Question about the multiplayer and solo online

k we already know characters can pop btw solo online and multiplayer online.
My question is will people be able to move all there resources gain from solo online to multiplayer?
i hope there will be restrictions cause if this happens people will just safely farm in solo online and the multiplayer side will just be used for pvp.
 
Just play in the multiplayer online mode and leave the ALL group. Then you are playing Alone.
Then you can rejoin later on when you are rdy to pvp, so to answer your question.

Yes you can.
 
People who play online solo, will be much more solicited by the NPC. So they really have no more peace than the people who play in multiplayer mode, which in turn will be less stressed by the NPC. This was said by Frontier
 
Just play in the multiplayer online mode and leave the ALL group. Then you are playing Alone.
Then you can rejoin later on when you are rdy to pvp, so to answer your question.

Yes you can.

carrying resources gain from solo online to the multiplayer is the worse idea ever. Only the character should be allowed to switch.
 
carrying resources gain from solo online to the multiplayer is the worse idea ever. Only the character should be allowed to switch.

And then what? Have to fly in their starter ship again? Solo Online is basically the "PvE only" mode of ED, it's not as if people would get stuff for free that way.
 
k we already know characters can pop btw solo online and multiplayer online.
My question is will people be able to move all there resources gain from solo online to multiplayer?
i hope there will be restrictions cause if this happens people will just safely farm in solo online and the multiplayer side will just be used for pvp.

Yes, as far as we understand it you can take whatever items or credits you make in solo play and use it in the multiplay all group.


People who play online solo, will be much more solicited by the NPC. So they really have no more peace than the people who play in multiplayer mode, which in turn will be less stressed by the NPC. This was said by Frontier

This is also true from what I gather. NPC's will be more aggressive in solo play to make up for the lack of player v player interaction.

As to whether the npc's can match up to human ingenuity and tactics is anyone's guess. If its not balanced correctly and allows players to follow a path of least resistance then the gamewolrd could well devolve into one of solo trade and explorer characters seperate from the all group populated by pirates (preying on npcs), and bounty hunters. A split in the playerbase and their playstyles I think FD want to avoid.

---

Conjecture: As it stands I see no reason why a trader with a Panther Clipper full of luxury goods he's saved 3 weeks for even contemplate trying to run trade runs where real players can take his stuff when he can pop into a solo or private group and not have to worry. If people are honest with themselves, that's exactly what they'll do in the same scenario. Can't blame them.

Beta will flesh out the loop holes and give valuable feedback to FD on what works and what doesn't. I don't think this type of game mechanic has been used before (at least not on this scale) so its all conjecture on how it'll work and what types of player behavioral habits will emerge given all the choices we have. I have confidence FD will balance it out before release. :smilie:
 
Because......?

It's part of the whole "self entitlement" ethos that has permeated the gaming communities in the last view years, every special snowflake requires their version of what is right. The missus and I have been on the Wildstar Beta for some time and even in a closed beta, the level of entitlement is breathtaking.
 
Conjecture: As it stands I see no reason why a trader with a Panther Clipper full of luxury goods he's saved 3 weeks for even contemplate trying to run trade runs where real players can take his stuff when he can pop into a solo or private group and not have to worry. If people are honest with themselves, that's exactly what they'll do in the same scenario. Can't blame them.

Beta will flesh out the loop holes and give valuable feedback to FD on what works and what doesn't. I don't think this type of game mechanic has been used before (at least not on this scale) so its all conjecture on how it'll work and what types of player behavioral habits will emerge given all the choices we have. I have confidence FD will balance it out before release. :smilie:

Yeah, if the grouping system is abused (and many players will find ways to abuse any system in any game for any advantage, however small), then FD will address it.

I wouldn't be surprised if it ended up where we choose the solo or a multiplayer group when we create a commander and not be able to switch afterwards. Not sure how that would work with private groups though, and I think private groups are the ones that have the most potential for destabilising abuse.

Imagine Goonswarm operating under the radar in a private group then suddenly appearing fully kitted up in the All Players Group, camping critical chokepoint systems.

Hopefully FD will be watching the group system carefully. There's a balance to be struck between giving players a flexible experience and giving them a level playing field.
 
Yeah, if the grouping system is abused (and many players will find ways to abuse any system in any game for any advantage, however small), then FD will address it.

I wouldn't be surprised if it ended up where we choose the solo or a multiplayer group when we create a commander and not be able to switch afterwards. Not sure how that would work with private groups though, and I think private groups are the ones that have the most potential for destabilising abuse.

Imagine Goonswarm operating under the radar in a private group then suddenly appearing fully kitted up in the All Players Group, camping critical chokepoint systems.

Hopefully FD will be watching the group system carefully. There's a balance to be struck between giving players a flexible experience and giving them a level playing field.

I honestly don't think we'll get that choice. Its engrained in players now that they can switch in and out of groups. Imagine the uproar if such a fundamental option was removed. Months ago I suggested the addition of a 2nd All group, one where switching wasn't allowed, so everyone had exactly what they wanted - but it didn't gather too much support so I guess FD will need to work with what they've initially offered us.

Also I wouldn't worry about Goonswarm types and their tactics. The ignore list will siphon those types of pollutants out of your gaming experience - as well as there being no artificial choke points to dictate to players where you can and can't go :smilie:

I'd edge my bets that FD will make npcs in solo and private groups really nasty gits - to give players an incentive to at least try the full all group multiplayer experience. Braben seems very passionate about multiplayer Elite I don't think he'll allow game mechanics to make it an unattractive and less lucrative aspect of the game due to the existence of solo sub-groups.
 
Last edited:
I don't think we'll get the option to just switch between offline/online with a key-press.

I think it'll work based on location/system... if you decide to go to system A you'll be in a private/group instance whereas if you go to system B it'll be a public instance (All). Obviously there will be a seamless transition wherever you go and you'll never leave the actual ED game world, but this will allow you to play how you wish whilst taking your credits/ship/cargo between each environment.
 
I think I finally figured out what kind of signature my forum profile will have

WARNING: because you have played "similar" games it doesn't mean that ED will have exactly same loopholes, exactly same difficulty, or exactly same community. Don't *assume*. NPCs will wipe your ass. Trade runs won't be profitable forever. ED won't be forgiving place even if you play solo.
 
I think I finally figured out what kind of signature my forum profile will have

WARNING: because you have played "similar" games it doesn't mean that ED will have exactly same loopholes, exactly same difficulty, or exactly same community. Don't *assume*. NPCs will wipe your ass. Trade runs won't be profitable forever. ED won't be forgiving place even if you play solo.

I like it :D

After discussing this topic over the last few days, I wonder if it's a physiological thing - some people are just happier to have their asses kicked by AI than a human?
 
Because it will be abused and it will become a must to go closed group or solo online to farm and make money.

Lorenzo, do you know that Elite and it's sequels Frontier: Elite 2 and Frontier: First Encounters are deemed while fun, still very difficult for lot of people?

Those games didn't have any kind of multiplayer, and when you got shot down, you died. One unfortunate save, and you have wasted hours of your work.

Now, ED will have persistent universe. Price tags will change. There won't be definitely safe trade route. NPC pirates will attack them be they in solo or all open.

I think biggest confusion comes from fact that in most of the games, including EvE, NPC AI is incompetent at best, and outright insultingly dull at worst. in Elite, NPCs has *always* been there. They are *core* element of the game. In classic MMO NPCs are usually grind meat. In this game, it will make you to run for your money.
 
k we already know characters can pop btw solo online and multiplayer online.
My question is will people be able to move all there resources gain from solo online to multiplayer?
i hope there will be restrictions cause if this happens people will just safely farm in solo online and the multiplayer side will just be used for pvp.
There's that word again, "farm". I've seen it pop up a few times on a variety of threads and I have asked the poster to explain and never got a response, so please don't ignore this opportunity to set me, and the record, straight on the matter:

1. What exactly are they supposed to be "farming"?
2. What ever this might be, why is it assumed that it will be easier in SP than MP?
3. Which resources are you referring to?

<waits in anticipation of clarification>
 
I like it :D

After discussing this topic over the last few days, I wonder if it's a physiological thing - some people are just happier to have their asses kicked by AI than a human?

Well, there are class of players (usually teens) who seem to lack self-esteem (or have no one around them to say that's completely fine, you don't need to be extremely confident all the time. I blame parents). In result, they go online and harass people getting a temporary fake boost of it. I think no one would have problem with people just playing dirty pirtates and attacking people, still giving them fair chance to fight. But problem is this that people remember only worst things and in this case they remember all stupid griefers who have learned few exploits from Youtube videos and use them to endlessly harass people and show how "better" they are. I agree that it can heavily spoil experience. Now, I really hope that thanks to backers betas there will be little if any exploit left in the game (at least combat wise). If that so, griefers maybe will try to run down some people, but soon will give up - or will start to play properly.

I won't run away from such people, I will train my combat skills against NPCs to whoop their sorry asses. I really hope people will use call for help in such scenarios so I can teach some of them a lesson.
 
Yeah, I don't think there'll be many (if any) milk runs in E : D. It just doesn't fit with the multiplayer or "evolving galaxy" ethos at all.
Imagine Goonswarm operating under the radar in a private group then suddenly appearing fully kitted up in the All Players Group, camping critical chokepoint systems.
There are 400 billion star systems, rendered to a 1:1 scale... exactly how many truly "critical" choke points do you imagine there will be? Even blockading a single star system will be a massive challenge, since flight is totally freeform, and there are no jumpgates or similar to camp.

It's like I tell newbies complaining about snipers "camping" in Arma... this isn't a COD shoebox, you have an entire island. Go around!
 
Yeah, I don't think there'll be many (if any) milk runs in E : D. It just doesn't fit with the multiplayer or "evolving galaxy" ethos at all.
There are 400 billion star systems, rendered to a 1:1 scale... exactly how many truly "critical" choke points do you imagine there will be? Even blockading a single star system will be a massive challenge, since flight is totally freeform, and there are no jumpgates or similar to camp.

I wasn't saying this is going to happen, I'm just talking about a worse case scenario that might break the current grouping system.

As for chokepoints, there will be systems that fall on the very edge of jump range where players will need to refuel to travel onwards in any direction. The chokepoints in those systems will be the places we need to go to get that fuel.

Sure, there are things that mitigate the possibilities for this sort of thing, NPC reactions, ignore lists and the matchmaking system for instance, and none of us know how it'll all work until we get into the final game.

My point really was that wherever there's an opportunity to game the game, then there will be players willing to exploit it. I don't think ED will be immune to this but I do think that FD will be keeping an eye out for any such abuse, and will fix where necessary.
 
As for chokepoints, there will be systems that fall on the very edge of jump range where players will need to refuel to travel onwards in any direction. The chokepoints in those systems will be the places we need to go to get that fuel.

I hardly think a band of pirates will be able to blockade an entire planet. Besides, the only real congregation points for refuelling will be space stations and other large-scale trading facilities that will usually have NPC protections to fight off piracy and illegal combateers.

Not to mention that if you obtain a fuel scoop, you will have the option to scoop from stars... Or you can purchase fuel from the next star system before the edge. Elite could only store enough fuel for one jump, but Frontier allowed you to carry as much fuel as your cargo hold could contain, and that was often enough for several maximum-range jumps for many ships.

There are unlikely to be any real choke-points.
 
Back
Top Bottom