Ships Vulture loadouts

This is my PVE: BH and Res setup. I don't use a kill scanner. I would rather have the extra shield booster. That's just me though.

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CMDR Mordu, I can't make your build work with 4 A boosters. I am sure you turn off the FSD and scoop when lasers are deployed, but I only seem to have room for 3 A boosters and 1 D KWS. Anything I am missing?
 
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I have the FSD, FSDI, Docking comp and Fuel scoop all set to 5. Everything else is priority 1. Let me know if this works for you. It's an extremely tight fit and took me awhile to figure out. Make sure you are using C sensors and E life support. I also have the cargo scoop turned off completely.
 
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I have the FSD, FSDI, Docking comp and Fuel scoop all set to 5. Everything else is priority 1. Let me know if this works for you. It's an extremely tight fit and took me awhile to figure out. Make sure you are using C sensors and E life support. I also have the cargo scoop turned off completely.

Sorry, still don't get it:

http://www.edshipyard.com/#/L=60N,5TP5TP0_g0_g0_g0_g,2-6Q8S6Q5U7_6u5A,7Sk4_wmpT02M02M

If I turn off cargo hatch, FSD, and scoop, I get 16.34 out of 15.60 available (D sensors lower power usage even than C). What am I doing wrong?
 
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Here is the active load out while sitting outside station. Everything works fine. The modules turn off and on like they are supposed to. If you are at 16.34 then something isn't matching up somewhere. We just need to find out what.

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Oh you are downgrading thrusters from 5D to 4D. Wow. Not sure I want to do that...

edit: Yup, beat me to it. I also run KWS for bounty hunting, so I lose one shieldbooster anyways.
 
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Still works fine. I'll test the speeds and tell me if there is a big difference. I know it saves mass and you can't really chase anything down anyways. I'll get a some numbers for you.

Edit* 4d Thrusters give you a 209 max cruise with a 334 boost speed. I don't know what you get the with the 5D Thrusters since I don't use them.
 
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Because I'm too lazy to go to other systems to claim a bounty. :)

Agreed, but it's not necessarily laziness - I too find these a waste of power use in the vulture. Their benefit are outweighed by the ability to squeeze in that extra booster or shield cell. Personally I think it's better to make big local bounties (save yourself tedious scans that allow pirates in the battle to escape) and cash them in fairly frequently, as whenever I've accumulated bounties before, it's always sods law that forget to request docking, or get distracted by the TV (that's television set, not transvestite!) and hit an asteroid.
Regarding thrusters, I used to think A5 were essential but after a difficult few weeks in a Dropship (I'm stubborn like that), I've realised you really don't need all that speed and manoeuvrability to find your target, so I think downing thrusters for an extra Shield Booster is a good idea, especially for pvp where your biggest threat is going to be bigger ships with multiple hardpoints (can mix fixed and gimbled) and chaff. I employ the gimbled pulse lasers in my Vulture too but I'm seeing a lot of videos of Vultures being taken out with a fair amount of ease by commanders in FDL's (and even Dropships) which prompts me to rethink whether I should start using fixed beams and lower shields, and improve my flying to stay behind these big ships as much as possible...but yeah
 
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I think the real argument against the KWS is that some people find it annoying to wait while the scan finishes before popping your target. In the long run, there is no question you will make more money in a RES with a KWS than without (you can always amortize going to other systems by first waiting until you accumulate large enough bounties to make the trip worthwhile). You are spawn-timer limited anyways, in a RES.
 
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I actually went and gave the A5 Thrusters a try and I do notice an increase in turning ability and speed. the A5 brings the boost up to 390 so it's a sizable increase. I added a chaff and now I'm just working on a new shield boosting stacking formula. I can fit 3 C boosters but I want to see if I can mix and match for a touch more shield.
 
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I actually went and gave the A5 Thrusters a try and I do notice an increase in turning ability and speed. the A5 brings the boost up to 390 so it's a sizable increase. I added a chaff and now I'm just working on a new shield boosting stacking formula. I can fit 3 C boosters but I want to see if I can mix and match for a touch more shield.

Yeah, but I have a hunch your load out with the D4 may be the best PVP vulture setup I've seen so far. Check out this vid that Morbad posted in another thread: https://www.youtube.com/watch?v=oZAJtXtnq84
Or this one of the Dropship in action:
https://www.youtube.com/watch?v=udJApeQaJZg (I know less about this vid but it appears to be the most cumbersome ship using flight assist 'off', shield cells, and power switching very well)
I've posted these two videos, not to discredit the Vulture (or assume that you guys don't already know this), but just to suggest a few things to take into account when fighting PVP (which I'm no expert in, but I like to do a bit of research for to know I could at least put up a bit of a fight if attacked by pros :) )
I think that although the Vulture is the quickest money earner in NPC bounty hunting, it falls foul of Chaff stacking and player commanders in bigger ships (especially FDL, Python) who run a mix of gimbled and fixed (and have practised with fixed). I know de-targeting has been suggested but I find this detargets the subsystems as well, and can be fiddly if you're not used to fixed - and even if you are, a player who regularly uses a fixed gun will probably outdo a player who is not as practised, fixed v fixed.
Note in Morbad's vid, the Vulture that gives him most grief is the one who manages to stay behind him, but even then, only until he's disposed of the one in front of him.
This is why I would suggest that your lesser thruster setup is going to help the Vulture last longer against less manoeuvrable, bigger ships (that can still find their target easily enough, no matter how high the manoeuvrability), however, the issue of which weapon to use is also important. I reckon your D4 thruster setup with two fixed pulse might well be the top PVP setup (but yeah, all with it's problems)...double beam or even burst, would just take up too much power needed for other essentials...
LOL, I went on a bit there
Just my opinion, anyhowz :)
 
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For PvE you are good with stock vulture and class 3 weapons really. Couple of shield boosters and you are good to go.

I personaly wouldn't put anything below class A except life support and sensors.
 
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