Mining and the logic behind it ... ridiculous when you think about it.

It's a thousand years into the future, there are countless miners and mining sites. What makes you think the value of metals would remain the same as current dollar prices?
 
tbh ye olde space adventure traders make 0 real world sense because there's no reason for any space colony to specialize to the point where they don't manufacture everything they need/want locally using in system resources

but if the game's economy were actually realistic then we wouldn't be driving space cars
 
Let's make this quick and simple ...

Each cargo slot on this ship is supposed to equate to 1 metric ton, yes? Ok ... easy right?

So, when I mine, and I mine 1 metric ton of, lets say ... Platinum ... only 1 .... it should sale for, on current world markets ... over 50 Million credits(dollars) ...

So ... who put the market together in game? Are you telling me that Platinum is sooooooo abundant in the future, that 1 metric ton of it only costs 13K credits?

Now, this can go for any metal, and almost any item on the market. AkA ... one metric ton of medications for like 5k credits? Seriously guys .... I can not think of anyone who could not have built a better system for marketing and mining ... it's insulting to even create such a ... childish system ....

Don't get me wrong. I am sure all the fan boys will try to flame the post, and I don't care ... I bought the game, because it has SO much potential .... I do, hope it will grow and change for the better ...

I do not want to turn this into a Pro's/Con's type of post ... I only want to impose upon the devs that the market/mining system they have developed for this HUGE expanse of a game is very weak right now ... very weak. I hope it gets much more in dept and more realistic ...

This to include the "cargo" space on ships .... it is again, simple minded and was probably some afterthought to put into a "simi" finished product to put it out and get the game sold to create revenue ...

Anyway ... if these facets are not "known" issues, or I should say ... "considered an issue" then I think they should be considered issues ....

Now ... if you want ideas, let me know ... for all I know, you all have plans on developing and making these parts of the games WAY better than they are now (I would not have posted this, but all the stuff I seen on Youtube was talking about walking on planets and ships.... almost nothing with improving the games current poor systems) ... and doing so very soon ... but I will be more than happy to give ideas. I will take the time if so desired. But I sadly believe that if I can come up with some good ideas, then people being paid to do it should do way better than I can.

It's weird, as this may seem like a slam/bash at the game ... but in truth ... I really wish/hope this game will keep going, get better, and better ... it's a game that I could see myself playing a long time. However, at the moment, it's a rather great shell of a game... missing a lot of content and meat.

Anyway ... we'll see if I am alone, or if there are MANY other folks who feel this way.

Oh well ... here's hoping to the best!!

Thorvladius

this is not a simulation of the real world moron you lost the arguement right there
 
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Comparing ED economy to real life economy.

cosby-confused-face.png
 
this is not a simulation of the real world moron you lost the arguement right there

It's a god damn Space sim you moron ... it's whole intent is to simulate reality to some effect, or imitate it in a close enough fashion to imitate a close approximation of reality ... if the devs were not trying to imitate reality, then why push for 400 billion star systems to explore? Despite the fact that its estimated to have 100-400 billion, they chose to go with the upper end ...

There is a great deal of detail when it comes to space travel, the speeds necessary to do it in a timely manner and the manner in which the ships maneuver in the space environment. They have some hanging questions there I'm sure someone, somewhere has hit upon, such as why we can't maintain a speed that we can boost to ... then cut forward thrust, use use the x axis thrusters to pull a 180 degrees and then fire upon the chasing target ...

So yes, there are some issues ... and you're the moron to say this isn't a simulation, because that's exactly what the hell it is ... they've just chose which physics they want to use, and not use ...
 
It's a god damn Space sim you moron ... it's whole intent is to simulate reality to some effect, or imitate it in a close enough fashion to imitate a close approximation of reality ... if the devs were not trying to imitate reality, then why push for 400 billion star systems to explore? Despite the fact that its estimated to have 100-400 billion, they chose to go with the upper end ...

There is a great deal of detail when it comes to space travel, the speeds necessary to do it in a timely manner and the manner in which the ships maneuver in the space environment. They have some hanging questions there I'm sure someone, somewhere has hit upon, such as why we can't maintain a speed that we can boost to ... then cut forward thrust, use use the x axis thrusters to pull a 180 degrees and then fire upon the chasing target ...

So yes, there are some issues ... and you're the moron to say this isn't a simulation, because that's exactly what the hell it is ... they've just chose which physics they want to use, and not use ...

well it's not a very accurate simulation considering we can travel faster than light
 
Breaking news: Galactic Credits have fallen sharply today against the British Pound. The head of the Bank of Zaonce tried to stem a possible widespread panic. "We only anticipate this effecting time travelers, and we taking precautions against that. It will not effect the vast majority of galactic citizens".

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well it's not a very accurate simulation considering we can travel faster than light

You want that journey to Hutton to last several lifetimes? That's what I call hard core!
 
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It's a thousand years into the future, there are countless miners and mining sites. What makes you think the value of metals would remain the same as current dollar prices?

It all boils down to "abundance of chemicals" in the universe. Only about 2% of the milky-way galaxy is comprised of the heavy elements ... That's a constant for everything around you ... elements such as gold, will always be rare ...
 
well it's not a very accurate simulation considering we can travel faster than light

True ... but that ability, or lack there of, may not be so far fetched as some people would like to believe .... the quantum physics is there, we have a very good understanding behind the machanics of stretching and bending space time, and therefore creating the idea behind the warp bubble ... which is how I would interpret the idea behind the FSD ... I can only imagine the "hyperspace" as they call it imitates the idea behind a worm whole ...

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tbh ye olde space adventure traders make 0 real world sense because there's no reason for any space colony to specialize to the point where they don't manufacture everything they need/want locally using in system resources

but if the game's economy were actually realistic then we wouldn't be driving space cars

This is valid as well ... most systems, especially those with earth like planets would probably just make everything they need ... but as so many have pointed out, its the future, so hydroponics tech may be so advanced, plenty of food can be grown, and earth like worlds may not be so heavily needed to support a population, but I'd imagine huge populations will always need planets ... it just makes since.
 
True ... but that ability, or lack there of, may not be so far fetched as some people would like to believe .... the quantum physics is there, we have a very good understanding behind the machanics of stretching and bending space time, and therefore creating the idea behind the warp bubble ... which is how I would interpret the idea behind the FSD ... I can only imagine the "hyperspace" as they call it imitates the idea behind a worm whole ...

oh is that all, wow it's so simple all we have to do is warp space and time with quantums

totes possible and not at all made up science fiction contrivance like space traders then
 
It all boils down to "abundance of chemicals" in the universe. Only about 2% of the milky-way galaxy is comprised of the heavy elements ... That's a constant for everything around you ... elements such as gold, will always be rare ...
The thing is, it's not a constant. Different minerals will be more prevalent in different places - and with cheap and easy space travel, it's a simple matter to reach those high concentrations, far moreso than when we only have one planet to play with.

Asteroid belts contain minerals in similar distributions to planets - but in an asteroid belt, those minerals are always 'on the surface' - when you find a rich seam, you don't need to spend months digging and propping to get at it, you just fly to the asteroid and start extracting.

Novas and supernovas release massive quantities of otherwise super-rare elements - and with centuries of astronomical data to work from, the pilots of the Elite universe know exactly where to go in order to recover those riches.

Throw off your assumptions and accept the fact that you don't have any idea how an economy over a thousand years into the future would work - because nobody does.
 
Metals' cost lies not only in their usefulness but also in their rarity and the difficulty involved in extracting and refining them. We only know how rare such metals are on Earth, not in the universe in general - and as for the diffilculty of extracting and refining them, in the course of the next millennium that could have changed far more radically than the change from horses to automobiles on the streets of Paris.

So your own viewpoint is based upon assumptions no more firmly grounded than those of that French scientist.

Your only valid point here is that extracting and refining technologies probably will become far superior to today and we can only make guesses about that .... however, the known rates at which heavy elements occur throughout the universe is well understood ... do some reading about the abundance of chemicals in the galaxy and you'll learn a great deal about this.
 
Your only valid point here is that extracting and refining technologies probably will become far superior to today and we can only make guesses about that .... however, the known rates at which heavy elements occur throughout the universe is well understood ... do some reading about the abundance of chemicals in the galaxy and you'll learn a great deal about this.

still missing something here
 
Platinum is cheap because I can spend 5 minutes mining a rock and get 1T of the stuff. You know what doesn't make sense? Why do pirates risk life and limb shooting me for cargo? A mining laser and refinery are relatively cheap - they could spend 5 mins mining a rock and walk away with 1T of platinum. It's best not to examine game logic too closely. :)

These are quite valid ... and I've created one hell of a fire storm making the mistake of trying to examine it to closely.... I dont expect a game to be exactly like real world, ever ... but when they claim simulation, I know they are trying to recreate it to a degree with accuracy ...

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still missing something here

LOL ... ok then ...

Cosmogenesis: In general, such elements up to iron are made in large stars in the process of becoming supernovae. Iron-56 is particularly common, since it is the most stable element that can easily be made from alpha particles (being a product of decay of radioactive nickel-56, ultimately made from 14 helium nuclei). Elements heavier than iron are made in energy-absorbing processes in large stars, and their abundance in the universe (and on Earth) generally decreases with increasing atomic number.
 
LOL ... ok then ...

Cosmogenesis: In general, such elements up to iron are made in large stars in the process of becoming supernovae. Iron-56 is particularly common, since it is the most stable element that can easily be made from alpha particles (being a product of decay of radioactive nickel-56, ultimately made from 14 helium nuclei). Elements heavier than iron are made in energy-absorbing processes in large stars, and their abundance in the universe (and on Earth) generally decreases with increasing atomic number.

yeah...that wikipedia quote isn't what i meant was missing

think more basic
 
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You should try real world trading if you think this is childish. No matter what you try to trade your facing competitors driving prices down and you still end up working for wages.

As soon as there's a hugely profitable product on a good route traders swarm there and drive prices down. Once it hits a reasonable level they disperse again.

Anyone could design a fictitious system where markets never stabilised but its not here.

Like a normal highstreet, the earnings per square foot (or space ton) are similar for most businesses. If one business has much higher returns then others copy the model until the splitting of profits drives returns back down to an average.

Why wouldn't galactic commodities be the same?

I understand what you are saying ... however, I didn't want to challenge the economics behind the game ... I was wanted to challenge the amount of an item vs the value comparatively to current known quantities/values ... also due to the fact that the rarity of precious metals will not change, even with the galaxy at our finger tips ...

I guess a standard value of 1 credit would have to be understood firstly, then the value of all other items could fall in place ...
 
I understand what you are saying ... however, I didn't want to challenge the economics behind the game ... I was wanted to challenge the amount of an item vs the value comparatively to current known quantities/values ... also due to the fact that the rarity of precious metals will not change, even with the galaxy at our finger tips ...

I guess a standard value of 1 credit would have to be understood firstly, then the value of all other items could fall in place ...

cold

ice cold

alaska
 
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