Crime Update Discussion

Hello !!!

I'm quite new on forum here but i want also give an idea how to resolve problem of friendly fire...

i dont want to say how many times i was almost killed by alies only becouse of 200 - 400 cr bounty.... i know i should be carefull with my weapons but.... this crazy police force also should use their barains and think about the risk of faling between vulture and anaconda :)

my ideas :

1. FF can be changed to fine utill it reach limit 1000cr. (after 1000cr can be a bounty) --- this will eliminate risk of being killed stright away after one hit in sidewinder piloted by brainless AI - of course we talk about hit in non targeted ships

one friendly fire hit (dont tell me there is a limit - this maybe works for pilots with F1 lasers)

many times i was on running from RES or just pressing Power Button in my comp after this one friendly fire hit.... why ? becouse in RES you fight with 10's of Police force and one hit make you most wanted target in uniwerse.... all ALIED to you forces forgetting about 3 pirate conda's and just start to hunt you .... this is crazy and unlogical

one easy change.... just change this to fine instead of bounty untill it reach 1000cr..... and many commanders will stay alife after someones mistake


sorry for my english - this not my national language but hopefully message is clear :)

CMDR The_Fallen

Your proposal has been suggested many times. :) FD have said fairly clearly that assault (and that includes FF) will be a bounty, not a fine. That can always change, who knows.

But the biggest argument against your (and others') proposal is this. You are interdicted or attacked by a player, you are happy for that player to have 5 free shots at you before he becomes wanted and you can fire back?

It's just a game mechanic, and it doesn't really need any more fixing than it already has. There are two skills here, firstly not hitting un-targeted ships, and secondly being able to escape when you suddenly become wanted. Once you have them, friendly fire isn't that much of a problem anyway. :)
 
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Your proposal has been suggested many times. :) FD have said fairly clearly that assault (and that includes FF) will be a bounty, not a fine. That can always change, who knows.

But the biggest argument against your (and others') proposal is this. You are interdicted or attacked by a player, you are happy for that player to have 5 free shots at you before he becomes wanted and you can fire back?

It's just a game mechanic, and it doesn't really need any more fixing than it already has. There are two skills here, firstly not hitting un-targeted ships, and secondly being able to escape when you suddenly become wanted. Once you have them, friendly fire isn't that much of a problem anyway. :)
Agreed.

But there is one thing that they should fix. Any local cops should have a sensible response to you becoming wanted. At the moment, they basically drop whatever it was they were doing (such as fighting a baddie with a much bigger bounty) and turn on the PC CMDR, just because he is a PC. They shouldn't all do that, though if one or two decide to that may be reasonable. But it is overkill at the moment.
 
Agreed.

But there is one thing that they should fix. Any local cops should have a sensible response to you becoming wanted. At the moment, they basically drop whatever it was they were doing (such as fighting a baddie with a much bigger bounty) and turn on the PC CMDR, just because he is a PC. They shouldn't all do that, though if one or two decide to that may be reasonable. But it is overkill at the moment.

I agree 100%, a Conda with 100k cr bounty that you are helping them kill is suddenly ignored because you accidentally hit a security ship and get a 200 cr bounty.

I hit a security with 2 class 2 gimballed beams the other day, it came from a blind spot and crossed at 90 degrees so was done in the blink of an eye, I thought OH **** here we go but it was so quick I didn't get a wanted status, so the tolerance there seems to work.

Like you say, maybe one or two ships breaking off from their original high value target to "have a word" is one thing, maybe a "check your fire" warning up to a level of shield damage (against AI), personally on the odd occasion it does happen I can bug out and pay off, I guess if you are in a big ship in an RES it might be harder to get away.

A SWAT team would not all leave a hostage situation to deal with a pick pocket, if there were 20 of them and another officer needed help & they were the closest, I would expect one or two would go to help (knowing another 10 of their team were on the way).

Looking forward to tomorrows post from FD.
 
Black markets should be two-way, but they should also be somewhat tricky to access. Advertising them on everyone's ship interface without so much as a passcode requirement seems to run counter to the idea of a black market. You should probably have to have a current outstanding fine (or even bounty) to carry out any black market activity.

Also, bulletin board jobs with requirements that involve criminal activity should be anonymised, with funds held in escrow and end-to-end encryption. If I pick up a job that says "cleaning required", it's not exactly rocket science to work out what I have agreed to do, and unless conspiracy to commit is no longer a crime in and of itself in the 34th century, I've basically put a big "criminal" target on my hull. And also, who would advertise such a job without identity protection? The system in place should be set up to avoid that eventuality.
 
The current game mechanics don't support actual smuggling from a terminology stand point. There are no smuggling mechanics as the "black market" isn't currently a black market it's purely fencing.

To be a true black market you should be able to buy from it as well as just sell. Everyone else has said the same ideas here anyway so I won't add the same thing again but! Once you discover a station has a bm it should update on your system map. We shouldn't have to rely on third party tools or bits of paper to collect valuable data in game.

Agreed on both parts. If I spend the time expanding my black market network, I should at least be able to update my computer with the locations.
 
I think on a smuggling side of thing FFE hit it square on with posts on the BBS for illegal goods, some were stings some were smugglers. It was this ol BBS system that allowed for all manner of missions and also added to the richness of the Elite series.

Personally I think the ED implementation is a step backwards
 
I think on a smuggling side of thing FFE hit it square on with posts on the BBS for illegal goods, some were stings some were smugglers. It was this ol BBS system that allowed for all manner of missions and also added to the richness of the Elite series.

Personally I think the ED implementation is a step backwards

Defintely this. A fake Skype call or similar when accessing Contacts or Bulletin board would add to the immersion. It could even be something to use that screen between your legs for!
 
Limited time didnt read the whole thread, have an opinion tho :D In regard to fines and bounties. It would be nice if fines could be acted upon by npc's and players and could be payed off, but bounties were for player exploit only and survived until harvested. Been playing for a while... gee space is lonely ... "in space, no one can read you scream"
 
I think on a smuggling side of thing FFE hit it square on with posts on the BBS for illegal goods, some were stings some were smugglers. It was this ol BBS system that allowed for all manner of missions and also added to the richness of the Elite series.

Personally I think the ED implementation is a step backwards

Yup. FFE smuggling was fun and dangerous!

I can't understand why ED barely has the basics right for smuggling yet. It really should be in the game by now along with Passenger gameplay.
 
Michael's latest Dev Update is now published - here.

And no mention of buffing smuggling. Anyone wanting to play a smuggler has been crying and posting suggestions about this since early beta and I can't understand if FD thinks it is just too complex to fix or if FD doesn't actually think there is an issue with the lack of options, profitability and general risk/reward when it comes to smuggling.
 
I don't have time to read the whole thread, unfortunately, so I apologize if this has been discussed already: I think it'd be good if you didn't get wanted for firing at a ship that's clearly wanted (i.e. it asked for your cargo or else, and is already shot at by system security to which you are allied) before you're done scanning it (I'm talking about the basic scan, not the KWS).

It happens regularly to me in RES, and I find it very annoying. You know it's wanted, system security NPC's know it's wanted and are already taking it down, but somehow they also know you started firing at it half a second before your scan completed and they all instantly turn against you (again, even if you're allied to them).

Could we at least have a few seconds delay? For example I start firing at a ship while I'm still scanning it, and system security leave me alone until my scan has completed. Then if it's wanted, everything's fine, and if it turns out that it isn't, they turn against me. I completely agree on getting a bounty on my head for shooting at a clean ship, but this case really feels more like a bug to me than expected game mechanics. Is it just me?
 
These bounty changes will be a complete disaster and will not be any fun. Just fix the turret bugs and the fines issues to shooting targets that have not been scanned. Leave bounties and fines alone.
 
These Changes Dev Update - 30.04.2015 are without any effects on the main Problem !

I f i get it right then the easiest way to get rid of my Bounty with the the crime system is to buy a sidwinder and ask a fellow Cmdr to scan me, shoot me down and claim my bounty.
So i won't have to pay the insurance of my Anaconda and instead i only loose my 10% equal of 32000 Credits! This is no improvement!
Sorry FD this is no Solution to the obvious missconcepted crime System ! It will increase teh Fine Hunters.
Back to the drawing table FD!


Cmdr Pibbs Jawada
 
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Heh. So easy to spot the ram-griefers by their reactions to the speed-limit imposition...

Ive never rammed anyone the entire time I've played (at least not on purpose) but I am NOT a fan of the speed limit. That's a really slow speed and I'm going to be making significantly less credits/hr. So if you think anyone opposed to the speed limit is a rammer your wrong.

also, no smuggling fixes?? Not a fan of the crime update really, but I realize they can't make everyone happy
 
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