Sorry for being vague.
The color settings from the Nvidia Control panel (Digital Vibrance etc) were being overridden for the Rift.
Not sure what caused it, but I fixed it.
Also I've found the following. There is a distinct difference in Judder effects depending on what Monitor the Rift is set to.
If it's set to SECONDARY I either I have Judder or Stuttering... because when V-sync is Off I get judder, with V-sync off i get Stutter and in Adaptive it's just mildly better.
If it's set to Primary with V-Sync set to adaptive I can suddenly run the game silky Smooth in many instances, but I keep having the 'water-over-lens' effect sometimes. I think it's actually a form of Tearing.
However even when I do this I can't completely eliminate Judder in Asteroid Fields. As I spend pretty much 80% of my game time in RES zones.. that's really a dissappointment.
I know for SURE now that:
- Judder is not related to FPS, because I overclocked my GTX980 G1 and it tells me I'm always at max FPS for the Rift. (*although I need to try it without the mirror window and with a different FPS tracker just to be sure)
**Mind you I've read that Windows 8.1 could be effecting the FPS on Monitors not set to PRIMARY and this could be the reason for my woes with the Rift as Second monitor, not confirmed though.
Yesterday I reached a state that's very very nice to play.. and I'm kinda afraid to touch any settings now in fear or ruining it again. But we'll see if I can stand the itch. If I can't I'll keep reporting my findings
*Edit: I've proceeded to OC my Card with MSI Afterburner. I'd done it before but removed it as I was getting crashes. I now did it again, differently, less overclock, however the added Frames in ED allowed me to use DSR, which has
added to the Quality of the image quite a bit. If only i could find out why I keep getting slight Judder in Asteroid Fields even with Adaptive V-Sync.
I am getting crashes also when I overclock this card. Do you mind sharing your overclock settings? I know it doesn't make a huge but in this game anything helps.
Ok I'm convinced now that whatever you are using to measure fps is wrong. Get OBS, let it mirror the OR screen on your normal screen, and then in game hit ctrl-f. OBS will let you see what is just outside your field of view - the in game fps counter. It should never go above 75. If it goes below about 70 you will see judder.
Also, as has been discussed plenty, RES sites have judder because other ships. It's either bad network code, high AI processessing or a mixture of both. Nothing you can do.
If it's happening JUST in asteroid fields with no other ships, then it's probably DSR. It has to do a lot more work there, as does any anti-aliasing.
It makes a huge difference. 5 frames per second is the difference between pure smoothness and judder. Oculus rift is VERY sensitive to fps drops.
Just experiment until you get it right. Use a sorting method. Pick a definitely safe zone, a definitely crash zone, and go half way. Then if it works go half way towards the crash zone, or half way to the safe zone if it does crash, and keep repeating this until you get it spot on
Glad you've got things optimal now. Once I did, I just played. And I've had the time of my life. Don't get caught in a whirlwind of tweaking. If you've put in a few hours and have multiplied it to amazingness, then just plaay
Use the EDDS tool in my post. It will let you re-apply the GUI colours, the second window, the resolution you set at the click of a button. As for ReShade and your GraphicsSettings.xml, you'll just have to keep a backup and paste them in after each update. Takes seconds!
I'm getting this weird green haze when using reshade. It's hard to explain but everything has a green haze except super black areas. It's really off putting visually, but reshade makes the game look amazing. Has anybody had this? I would prefer to keep using reshade, but I need that haze to go away. Any settings I can turn off?
Also, with all of these settings enabled. What are your in game settings?
I can hereby confirm that the source of unfixable judder is the amount of ships in the same instance. It's definitely NOT AI code since I'm experiencing the same thing in a station instance with lots of other player ships.
My guess is it's either Netcode (unlikely) or unoptimized ship LODs displaying too much detail from too far away, even on low settings. I really wish Frontier would fix that.
I'm getting this weird green haze when using reshade. It's hard to explain but everything has a green haze except super black areas. It's really off putting visually, but reshade makes the game look amazing. Has anybody had this? I would prefer to keep using reshade, but I need that haze to go away. Any settings I can turn off?
Also, with all of these settings enabled. What are your in game settings?
Maybe I'm losing my mind, but I'm running a GeForce 970 here, and I can't see any difference between antialiasing turned on or off. I can tell the difference very well when I use DSR (which looks lovely but is unusable due to latency). Wasn't ReShade's SMAA antialiasing supposed to be better than DSR? I know ReShade is working because I can switch ASCII on or off. Oh, if only I could use DSR.
Turns out it was MSI Afterburner. I uninstalled and switched to OC Guru and it's working fine now.