Ships Explorer opinion: how important is maneuverability vs jump range?

Sorry dude but I have to completely disagree with you. Standing still to turn a ship T6 or larger whilst scanning? Regarding trading, you would have to be an incredibly bad cmdr in a big ship to lose so much time trading. What is important in trading if time is a factor? Learning to operate your ship correctly.

I've posted tons of videos of T9 trading, honestly mate, some people just cant handle the T9, if you are slow it's down to piloting skill

Ok, here is typically happens when you hyperjump into a new system and do detailed scans. You appear near the main star, you honk, you detailed scan the mainstar while scooping. You have to point your nose to the main star while scanning it and scooping. Say there are 6 planets within detailed scan range, 4 small ones and 2 jovians. Ok, you are done scooping and scanning, now your nose points towards the star and your heat is maybe between 50 and 65% depending on your scoop and how aggressive you are. What's the most efficient way to scan these 6 planets? Remember, you don't have to move, they are all within range already. What you do is you point your nose at each of the 6, while in supercruise (and at some point get away from the star so you can FSD out to the next system). If your ship turns faster in supercruise will get this done faster, and be off to the next system. Not all systems are like this, but for systems like above higher ship maneuverability comes in handy.

---

I know you like the T9 and that's fine. The point is, given two equally skilled pilots, one in the anaconda, and one in the T9, the anaconda still gets in and out of the mailslot faster than the T9, and this affects your bottom line. That is just how it is, the anaconda is inherently faster and more maneuverable than the T9. A skilled driver in a 911 will outrun an equally skilled driver in a toyota corolla. If you hold skill constant, it's down to inherent characteristics of the ship.

If you really wanted to scientifically test your own claim about the T9 being better you would do an experiment where you would race yourself (so difference in pilot skill doesn't matter, since it's the same pilot). That is, do a few hours in a T9 and a few hours in an anaconda in the same route and see which ship makes more money.

---

Also you really need to get over your habit of instinctively insulting people.
 
Last edited:
puca;2191698 If you really wanted to scientifically test your own claim about the T9 being better you would do an experiment where you would race yourself (so difference in pilot skill doesn't matter said:
Am going to have to put aside exploring, have never been in a rush to explore anything, a few extra seconds to turn in SC is meaningless to me. Hell, I've just sat soaking up the atmosphere in a asteroid belt for hours. Do you try to scan things and move on as fast as you can?

Back to trading, you probably know I own all the heavy ships, in fact every ship in game except the FDL/Orca. I trade in both my Conda and T9, The Conda has a faster roll rate, which is meaningless in trading if you fly the ships correctly.

Vertical thrust is practically the same in both ships, along with lateral thrust, those are the only two things I primarily focus on when entering/exiting the dock. Anaconda has an advantage in speed, not applicable in SC, and whilst docking by the time I hit the docking entrance I am aiming for 150ms in both ships.

I'll shave seconds of my route flying the conda, I guess if I traded like a robot for 6 hours straight those extra minutes could add up to an extra run. Anyone who takes longer than that in a T9 is simply not getting the best out of the ship.

Dude, apologies, I am not trying to insult anyone, this is just a game. But seriously, you only have to flick through youtube videos to see how the bulk of people fly the T9, absolutely no inertia management or forward thinking, that's what causes them to be so slow, making mistakes and then cursing the ship for taking so long to get back on path, the key is to not make mistakes... Anaconda is more forgiving to average pilots, so I can see the appeal.
 
Last edited:
Vertical thrust is practically the same in both ships, along with lateral thrust, those are the only two things I primarily focus on when entering/exiting the dock. Anaconda has an advantage in speed, not applicable in SC, and whilst docking by the time I hit the docking entrance I am aiming for 150ms in both ships.

I'll shave seconds of my route flying the conda, I guess if I traded like a robot for 6 hours straight those extra minutes could add up to an extra run. Anyone who takes longer than that in a T9 is simply not getting the best out of the ship.

You can test yaw and pitch by timing it, anaconda is faster (both because of higher maneuverability and because of lower hull mass). How much difference that stuff and extra speed make in credits/hour is something one would have to test with the same pilot to find out. There were some tests done that suggest T9 is a bit better on <13ly routes, otherwise the anaconda is generally better (to the tune of maybe 5-10%).

---

Leaving aside how fast you do a route, another thing about the anaconda is that it can exploit routes only efficiently available to other anacondas (due to jump range). That means it takes longer for these routes to get trashed, which means less traveling between routes (and less jumps when you do). All that stuff adds up.

---

Getting back to exploration, it sort of seems like in most systems there is either nothing much to scan, or you have to travel to scan. In these cases the impact of maneuverability isn't very high.
 
Last edited:
Lol, the youth of today, want everything now and cant sleep because its taken an extra millisecond to dock and has affected the bottom line, and has taken a nanosecond more to turn the ship to scan another system. Let go of your greed people, and enjoy, otherwise you will only burst a blood vessel. Its not a race, enjoy it. Scan a system for the fun of it.

I will be playing this game in years to come, most people will have burnt out by then because they are in too much of a rush.
 
Manoeuvrability kicks in only rarely, but when you need it, you'll be glad you had it. Drop into a system between 2 or 3 really close stars or even a black hole, and tell me how quick you wanted to about face and get out of those gravity wells to stop taking heat damage before you explode :p
 
Back
Top Bottom