I'd very much like to see an autopilot for supercruise. And I do feel like it would be consistent within the game world. I'm having a bit of trouble understanding the vehement opposition. Personally I enjoy manually handling the docking process (every single time), and it has no effect on my enjoyment that other players might use the auto-docking-computer.
Just to clarify, when I say autopilot for supercruise, I mean a system that can plot a course around planetary bodies and controll the pitch/yaw/roll and throttle to guide the ship to the destination. If it has to use a parabolic out-of-plane approach and would take twice as long as the manual approach... fine by me. So no teleportation, no interdiction evasion, maybe not even disenganging upon arrival.
Now, I'd like to explain why I think that an autopilot would be consistent within the game world.
Such an autopilot would require computing movement of objects in relative motion to each other. And it would require sensors identifying single objects, their positions, orientations and their relative speed to the vessel being controlled. These sensors already exist within the game: the targeting computer can display the distance, orientation, and speed of vessels it currently focuses. And it can provide these data instantly on focusing a vessel. And then there's the system that displays the planetary information and orbit lines on your HUD. This system is also able to instantaneously display the distance, orientation and movement of stars and planetary bodies.
Then there's gimballed and turreted weapons and seeking missiles. These show that within the game world exists knowledge how to build a system that can calculate and predict velocities and control objects according to these calculations. It's really not that hard or unreasonable to adapt such a system from controlling rotary motors and solenoids to thrusters and drives.
Finally, just because it was mentioned many times, an auto-pilot (for supercruise or docking) does not require self-aware AI. An auto-pilot is actually a very simple feedback loop between sensors and actuators, possibly a state machine thrown in. There's NO WAY EVER for something like this to develop self-awareness. An auto-pilot does not need massive amounts of computational power or exceptionally dense and efficient data storage, it doesn't even need to be a digital computer at all. You could totally build such an auto-pilot from analog components. The reason the station personel takes control of your docking when using the docking computer is simply: humans can sometimes be pretty uncalculable and erratic. So quick intervention by a human controller is very much beneficial to the station and it's visitors.
So, I'd very much like to see an autopilot for supercruise. I think it would fit, and be consistent with the game world. If supercruise becomes filled with more content and events, that's fine, but long lonely cruises, that's kind of implied by space (
spaaaaaaace) travel.
PS:
Ok, so maybe a super-cruise auto-pilot might make trade-bots possible. But I really don't see a problem with that. In my experience cheaters/exploiters/boters are only a minority in games. Granted they can cause issues in persistent shared worlds, but they're still a minority. If super-cruise auto-pilot benefits the majority of players and is "abused" by others, it's still a good idea based on the principles of democracy
Best way to handle this problem though: Offline Mode! Cheaters can cheat all they want, hackers can hack all they want, and honest players can honest play all they want.