Love my Vulture, but that thing is way too OP (PvE)

It's not op. In PvP - it can easily defeat cheaper ships, yet will loose out to the larger combat-fitted ships. So, it's about right.
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5 mil is a bargain - but at least it gives ****hurt pilots something to keep them happy. Even if it was 22mil; that's only a few days trade grinding for even a modest CMDR, so not a big issue imo.
 
I disagree the Vulture is not Over Powered, it's a decent midrange combat vessel but, it's also very slow for a dedicated fighter, and the Eagle has a better FSD jump range.

If you really want a challenge, repeatedly hit one RES until you make enemies.
Then see how you go when 5 ships immediately engage you on site. When those powerful shields go down you'll realise your hull is light weight.. (it's how you can have those class 3 and still manoeuvre)
Soon as your cockpit blows you'll be wishing you were in a faster ship. ;)

Don't get me wrong I love that Vulture but it's not as hardy as you think Commander.

[EDIT]: I forgot to mention juggling the power issues... Gah* I don't miss that at all.

Its not slow with A5 thrusters, turns on a dime and boosts to 390

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LOL why would you use C1 weapons in a C3 slot?

Here is my loadout, getting miltary grade alloys soon. (not trading in my python atm, using vulture to earn her own upgrades)

http://www.edshipyard.com/#/L=60N,5TP5TP01Q0mI3wo0-I,306Q7_6Q5K7_6u5A,7Sk7gy12G10i10i
 
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The Vulture is probably the best ship for res sites. It's top speed of 380 m/s means it has no issue moving from target to target in a timely fashion (unlike an Anaconda doing 280 m/s ...ugh). It's maneuverability, second only to an eagle, is amazing. The vulture is small, especially when compared to the alternatives (Python, Anaconda, Clipper, and even FdL) which when combined with its amazing maneuverabillity means you get hit a lot less than any other ship that's remotely comparable. And when you do get hit, you have a very, very good shield to fall back on. It's true the shield isn't the best, but when combined with it's small size and maneuverability, it becomes very tough against npcs. And it's two large hardpoints are very effective - you can drop an elite anaconda in between 30s and 1 minute with nothing but 2 pulses. And it's a lot of fun to fly. If you overfarm a RES site and the NPCs go auto-hostile on you, you simply move to another system - it's not like there's a shortage of res sites out there.


But for all of these advantages, it's performance in pvp is wanting - it can't even hold down an asp, for example. And it's far too slow to catch Clippers, FdLs and Cobras - those are some of the most common ships out there. Likewise a competent player that knows how to reverse-maneuver will easily keep you in his sights regardless of your superior turn rate - even when your opponent is a slow lumbering Anaconda.


The vulture is great for running combat zones and res sites, and not much else. I wouldn't call it OP. OP for 5 million credits maybe, but no OP in general.
 
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I have both, an A-fitted Vulture and a >300M Anaconda (that's a mix of A and C parts). The A7 shields cost more than the whole vulture. But without class 7 shields (any cargo-fitting), the Anaconda has some serious shield problems. My impression is that the game mechanic might send more wings against you when you're in a big ship. To be fair, a vulture has the same problem if it has to deal with a bigger wing.

With A7 shields, there should not be a PvE situation that the anaconda can't deal with. A wing of three anacondas in a SSS (edit: not USS) is just a matter of time, only the wing of 7 vultures is a challenge. The second thing which the anaconda benefits from is the collision avoidance mechanic of the AI. Every NPC will actively try to avoid a collision with you. As a vulture pilot, it's exactly the opposite, you'll have to evade.
The bigger firepower of the anaconda will compensate for the lack of manoeuvrability. You can kill them a bit faster and it's safer. But that's the least you would expect from a ship that is an entire order of magnitude more expensive.
 
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I disagree the Vulture is not Over Powered, it's a decent midrange combat vessel but, it's also very slow for a dedicated fighter, and the Eagle has a better FSD jump range.

1. The only ships faster than the Vulture are those designed around the the idea speed - Cobra, Viper, Orca, Clipper, FDL. The Asp has the same speed. Everything else is slower than a Vulture. And even then, the speed difference between a Viper and a Vulture is small enough that a Vulture can usually just destroy a fleeing Viper before it gets out of range. People should really stop pretending the Vulture's speed were some kind of significant drawback.

2. An A-rated Eagle has what, maybe 1Ly further jump range? 2Ly? What a massive advantage over the Vulture, that'll surely make everyone thing twice before buying a Vulture... [/sarcasm]
And then put in armour, hullpackage etc. and an Eagle also only jumps like 16Ly.

3. It's funny how then people say "it's true the Vulture's shields aren't the best" when it is almost equal to that of the much bigger, easier to hit and far less maneuvrable Python.
 
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Decided to hit the High Intensity Conflict zone in Quivira, so I modified my Vulture for heavy conflict zone combat (doing Solo to maximize profit). Two Pulse lasers, Three A0 shield booster, and one C0 shield booster. Literally flying through that place with usually 2 pip in shield (with the occasional switching to 4 pip when selecting next target), and first shield ring NEVER even turn red. And I was pretty much just targeting Asp, Python, and Anacondas...Crazy.

Just to throw this into the debate, is it the Vulture that is OP or the fact you have 4 shield boosters equipped making the *build* OP?
 
Just to throw this into the debate, is it the Vulture that is OP or the fact you have 4 shield boosters equipped making the *build* OP?

You can basically take a stock Vulture, slap class 3 pulse lasers on it, and be better than fully upgraded Vipers and Cobras (and before anyone brings once again the price-argument: a maxed Cobra costs more than a stock Vulture).
 
Decided to hit the High Intensity Conflict zone in Quivira, so I modified my Vulture for heavy conflict zone combat (doing Solo to maximize profit). Two Pulse lasers, Three A0 shield booster, and one C0 shield booster. Literally flying through that place with usually 2 pip in shield (with the occasional switching to 4 pip when selecting next target), and first shield ring NEVER even turn red. And I was pretty much just targeting Asp, Python, and Anacondas...Crazy.

hmmmmmm, no
 
I own one and feel it take some of the skill out of the ED.

But 1.3 see's update to combat zones so let see is that helps. As under fire from wings or 3 or more targets might make things dangerous again.
Single player in Python to out my 600+ shielded Vulture in about 10 seconds, so not all powerful in PVP.
 
I disagree the Vulture is not Over Powered, it's a decent midrange combat vessel but, it's also very slow for a dedicated fighter, and the Eagle has a better FSD jump range.

If you really want a challenge, repeatedly hit one RES until you make enemies.
Then see how you go when 5 ships immediately engage you on site. When those powerful shields go down you'll realise your hull is light weight.. (it's how you can have those class 3 and still manoeuvre)
Soon as your cockpit blows you'll be wishing you were in a faster ship. ;)

Don't get me wrong I love that Vulture but it's not as hardy as you think Commander.

[EDIT]: I forgot to mention juggling the power issues... Gah* I don't miss that at all.


I...I learned this the hard way yesterday D:
 
All I'l like to say is Frontier pefectly balanced the Vulture as a "one role ship". Funny as hell to fly with, not as much expensive making it good and expendable for PvP. The added cons of power issue, tiny fuel tank, quit fragille hull and small jump range simply need to stay here to keep this funny ship not overpowered. I love my vulture and I regret I cannot use that like a multi--purpose ship but hey...that's not a multi-purpose ship..so again..good job with the vulture Frontier Dev. :D
 
Try it in a RES when one or more factions are "Hostile" to you. Then you will find out it's not as tough as you think.
The Vulture is not perfect and it should be left as is.

If you think it is too good take it into open play.
 
All I'l like to say is Frontier pefectly balanced the Vulture as a "one role ship". Funny as hell to fly with, not as much expensive making it good and expendable for PvP. The added cons of power issue, tiny fuel tank, quit fragille hull and small jump range simply need to stay here to keep this funny ship not overpowered. I love my vulture and I regret I cannot use that like a multi--purpose ship but hey...that's not a multi-purpose ship..so again..good job with the vulture Frontier Dev. :D

The Vulture is not the only "one role ship". It's not even the only one for its role. The Eagle, Viper and FDL are also combat ships. Yet the Eagle had been an inferior choice for a long time, the Viper has turned into one with the introduction of Vulture and FDL.
 

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2. An A-rated Eagle has what, maybe 1Ly further jump range? 2Ly? What a massive advantage over the Vulture, that'll surely make everyone thing twice before buying a Vulture... [/sarcasm]

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Who said anything about an Eagle having an advantage? I was merely making a comparison that the Jump range on the Vulture is poor compared to cheaper fighters.
If you can't see the difference between a 44,000 credit Eagle having a better jump range than a $5,000,000 Vulture then I really don't have much to say to you. [/mature enough to not use sarcasm]
 
3. It's funny how then people say "it's true the Vulture's shields aren't the best" when it is almost equal to that of the much bigger, easier to hit and far less maneuvrable Python.

When you factor in how many boosters and cells you can cram into a Python, its total shield capacity absolutely dwarfs that of the Vulture.
 
The Vulture is not the only "one role ship". It's not even the only one for its role. The Eagle, Viper and FDL are also combat ships. Yet the Eagle had been an inferior choice for a long time, the Viper has turned into one with the introduction of Vulture and FDL.
I'm not sayin' the vulture is the "ONLY FIGHTER"...I know well this...All I'm sayin' is the Vulture is "ONLY A FIGHTER" It's different. And being only a fighter the vulture is funny and quite effective if you know how and versus who you are going to go.
 
Who said anything about an Eagle having an advantage? I was merely making a comparison that the Jump range on the Vulture is poor compared to cheaper fighters.
If you can't see the difference between a 44,000 credit Eagle having a better jump range than a $5,000,000 Vulture then I really don't have much to say to you. [/mature enough to not use sarcasm]

You said the Vulture were not overpowered and stated two examples, its speed which you called slow, and its jump range which you compared to the Eagle. Since the Eagle and Vulture are both agile dogfighters, it was natural to assume you directly compared them to each other, and didn't just pick any random ship that happens to have a slightly better jump range.

And I know I'll have to repeat myself but why should ED be constructed like a level based MMO, just with level numbers being obscured by credits and ship types? Why should there be "noob ships" and "endgame ships"? And even if that were the core of the game, even if it had been like that from the start, even if the game had been originally backed on such a premise (it was not) - why should FD even bother adding new ships below the endgame level then, since everyone were supposed to end up flying on the the same few endgame ships (Vulture, FDL, Anaconda, maybe the Clipper for those who seek speed above all)?

When you factor in how many boosters and cells you can cram into a Python, its total shield capacity absolutely dwarfs that of the Vulture.

Python, A6 shields, 4x A0 boosters: 726 MJ
Vulture, A5 shields, 4x A0 boosters: 705 MJ

Almost the same. Even if you remove one or two boosters from the Vulture, that is still not going to be a difference I would use the word "to dwarf" for.
 
Python, A6 shields, 4x A0 boosters: 726 MJ
Vulture, A5 shields, 4x A0 boosters: 705 MJ

Almost the same. Even if you remove one or two boosters from the Vulture, that is still not going to be a difference I would use the word "to dwarf" for.


LOL, poor comparison. vulture can store 4 shield bank cells, python 8 in bigger compartments.
 
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