I could definitely get behind a zoom view (literally and figuratively).
Asp is a multipurpose ship. For example it is an excellent midrange pirate ship, and a good rare trader. It's not enough to point at the name, you have to look at the loadout potential. Asp gives up explorer potential by having weapon hardpoints, enough utility class slots to trade, etc. The point is to design a ship that can explore very well, but do nothing else. For example, the vulture can only fight well, but is a bad trader and a mediocre explorer (too heavy). The t9 only trades well, etc.
I think you misunderstand the purposes of some of those slots. Yes the ASP can do pirate work, but the Vulture is in the same price range and is far better at it. Really I'd rather have a Cobra than an ASP for pirate work. The loadouts on the ASP goes strongly to one huge fuel scoop and enough utility slots for the required scanners and repair modules. Utility spots go for heatsink launchers and since you can be ganked anywhere, the ASP does have guns, but most explorers remove those anyway to get further jump ranges.
Yes you can do some pirate and some rare trading - the jump range on the ASP makes it attractive for trading, but it has a terrible profile and turn rate compared to Cobra, Vulture and other Multi-purose/combat ships.