wanted to be able to choose!
As for Powerplay, it is more of a way of broadening involvement in the story. It has been in the works long before the election fever in the UK started, and is more inspired by TV shows like the excellent "House of Cards" and "Game of Thrones" than current political battles.
How much time do you get to play the game yourself? And have you ever done anything naughty like piracy??![]()
We will look at balance continuously, both during the beta and afterwards, but we want players to be changing the Galaxy.
It's possible a Major Faction gets brought down, but is very unlikely.
There’s already a player group trying to destroy the Alliance, for example.
Personally I would put in jump drive decay so that it diminishes jump range. Misjumps and about 50% jump range when it's near zero.
Hi David, thanks for taking the time to answer some of our questions!
Will the 1.3 update include more appropriate consequences ( currently a bounty that can be paid off within a few minutes ) for killing clean ( no bounty ) players?
Michael will be doing a 'crime special' in his next dev update... so I won't steal his thunder!
Personally I would put in jump drive decay so that it diminishes jump range. Misjumps and about 50% jump range when it's near zero.
Nowhere near as much as I'd like to... ;-)