Station Ramming. FD, is there going to be any viable counter?

Kinda.... Myself and a friend went for a holiday from Open for about 4hrs.

It was dull but we made a lasting impression.

In the unlikely event that I was invited back... I would gracefully decline.
Its just like Open, except without any danger or excitement.

Ah, so you are one of the kiddies that believe that they are entitled to break group rules, just because they can - for a little while. Thanks for letting me know, now I am sure that simply dismiss whatever your opinion maybe. :rolleyes:
 
I'll confess I haven't tried to think through all the consequences of the following (too early in the morning) but how about this as a basic framework:

  • As suggested by others, reduce the station timers for docking and launch. Personally I'd be happy with 60 seconds for each, but it's open to negotiation. Certainly needs to be shorter than the insane durations we have right now.

  • In the event of a collision inside the NFZ:
    • If neither ship has a docking/launch timer running, both of them receive a fine[1] for poor piloting.
    • If one ship has a timer and the other doesn't, the non-timer ship gets a fine for interfering with station operations.
    • If one ship has an active docking timer and the other has an active launch timer, the launching ship gets the fine (docking ships could be in trouble and should have priority).
    • If both ships have active launch timers, or both have active docking timers, the one with the most time on the clock gets the fine (as he is more likely to have waited for a "victim" to begin their docking and/or launch run before putting in his own request).
There are doubtless still potential exploits but it might dissuade people from hanging around outside or inside the station and "slot ramming". It would certainly reduce the time winow available for such activities before departure and/or re-requesting docking permission would be required. Perhaps it could work in conjunction with one of the suggestions further up the thread; limit the number of sequential docking requests in a given time frame, after which the ship is banned from that station for a period.

There may also be enormous deal-breaking holes in my reasoning, but if there are it's too early for me to have noticed them. I'm just trying to come up with something that's workable within the parameters of what the game already knows and tracks. I'm certainly not a fan of anything that requires regular recording and/or manual reporting. Neither the players nor FD should have to waste their time dealing with stuff that should be controlled in-game.

[RIGHT][1]or a bounty, or an insta-kill by the station. That would be for FD to decide.[/RIGHT]
 
We could always just gather en mass at the infected stations, strap ourselves into to sideys and do some mobbing of our own on the little irritants? I wonder how long they stay on line...

And/or take a screen print when messaged by anyone telling you to ask for their permission to dock, and ticket them. Once FDev see the same names turning up time and again, they will act. In the mean time savequit to private dock, do your stuff, and sidestep these types... take their game away from them.
 
We could always just gather en mass at the infected stations, strap ourselves into to sideys and do some mobbing of our own on the little irritants? I wonder how long they stay on line...

And/or take a screen print when messaged by anyone telling you to ask for their permission to dock, and ticket them. Once FDev see the same names turning up time and again, they will act. In the mean time savequit to private dock, do your stuff, and sidestep these types... take their game away from them.

Yep griefers want attention, that's the whole point starving them of it is the best response if we mob them they'll get their attention and the void in their emotional lives will fill a little. A ban to the solo/griefer universe would be effective on two levels in that they would be starved of attention and players wouldn't be bothered by them.

But that would require player reports, the last time I saw a ramming griefer I was hanging outside the station throttle at zero dodging every ram with side thrust. I commed the griefer if he had a comment for the video before I uploaded it to FD (I wasn't recording I was just teasing him) he immediately activated silent running and ran for the hills. He obviously thought a report with attached video would get him a ban (and griefers would know better than us if they are being banned for this) so based on that I would say reporting them is the best way forward.
 
Or how about a system that continuously records the last 30 seconds of game time. If you're not happy about something you press a key combination and it's reported. If there are more than X number of reports about a given commander's behaviour, the logs are reviewed by Frontier staff who decide what to do about it.

Or - Seems simple to me. Count the number of collisions a commander has and penalise them accordingly.

Let's say you start with a score of 30. Every collision takes a point off you. The station will issue a small fine for every collision you have, and remove a point. As your points get lower the fines get bigger and - here is the nice part - the number of collisions you can have on any one visit goes down. If you reach that limit the station will fire on you. So if you have a bad day and are usually well-behaved you get a fine. If you're a pain in the neck you get shot up by the stations if you don't keep your nose clean.

You do get a small fine if a griefer rams you. But so do they, and they're on their way to a BIG fine.

OR - another option - players could (on a voluntary basis) "man" the station and analyse what's going on and shoot at griefers. IF reports come in of someone being a pain one of this group is notified and can check it out and decide what to do. Quite a lot of work to make up an interface, though.

but there's one problem with reporting, you're assuming that ramming is against the EULA/TOS wich it isn't, it's a complete valid combat tactic; reporting only works for bugs and player actions that are against EULA/TOS

the only punishment for ramming in the station has to be in-game implemented and not FD-Staff ticket dependant, reporting players for ramming in stations is out of the question
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

Just to let you know, we'll be trialling a new crime in the next beta: "no-fire zone high-speed collisions" There's a brief explanation in the latest dev update:

https://forums.frontier.co.uk/showthread.php?t=141640

It will be reasonably punitive (If you collide at over 100 m p/s the starport will respond in addition to a bounty being issued), so we'll be keeping a an eye on it and feedback from players.
 
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Majinvash

Banned
I think the MOST simple way is that if you ram someone more than once or if you hit something and hull damage it, you instantly become Wanted.
I am assuming in the upcoming DB announcements on crime, that you will not be able to instantly pay off your bounty.
This would fix station ramming instantly.
A wanted Rammer could be targeted and shot, thats all it needs.
Any rammer would then have a very tricky time of staying around. Players and NPC can light them up and they would be prevented from re-docking.
It might have a few players getting accidentally Wanted but it makes for a simple solution in the long run.

Thats my view anyway.

Station rammers are funny as they bounce of my shields but to the smaller ship players, they are a nightmare that can continue with impunity.

Majinvash
A renowned Code Pirate.

Damn, I was pretty damn on point there :D

- - - Updated - - -

Hello Commanders!

Just to let you know, we'll be trialling a new crime in the next beta: "no-fire zone high-speed collisions" There's a brief explanation in the latest dev update:

https://forums.frontier.co.uk/showthread.php?t=141640

It will be reasonably punitive (If you collide at over 100 m p/s the starport will respond in addition to a bounty being issued), so we'll be keeping a an eye on it and feedback from players.

When you say station will respond. Ie shoot the player?

You have just given a possible grief mechanic. People will deliberately try and rammed by large ships as they head in, so that the station lights them up.

Have you got a way to prevent that?

Cheers

Majinvash
 
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Hello Commanders!

Just to let you know, we'll be trialling a new crime in the next beta: "no-fire zone high-speed collisions" There's a brief explanation in the latest dev update:

https://forums.frontier.co.uk/showthread.php?t=141640

It will be reasonably punitive (If you collide at over 100 m p/s the starport will respond in addition to a bounty being issued), so we'll be keeping a an eye on it and feedback from players.

Well i guess it was this or the bumpercars, station docking just got a bit more boring :(
 
Damn, I was pretty damn on point there :D

- - - Updated - - -



When you say station will respond. Ie shoot the player?

You have just given a possible grief mechanic. People will deliberately try and rammed by large ships as they head in, so that the station lights them up.

Have you got a way to prevent that?

Cheers

Majinvash

The easiest way would be to fly slower then 100m/s when going through the letterbox, then you won't have a problem. The griefer may though.
 
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Guess we will have a lot of wanted traders. Every second counts and to be restricted to 100m/s to get out of the no fire zone is nuts!
 
Guess we will have a lot of wanted traders. Every second counts and to be restricted to 100m/s to get out of the no fire zone is nuts!

Your only restricted to 100ms during a collision if there's nobody nearby full throttle and boost wont be a problem, seems like a very sensible fix.
 
I've never hit anyone yet, but I am talking about people getting in your way on purpose now. I've never been rammed as I am not in Leesti, perhaps certain stations could have it?

I don't think its needed to reduce every commanders speed (although I am 90 through the slot myself) in response to a few bozos. I love watching a skilled Clipper nip in front of me into the slot, its neat to watch. It just seems to me that the griefers have won; instead of inconveniencing dozens of players, every player in the game is now inconvenienced. Beyond their wildest dreams! Anyways, I posted this in another thread already.

Your only restricted to 100ms during a collision if there's nobody nearby full throttle and boost wont be a problem, seems like a very sensible fix.
 
I really don't see this is an issue. If you see players in station slow down. If not then full speed ahead.

The npcs don't even load unless there's someone there so its very easy to tell if you are alone or not.

Besides if you're trading in highly travelled areas then you're doing it wrong.
 
Kill your speed, not your credit balance.

The warning already exists. Seems fair. There should actually be a warning though ("Warning, current speed above safe levels - You risk a fine in event of collision").
 
If you're familiar with boating, you know about no-wake zones that are around the marina/pier and any time you're in the buoys. A condition of using the port is obeying the rules. If we can go >100ms as long as we don't run into anyone, that's a win-win. But I don't see more warnings as necessary. The "frontier" nature of this game is appealing. The fewer rules the better.

If you have a no-fire zone, then there should be an authority that manages the rowdys.

Besides if you're trading in highly travelled areas then you're doing it wrong.
That's one way to look at it. But what if you're going in for gas, re-arm, repair, or to trade up ships? Or turn in your vouchers and to look at the bulletin board
 
If you're familiar with boating, you know about no-wake zones that are around the marina/pier and any time you're in the buoys. A condition of using the port is obeying the rules. If we can go >100ms as long as we don't run into anyone, that's a win-win. But I don't see more warnings as necessary. The "frontier" nature of this game is appealing. The fewer rules the better.

If you have a no-fire zone, then there should be an authority that manages the rowdys.


That's one way to look at it. But what if you're going in for gas, re-arm, repair, or to trade up ships? Or turn in your vouchers and to look at the bulletin board

No fire zone means just that, no fire zone. Think about it. If FD wanted to avoid collisions in no fire zones at all, they would do an emergency stop. Just like the one in supercruise when you are on a collision course with something like an asteroid field or a star.
FD put collisions into the game, made them legal everywhere and now they chicken out just because someone can ram you? Well, if that would not work, he will make swiss cheeze out of your ship with weapons, but right now ramming is really efficient and it should stay that way. I`ll be happy with a fine on collision and a bounty if someone dies, murder is still murder, doesnt matter how you do it. But why the heck the speed limit? Its stupid in a game. As a proud german guy i dont want to see a speed limit, not ingame and not on my autobahn! I can drive a car as fast as it can go, if i kill someone doing it, i will be charged for this. And it happens sometimes, still no general speed limit. Why? Because most people dont kill each other driving at 250km/h.
 
I`ll be happy with a fine on collision and a bounty if someone dies, murder is still murder, doesnt matter how you do it. But why the heck the speed limit? Its stupid in a game. As a proud german guy i dont want to see a speed limit, not ingame and not on my autobahn! I can drive a car as fast as it can go, if i kill someone doing it, i will be charged for this. And it happens sometimes, still no general speed limit. Why? Because most people dont kill each other driving at 250km/h.

I think you've misunderstood the proposal - you should be happy because exactly what you're asking for is exactly what is being tried - there is no "speed limit", and ramming remains a valid tactic, your speed is merely being used as a deciding factor indicating whether colliding with someone involved reckless (or malicious) flying on your part and thus, whether or not you should be charged for violating a station's "no fighting" zone. You can fly as fast as you like in the station as long as you don't ram people while you're doing it. Exactly like the autobahn. If you only bump someone, that's ok, no-one gets hurt and no-one gets fined. But if you ram someone (plow into them at speeds in excess of 100ms), that's not ok.

It is not a speed limit, it is a no-firing and no-ramming zone around stations, and the word "ramming" has now been defined to mean "colliding at a speed in excess of 100ms". (The exact value may be tweaked later)
 
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