I read through a good thread today comparing both elite 84 and Elite Dangerous.
https://forums.frontier.co.uk/showthread.php?t=143037
Instead of just rattling off another response, I felt I needed to comment here separately.
Any of you who know me, know that I am an old timer, who played elite way "back in the day" on the speccy & C64. I feel that some people are missing a fundamental point of the comparison. Just to recap for some "younglings"

(no disrespect intended) At the time we had a bunch of 8 bit computers, some may remember the Atari 400/800, the Sinclair Spectrum, the Commodore VIC20, and Commodore 64. The Dragon 32, the Texas Instruments TI99, the Oric Atmos (had to love those orange keys

The Amstrad CPC464 and of course for those posh enough to afford it the BBC Model B Microcomputer (all hail the mighty Beeb!!)
The games we played consisted of a staple of get a sheet of aliens, shoot them, go get another sheet, rinse and repeat until dead. We had 3 lives, and an extra life at 10000 points. At the time I used to feed my 10 pence coins into a Space Invaders machine that our local Cafe (Garage - or Gas Station if you are American) had installed. There was invariably a bunch of kids gathered around it after school. So finding my love of video games, I eventually managed to get an Atari 2600, original Teac effect (which is still working today, with the space invaders cartridge)

and get into gaming. From there, I managed to get a spectrum, and then a C64. Learning to program in basic, Pascal, and for anyone who remembers the C64 - peek and poke
Then came the explosion of games, we had Manic Miner, Jet Set Willy, Sabre Wulf, Entombed, Psi Warrior, Marble Madness, Ant Attack, Attack of the mutant camels ( Thank you Jeff ), and the amazing Mercenary, and Damocles to name but a few.
They were all great, but none really offered anything more than the usual formula for gameplay (with the exception or mercenary)
Then .... Suddenly .... -=ELITE=- was born. David and Ian released a masterpiece that changed the direction of gaming. This was not just a new idea, it was a complete paradigm shift in thinking about the way we play games.
Suddenly, we had a ship, 100 credits, and a universe to go and make your own story.
When I look at elite dangerous today, what I see is that same vibrant game that I played back in the 80's. With one major exception. Its not that the game is not giving us what we expect these days. Its not that with the current power of todays computers I expect better, its not that I expect more from the game because there has been 30 years to improve. Its not anything like that ....
When I play elite dangerous today, the difference is this. I see on screen what my mind imagined, playing Elite back in the 80's. When we had a limited 3D vector graphics display, running as fast and jerky as the machines of the time would allow, my mind visualised being in a Cobra, and exploring the galaxy.
In my humble opinion, Gamers today are used to virtual worlds created on a whim, where GTA can recreate an entire city similar to Los Angeles, and Assassins Creed can provide you with an exact replica of 17th Century Paris. What is left to imagine? Docking at a wireframe station was in my mind the same as flying into Aulin station, and docking on your assigned pad.
Today, I see elite as the game I always imagined it to be. The graphics and user interface are amazing, but the core gameplay is still back in its roots of the 80's and believe me, that's not a bad thing. I play today, what I imagined yesterday. Tomorrow I will play what I dreamed of today.
enjoy the game folks, and see you "out there"