Think about it, a fast, inexpensive ship. I don't want to drown in grievers' pool of saliva when they see that upgrade.
I just said the price tag should be upgraded along with it's speed.
Think about it, a fast, inexpensive ship. I don't want to drown in grievers' pool of saliva when they see that upgrade.
I just said the price tag should be upgraded along with it's speed.
It does matter, and the game models it. If you load more modules it adds mass to your ship, and your top speed is reduced.
I'm suggesting the Eagle's price tag is increased to match it's new speed.
And just because it's faster doesn't mean it can't be as maneuverable in a fight. It doesn't need the speed to keep a target lined up, it needs the speed for defense to extend out away from a fight or when going evasive and increasing the angular velocity.
If a Viper boosts and then turns with FA off, there is nothing an Eagle can do to get behind him before he's blasted. The Viper will be at 400 m/s or higher, a full 50 m/s greater then what the Eagle can do.
This should change.
Let me amend that. Obviously mass matters, but it matters less than it would with gravity. If your engine could provide more thrust to mass than the Eagle than your size would be worth it though. So in theory what if your engine was big enough to where it could provide enough thrust vs. mass than an Eagle, that would mean it could accelerate more quickly right?
Also, as long as nothing is slowing you down like drag or gravity in theory you should just keep speeding up as long as you are firing your rockets and you shouldn't slow down unless you applied force against that or you got hit by some gravity from a star or a planet or something.
So you want a mini vulture .-.
There are large gaps between ship tiers in all ship types, though. Look at the gap between Viper (4M to buy and kit out) and the Vulture (20M to buy and kit out) and the FDL (85M+ to buy and kit out).
The Eagle is plenty competent for a pilot to bounty hunt in RES and quickly earn enough for the next step up (Viper).
Wrong!(well, sort of since gravity is such an issue)
acceleration requires ever increasing power, since it's related to kinetic energy (1/2 mass x Velocity squared)
note that SQUARE, that there is the bugbear, and also, with kinetics, why speed (which relies on acceleration) is so catastrophic in damage, a 30mph car accident is usually of small risk, but at 90pmh you are going to be VERY lucky to walk away or even survive because the energy has gone up by a squared function
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(a car at 70 mph has the same kinetic energy as 1,400 x 7.62 mm machine gun bullets, I worked that out once to try and get it into young folks damn fool heads how dangerous cars are, sigh)
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In every day terms, it's why the horse power and design of cars able to go to 60, 100, 200, or 300mph jump up so enormously.
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I just said the price tag should be upgraded along with it's speed.
You can give the Eagle all the speed you want but my Vulture of death will still vapourise it before its moved 3 feet!!![]()
In atmosphere, doubling the airspeed requires 8 times the power- a cube root curve (2V= E^3).
Not sure why you're talking about Viper handling or Vulture power. I didn't suggest either one should be changed.
I never said it needs more shield or hull. Not understanding what you're saying here.
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Why does the Viper need more speed? It has more firepower, more shields, and more hull then the Eagle. It can also boost more often with a better compensator.
The Eagle's niche right now is to sit in a hanger and collect dust because it's outclassed in every way (besides agility). Agility alone doesn't give it an edge over any opponent.
Well, in real life, the bigger a vessel is, the faster it can go, because of mass to volume ratios.
Ok that's simplistic but it's basically the case.
larger craft can take huge engines and still leave enough room for useful stuff, and ocean going craft suffer less drag comparatively the bigger they get
example, take a cube ok useless as an oceanic vessel but easier to work with
1 metre cubed = 1 cubic metre, 6 square metres of surface space (6 faces each 1 metre x1 metre) = 1:6 ratio
2 metre cube = 8 cubic metres, 24 square metre surface = 1:3 ratio
3 metre cube = 27 cubic metres, 54 square metre surface = 1:2 ratio
etc
it does have one problem though, bigger an object or creature is, because of this ratio, harder it is to cool down, as it has less surface area to vent heat. but you can redirect heat as a power source, ie recycling. Energy can be used to cool!
with advanced tech, almost any waste energy, kinetic or thermal, could be used for power.
all this also means, big guns do a hell of a lot more damage as they scale up!
a 20 mm cannon will tear a man apart
a 200 mm howitzer will obliterate a house.
I agree with an earlier statement in this thread. Give the Eagle a higher acceleration rate, but not a higher speed.
Then what ship would you replace the Eagle with? The most important function of the Eagle is to teach new pilots about getting new ships, how to outfit new ships, how to balance power/weapons/shields/heat/etc. The second most important function is to teach basic combat. You can outfit an Eagle pretty decently, head into a conflict zone, and start fighting and kill a few things. Chances are good you'll get destroyed of course, but then the Eagles third (but still extremely important) function comes in - it teaches new players about insurance, and what happens if they can't cover their losses. Being bumped back down to a Sidewinder from an Eagle is not catastrophic or disheartening.
Given that, you need a vehicle occupying the space the Eagle is sitting in at the moment. Why ask for the Eagle to be buffed? Why not ask for a new ship altogether?
Speed or agility not both there are two styles to Combat Turn and Burn or Zoom and Boom Eagle is Turn and Burn Viper is Zoom and Boom To ask for Both speed and Agility in the Eagle is rather selfserving,Even if you upped the price what would you make the top speed of the Eagle? As fast as Viper