Hi this is the build I'm running atm for trading and RES fun for when the trade grind starts to really grind

jump range isa little low but I've found a 1 jump 2500CT route I've settled on with a RES point right outside one of the stations.
[Anaconda]
H: 3F/T Pulse Laser
L: 3C/G Cannon
L: 3C/G Beam Laser
L: 3C/G Beam Laser
M: 2E/T Beam Laser
M: 2E/T Beam Laser
S: 1G/T Pulse Laser
S: 1G/T Pulse Laser
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0C Shield Booster
U: 0C Kill Warrant Scanner
BH: 1I Lightweight Alloy
RB: 8C Power Plant
TM: 7D Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 8A Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)
7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Shield Generator
4: 4B Shield Cell Bank
4: 4E Cargo Rack (Capacity: 16)
2: 1E Standard Docking Computer
---
Shield: 865.31 MJ
Power : 22.12 MW retracted (74%)
30.94 MW deployed (103%)
30.00 MW available
Cargo : 432 T
Fuel : 32 T
Mass : 878.3 T empty
1,342.3 T full
Range : 24.11 LY unladen
16.35 LY laden
Price : 224,287,724 CR
Re-Buy: 11,214,386 CR @ 95% insurance
I have the Gimbled beams on primary fire and the cannon secondary,
3.0km KWS to save messing about waiting when the guns are still out of range,
Hope this give you some ideas.